Armored Core 2: Difference between revisions

m
Linking to pictures on an external website is bad
No edit summary
m (Linking to pictures on an external website is bad)
(8 intermediate revisions by one other user not shown)
Line 138: Line 138:
* Original names: '''アーマード・コア2''' (SLPS-25007) & (SLPS-73403)
* Original names: '''アーマード・コア2''' (SLPS-25007) & (SLPS-73403)


 
==Fixed Issues==
==Known Issues==


{{Issue
{{Issue
Line 148: Line 147:
|Workaround= #3959 fixed it.
|Workaround= #3959 fixed it.
}}
}}
{{Issue
|IssueName=Misaligned video during FMVs
|IsFixed=0
|IssueLevel=-1
|Description=The game has a different TC buffer setup for FMVs, resulting in the video being slightly off-center in hardware mode while upscaling (with rainbow lines in the empty space on the bottom right). This only happens while upscaling.
|Workaround= On game properties (after launching the game), go to display and crop the bottom, right and top and left of the screen by 1 pixel, should remove any visible garbage.
}}
==Known Issues==


{{Issue
{{Issue
Line 171: Line 180:
|Description=Shadows often are misplaced or appear wrong, especially at moving near some pieces of geometry in a few area. They even float above your AC standing directly below a piece of geometry can sometimes lead to your shadow being projected above your AC instead of below.
|Description=Shadows often are misplaced or appear wrong, especially at moving near some pieces of geometry in a few area. They even float above your AC standing directly below a piece of geometry can sometimes lead to your shadow being projected above your AC instead of below.
|Workaround= No workarounds. Issue report is [https://github.com/PCSX2/pcsx2/issues/2400 here].
|Workaround= No workarounds. Issue report is [https://github.com/PCSX2/pcsx2/issues/2400 here].
}}
{{Issue
|IssueName=Misaligned video during FMVs
|IsFixed=0
|IssueLevel=0
|Description=The game has a different TC buffer setup for FMVs, resulting in the video being slightly off-center in hardware mode (with rainbow lines in the empty space on the bottom right). As seen [https://github.com/PCSX2/pcsx2/issues/8860 here,] the problem can be fixed by switching to SW during playback.
|Workaround= Go into Game Hacks and enable "Use software renderer for FMVs."
}}
}}


Line 186: Line 187:
|IssueLevel=0
|IssueLevel=0
|Description=The game sprites do not take well to being upscaled, and will produce artifacts such as blurry HUD text and stray lines.
|Description=The game sprites do not take well to being upscaled, and will produce artifacts such as blurry HUD text and stray lines.
|Workaround= You can alleviate this by enabling manual hardware fixes, going into the Upscale Fixes tab, and setting Round Sprite to half, and checking Align Sprite and Merge Sprite (hasn't been tested in full playthrough). Messing with the settings here might produce better results. You can adjust the offset of the textures to remove any HUD artifacts (x400y0 is a good starting point -- a comparison gallery of various values is [https://imgur.com/a/PwzqnnH here]), but be warned that as of 1.7.5553 it'll still produce misalignment artifacts elsewhere. This problem's a matter of removing the more glaring artifacts as a compromise. This problem also persists in the sequel, [https://wiki.pcsx2.net/Armored_Core_2:_Another_Age AC2: Another Age.]
|Workaround= You can alleviate this by enabling manual hardware fixes, going into the Upscale Fixes tab, and setting Round Sprite to half, and checking Align Sprite and Merge Sprite (hasn't been tested in full playthrough). Messing with the settings here might produce better results. You can adjust the offset of the textures to remove any HUD artifacts (x400y0 is a good starting point -- a comparison gallery of various values is [https://imgur.com/a/PwzqnnH here]), but be warned that as of 1.7.5553 it'll still produce misalignment artifacts elsewhere. This problem's a matter of removing the more glaring artifacts as a compromise. This problem also persists in the sequel, [[Armored Core 2: Another Age|AC2: Another Age]].
}}
}}
<br /><br />
<br /><br />


67,565

edits