Armored Core: Nexus: Difference between revisions
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|reviewscore = Metacritic: 73 | |reviewscore = Metacritic: 73 | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/918887-armored-core-nexus Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/918887-armored-core-nexus Link] | ||
|japanese = SLPS-25338 & SLPS-25339 | |japanese = SLPS-25338 & SLPS-25339 | ||
|english = SLES-82036 & SLES-82037 & SLUS-20986 & SLUS-21079 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 |
Revision as of 19:53, 25 October 2015
Developer(s): From Software
Genre: Action, FPS
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 73
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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0.9.6 r1888 | GSdx 0.1.15 |
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BIOS: USA v02.00(14/06/2004). FPS in-game ~= 20-30(40%-45%) overclocked at 3.2GHz. Speedhack EE and VU maxed, all options checked in Speedhack, microVU, Frameskip | 118.100.20.217 |
? | ? |
|
1.1.0.r5423 | GSdx 0.1.16 |
|
HACKS: Default/recomended. 3x native res, Direct3d11, texture filtering and AA1, Plays perfectly until enemy Armored Cores appear then lags to near unplayable degree, even during cutscenes. Lag disappears as soon as enemy AC is destroyed or no longer shown in the cutscene. | ? |
Trivia
- Original names: アーマード・コア ~ネクサス~ (SLPS-25338)
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