Ar tonelico II: Melody of Metafalica

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Ar tonelico II: Melody of Metafalica

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS 217.88
Release date: January 20, 2009
CRCs: F95F37EE
Windows Status: Playable
Linux Status: ?
Mac Status: Playable
Region PAL:
Serial numbers: SLES 554.44
Release date: June 5, 2009
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS 258.19
SLPS 732.63
Release date: October 25, 2007
CRCs: 68CE6801
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Gust
Genre: RPG
Wikipedia: Link
Game review links: IGN Review
Game review score: IGN 8.4, Gamespot 7.3
Game description: Ar tonelico II: Melody of Metafalica, known in Japan as Ar tonelico II Sekai ni Hibiku Shōjo-tachi no Metafalica (アルトネリコ2 世界に響く少女たちの創造詩(メタファリカ), literally "Ar tonelico 2: The Girls' Metafalica that Echoes to the World", with "Metafalica" meaning "song of creation") is a video game, developed by Gust for the Sony PlayStation 2 which was released in Japan on October 25, 2007 and takes place roughly one and a half years after that game's canonical ending. Though superficially similar to Ar tonelico: Melody of Elemia in both aesthetics and style, the core game play mechanics of Ar tonelico II have undergone huge changes from those of its predecessor, most notably in regards to the battle system and the fact that actions within an Infelsphere may now directly affect the storyline.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel(R)Core(TM)2 Duo CPU T5550 @ 1.83GHz
  • ATI Mobility Radeon HD 3400 Series
0.9.8.r4600 GSdx 0.1.16
  • SPU2-X 2.0
  • LilyPad 0.10.0
55-60 FPS Rethtar
NTSC-J ?
  • ?
  • ?
1.1.0r5423 GSdx r5412
  • SPU2-X r5403
  • LilyPad 0.11.0r5403
BIOS: 1.60,

Game runs at solid 60fps with default settings even on lower end systems.
Upscaling in GSdx hardware mode causes various minor graphical glitches, primarily in character portraits and FMVs. The portrait issues can be reduced by setting the GSdx WildArmsOffset hack to half. The FMVs can be fixed by using the manual gamefix Switch to GSdx software rendering when a FMV plays.

Eloris




Test configurations on Macintosh:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Inter(R)Core(TM)i5 @ 2.4GHz
  • NVIDIA GeForce GT 330M & Intel HD Graphics
0.9.6 ZZOgl PC 0.1.0
  • ZeroSPU2 Playground 0.4.6
  • ZeroPAD 0.3.0
? TheLastMelody


Known Issues

Off-screen / Collision detection bug

  • Type: Note (not an issue)
  • Description: Walking near the edge of a chest sends you off-screen and the collision detection is too greedy;
  • Workaround: both bugs are fixed by setting the Round Mode under Emulation Settings->EE/IOP to "Nearest" or "Positive".