Ar tonelico II: Melody of Metafalica: Difference between revisions

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[[Category: Old Template]]
{{infobox
 
{{infobox game
|image            = Ar tonelico II.jpg
|image            = Ar tonelico II.jpg
|caption          = NTSC-U Boxart
|caption          = NTSC-U Boxart
|developer        = Gust
|developer        = Gust
|publisher        = [[Banpresto]] (JP), [[Bandai|Namco Bandai Games]] (JP), [[Nippon Ichi Software|NIS America]] (US, EU)
|genre            = RPG
|genre            = RPG
|gameinfo          = ''[[Ar tonelico II: Melody of Metafalica]]'', known in [[Japan]] as '''Ar tonelico II Sekai ni Hibiku Shōjo-tachi no Metafalica''' (アルトネリコ2 世界に響く少女たちの創造詩(メタファリカ), literally "''Ar tonelico 2: The Girls' Metafalica that Echoes to the World''", with "Metafalica" meaning "song of creation") is a video game, developed by [[Gust]] for the [[Sony]] [[PlayStation 2]] which was released in Japan on October 25, 2007 and takes place roughly one and a half years after that game's canonical ending. Though superficially similar to ''[[Ar tonelico: Melody of Elemia]]'' in both aesthetics and style, the core game play mechanics of ''Ar tonelico II'' have undergone huge changes from those of its predecessor, most notably in regards to the battle system and the fact that actions within an Infelsphere may now directly affect the storyline.
|gameinfo          = A mysterious epidemic called Infa Pira Dependency (IPD) has been driving Reyvateils insane and killing them at the floating island of Metafalss. Croix, a young knight from the Church of Pastalia, is sent to contain the epidemic. However, many more challenges await, which lead him to unravelling the mysteries of the planet Ar Ciel and seek the legend handed down by the people of Metafalss: the lost Song of Metafalica.<br />
The game has been developed by [[Gust]] for the [[Sony]] PlayStation 2 which was released in Japan on October 25, 2007 and takes place roughly one and a half years after that game's canonical ending. Though superficially similar to ''[[Ar tonelico: Melody of Elemia]]'' in both aesthetics and style, the core game play mechanics of ''Ar tonelico II'' have undergone huge changes from those of its predecessor, most notably in regards to the battle system and the fact that actions within an Infelsphere may now directly affect the storyline.
|wikipedia        = [http://en.wikipedia.org/wiki/Ar_tonelico_II:_Melody_of_Metafalica Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Ar_tonelico_II:_Melody_of_Metafalica Link]
|reviewlinks      = [http://ps2.ign.com/articles/949/949126p1.html IGN Review]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/939100-ar-tonelico-ii-melody-of-metafalica Link]
|reviewscore      = IGN 8.4, Gamespot 7.3
|reviewlinks      = {{ReviewLink|[http://ps2.ign.com/articles/949/949126p1.html IGN]|8.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ar-tonelico-ii-melody-of-metafalica Metacritic]|71/100}}
|eu_rating        = 12+
|na_rating_text    = Language, Mild Fantasy Violence, Partial Nudity, Suggestive Themes
|na_rating        = T
|japan_rating      = B
|japanese          = SLPS-73263 & SLPS-25819
|english          = SLES-55444 & SLUS-21788 & SLUS-21788P
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS 217.88
|serialsNTSCU      = SLUS-21788P<br />SLUS-21788
|CRCsNTSCU        = F95F37EE
|CRCsNTSCU        = F95F37EE
|releasedateNTSCU  = January 20, 2009
|releasedateNTSCU  = January 20, 2009
Line 20: Line 27:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES 554.44
|serialsPAL        = SLES-55444
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = June 5, 2009
|releasedatePAL    = June 5, 2009
Line 28: Line 35:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS 258.19<br/>SLPS 732.63
|serialsNTSCJ      = SLPS-25819<br />SLPS-73263 <small>(PlayStation 2 the Best)</small>
|CRCsNTSCJ        = 68CE6801
|CRCsNTSCJ        = 68CE6801
|releasedateNTSCJ  = October 25, 2007
|releasedateNTSCJ  = October 25, 2007<br />August 7, 2008 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
}}
|pcsx2ver          = 1.1.0r5423
 
|gsname            = GSdx
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
|gsver            = r5412
{{TestingHeader|OS=Windows}}
|soundname        = SPU2-X
{{TestingEntry
|soundver          = r5403
|Status=2
|padname          = LilyPad
|Region=NTSC-U
|padver            = 0.11.0r5403
|OS=?
|dvdplugname      =  
|CPU=Intel(R)Core(TM)2 Duo CPU T5550  @ 1.83GHz
|dvdplugver        =  
|GPU=ATI Mobility Radeon HD 3400 Series
|biosver          = 1.60
|Revision=0.9.8.r4600
|hacks            =  
|Graphics=GSdx 0.1.16
|fpsinfo          = 55-60
|Sound=
|comment          =  
* SPU2-X 2.0
* LilyPad 0.10.0
|Comments=55-60 FPS
|Tester=Rethtar
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i5 2500K @ 4.5 GHz
|GPU=ATI Radeon 6970 @ 900/1400
|Revision=1.0.0
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=SCPH-70012.bin/v02.00/USA/2004, Not in front of my home PC so I am unable to upload a screen shot. I experienced no slow downs in any areas. I used DX 11 Hardware Mode the entire game., I did not notice or experience any bugs while playing this game.
|Tester={{ForumUser|jlwmanagement}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=?
|CPU=?
|GPU=?
|Revision=1.1.0r5423
|Graphics=GSdx r5412
|Sound=
* SPU2-X r5403
* LilyPad 0.11.0r5403
|Comments=BIOS: 1.60,
Game runs at solid 60fps with default settings even on lower end systems.<br/>
Game runs at solid 60fps with default settings even on lower end systems.<br/>
Upscaling in GSdx hardware mode causes various minor graphical glitches, primarily in character portraits and FMVs. The portrait issues can be reduced by setting the GSdx '''WildArmsOffset''' hack to half. The FMVs can be fixed by using the manual gamefix '''Switch to GSdx software rendering when a FMV plays'''.<br/>Walking near the edge of a chest sends you off-screen and the collision detection is too greedy; both bugs are fixed by setting the Round Mode under Emulation Settings->EE/IOP to "Nearest" or "Positive".
Upscaling in GSdx hardware mode causes various minor graphical glitches, primarily in character portraits and FMVs. The portrait issues can be reduced by setting the GSdx '''WildArmsOffset''' hack to half. The FMVs can be fixed by using the manual gamefix '''Switch to GSdx software rendering when a FMV plays'''.
<!-- Mac specs -->
|Tester=Eloris
|macpcsx2ver    = 0.9.6
}}
|macgsname      = ZZOgl PC
{{TestingEntry
|macgsver        = 0.1.0
|Status=2
|macsoundname    = ZeroSPU2 Playground
|Region=NTSC-J
|macsoundver    = 0.4.6
|OS=Windows
|macpadname      = ZeroPAD
|CPU=Intel Core2 Duo E8500 @ 3.8Ghz
|macpadver      = 0.3.0
|GPU=AMD Radeon HD6770
|macdvdplugname  = Linuz ISO CDVD
|Revision=1.1.0.r5427
|macdvdplugver  = 0.9.0
|Graphics=GSdx Sprite hack (half)
|macbiosver      = 1.00
|Sound=
|machacks        =  
*SPU2-X
|macfpsinfo      = 40-60
*?
|maccomment      =
|Comments=Europe v01.60(19/03/2002), Recommended, Enable fast CDVD, Switch to GSdx software rendering when a FMV plays, Various graphical glitches. Plays perfectly fine otherwise., -Hardware mode corrupts lower half of the world map (fixed by using SW mode)
<!-- Linux specs -->
|Tester={{ForumUser|Eloris}}
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          = Intel(R)Core(TM)2 Duo CPU T5550  @ 1.83GHz
|gputype          = ATI Mobility Radeon HD 3400 Series
|pccomment        =
<!-- Minimal Mac specs -->
|maccputype          = Inter(R)Core(TM)i5 @ 2.4GHz
|macgputype          = NVIDIA GeForce GT 330M & Intel HD Graphics
|maccomment        =
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.1.0 r5517
|Graphics=GSdx 5464 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Runs at 500% speed., Thin lines in character faces unless in native resolution.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.2.0 r5927
|Graphics=GSdx 5932 SSE41
|Sound=
*SPU2-X 5893 2.0.0
*LilyPad 5822 0.11.0
|Comments=Same as before.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingFooter}}
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
{{TestingHeader|OS=Mac}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|CPU=Inter(R)Core(TM)i5 @ 2.4GHz
|GPU=NVIDIA GeForce GT 330M & Intel HD Graphics
|Revision=0.9.6
|Graphics=ZZOgl PC 0.1.0
|Sound=
* ZeroSPU2 Playground 0.4.6
* ZeroPAD 0.3.0
|Comments=?
|Tester=TheLastMelody
}}
{{TestingFooter}}
== Trivia ==
* Original names: '''アルトネリコ2 世界に響く少女たちの創造詩''' (SLPS-25819) & (SLPS-73263)
* Also known as '''Ar tonelico II: Sekai ni Hibiku Shoujo Tachi no Metafalica''' (JP)
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
{{Issue
|IssueName=Off-screen / Collision detection bug
|IsFixed=0
|IssueLevel=-1
|Description=Walking near the edge of a chest sends you off-screen and the collision detection is too greedy;
|Workaround=both bugs are fixed by setting the Round Mode under Emulation Settings->EE/IOP to "Nearest" or "Positive".
}}
==The gallery==
<gallery>
File:Ar_tonelico_II_Melody_of_Metafalica_Forum_1.jpg|Ar tonelico II: Melody of Metafalica (SLUS 21788)
File:Ar_tonelico_2_-_Sekai_ni_Hibiku_Shojo-tachi_no_Metafalica_Forum_1.jpg|Ar tonelico 2 - Sekai ni Hibiku Shojo-tachi no Metafalica (SLPS 25819)
</gallery>
{{Ar tonelico series}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Ar-Tonelico-2-Melody-of-Metafalica-SLUS-21788-U--29287 Ar Tonelico 2 - Melody of Metafalica (SLUS 21788) (U)]
*[http://forums.pcsx2.net/Thread-Ar-tonelico-2-Sekai-ni-Hibiku-Shojo-tachi-no-Metafalica-SLPS-25819-J Ar tonelico 2 - Sekai ni Hibiku Shojo-tachi no Metafalica (SLPS 25819) (J)]}}

Revision as of 19:28, 24 December 2016

Ar tonelico II: Melody of Metafalica

NTSC-U Boxart
Game general and emulation properties:
CERO rating: B
ESRB rating: T (Language, Mild Fantasy Violence, Partial Nudity, Suggestive Themes)
PEGI rating: 12+
Widescreen patch available
Languages supported:
English: SLES-55444 & SLUS-21788 & SLUS-21788P
Japanese: SLPS-73263 & SLPS-25819
Region NTSC-U:
Serial numbers: SLUS-21788P
SLUS-21788
Release date: January 20, 2009
CRCs: F95F37EE
Windows Status: Playable
Linux Status: ?
Mac Status: Playable
Region PAL:
Serial numbers: SLES-55444
Release date: June 5, 2009
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25819
SLPS-73263 (PlayStation 2 the Best)
Release date: October 25, 2007
August 7, 2008 (PlayStation 2 the Best)
CRCs: 68CE6801
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Gust
Publisher(s): Banpresto (JP), Namco Bandai Games (JP), NIS America (US, EU)
Genre: RPG
Wikipedia: Link
Game review links: IGN8.4/10, Metacritic71/100
Game description: A mysterious epidemic called Infa Pira Dependency (IPD) has been driving Reyvateils insane and killing them at the floating island of Metafalss. Croix, a young knight from the Church of Pastalia, is sent to contain the epidemic. However, many more challenges await, which lead him to unravelling the mysteries of the planet Ar Ciel and seek the legend handed down by the people of Metafalss: the lost Song of Metafalica.
The game has been developed by Gust for the Sony PlayStation 2 which was released in Japan on October 25, 2007 and takes place roughly one and a half years after that game's canonical ending. Though superficially similar to Ar tonelico: Melody of Elemia in both aesthetics and style, the core game play mechanics of Ar tonelico II have undergone huge changes from those of its predecessor, most notably in regards to the battle system and the fact that actions within an Infelsphere may now directly affect the storyline.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel(R)Core(TM)2 Duo CPU T5550 @ 1.83GHz
  • ATI Mobility Radeon HD 3400 Series
0.9.8.r4600 GSdx 0.1.16
  • SPU2-X 2.0
  • LilyPad 0.10.0
55-60 FPS Rethtar
NTSC-U Windows
  • Intel Core i5 2500K @ 4.5 GHz
  • ATI Radeon 6970 @ 900/1400
1.0.0 GSDX
  • SPU2-X
  • ?
SCPH-70012.bin/v02.00/USA/2004, Not in front of my home PC so I am unable to upload a screen shot. I experienced no slow downs in any areas. I used DX 11 Hardware Mode the entire game., I did not notice or experience any bugs while playing this game.
NTSC-J ?
  • ?
  • ?
1.1.0r5423 GSdx r5412
  • SPU2-X r5403
  • LilyPad 0.11.0r5403
BIOS: 1.60,

Game runs at solid 60fps with default settings even on lower end systems.
Upscaling in GSdx hardware mode causes various minor graphical glitches, primarily in character portraits and FMVs. The portrait issues can be reduced by setting the GSdx WildArmsOffset hack to half. The FMVs can be fixed by using the manual gamefix Switch to GSdx software rendering when a FMV plays.

Eloris
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.8Ghz
  • AMD Radeon HD6770
1.1.0.r5427 GSdx Sprite hack (half)
  • SPU2-X
  • ?
Europe v01.60(19/03/2002), Recommended, Enable fast CDVD, Switch to GSdx software rendering when a FMV plays, Various graphical glitches. Plays perfectly fine otherwise., -Hardware mode corrupts lower half of the world map (fixed by using SW mode)
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 500% speed., Thin lines in character faces unless in native resolution.
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.2.0 r5927 GSdx 5932 SSE41
  • SPU2-X 5893 2.0.0
  • LilyPad 5822 0.11.0
Same as before.




Test configurations on Macintosh:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Inter(R)Core(TM)i5 @ 2.4GHz
  • NVIDIA GeForce GT 330M & Intel HD Graphics
0.9.6 ZZOgl PC 0.1.0
  • ZeroSPU2 Playground 0.4.6
  • ZeroPAD 0.3.0
? TheLastMelody

Trivia

  • Original names: アルトネリコ2 世界に響く少女たちの創造詩 (SLPS-25819) & (SLPS-73263)
  • Also known as Ar tonelico II: Sekai ni Hibiku Shoujo Tachi no Metafalica (JP)


Known Issues

Off-screen / Collision detection bug

  • Type: Note (not an issue)
  • Description: Walking near the edge of a chest sends you off-screen and the collision detection is too greedy;
  • Workaround: both bugs are fixed by setting the Round Mode under Emulation Settings->EE/IOP to "Nearest" or "Positive".

The gallery

Public compatibility forum links