Ar tonelico II: Melody of Metafalica: Difference between revisions
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|CPU=Intel(R)Core(TM)2 Duo CPU T5550 @ 1.83GHz | |CPU=Intel(R)Core(TM)2 Duo CPU T5550 @ 1.83GHz | ||
|GPU=ATI Mobility Radeon HD 3400 Series | |GPU=ATI Mobility Radeon HD 3400 Series | ||
|Revision=0.9.8.r4600 | |||
|Graphics=GSdx 0.1.16 | |||
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* SPU2-X 2.0 | |||
* LilyPad 0.10.0 | |||
|Comments=BIOS: 1.60, | |||
Game runs at solid 60fps with default settings even on lower end systems.<br/> | |||
Upscaling in GSdx hardware mode causes various minor graphical glitches, primarily in character portraits and FMVs. The portrait issues can be reduced by setting the GSdx '''WildArmsOffset''' hack to half. The FMVs can be fixed by using the manual gamefix '''Switch to GSdx software rendering when a FMV plays'''.<br/>Walking near the edge of a chest sends you off-screen and the collision detection is too greedy; both bugs are fixed by setting the Round Mode under Emulation Settings->EE/IOP to "Nearest" or "Positive". | |||
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|Graphics=GSdx r5412 | |Graphics=GSdx r5412 | ||
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|Comments=BIOS: 1.60, | |Comments=BIOS: 1.60, | ||
Game runs at solid 60fps with default settings even on lower end systems.<br/> | Game runs at solid 60fps with default settings even on lower end systems.<br/> | ||
Upscaling in GSdx hardware mode causes various minor graphical glitches, primarily in character portraits and FMVs. The portrait issues can be reduced by setting the GSdx '''WildArmsOffset''' hack to half. The FMVs can be fixed by using the manual gamefix '''Switch to GSdx software rendering when a FMV plays''' | Upscaling in GSdx hardware mode causes various minor graphical glitches, primarily in character portraits and FMVs. The portrait issues can be reduced by setting the GSdx '''WildArmsOffset''' hack to half. The FMVs can be fixed by using the manual gamefix '''Switch to GSdx software rendering when a FMV plays'''. | ||
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|CPU=Inter(R)Core(TM)i5 @ 2.4GHz | |||
|GPU=NVIDIA GeForce GT 330M & Intel HD Graphics | |||
|Revision=0.9.6 | |||
|Graphics=ZZOgl PC 0.1.0 | |||
|Sound= | |||
* ZeroSPU2 Playground 0.4.6 | |||
* ZeroPAD 0.3.0 | |||
|Comments=? | |||
|Tester=TheLastMelody | |||
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==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Off-screen / Collision detection bug | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=-1 | ||
|Description= | |Description=Walking near the edge of a chest sends you off-screen and the collision detection is too greedy; | ||
|Workaround= | |Workaround=both bugs are fixed by setting the Round Mode under Emulation Settings->EE/IOP to "Nearest" or "Positive". | ||
}} | }} | ||
Revision as of 17:00, 21 August 2014
Developer(s): Gust
Genre: RPG
Wikipedia: Link
Game review links: IGN Review
Game review score: IGN 8.4, Gamespot 7.3
Game description: Ar tonelico II: Melody of Metafalica, known in Japan as Ar tonelico II Sekai ni Hibiku Shōjo-tachi no Metafalica (アルトネリコ2 世界に響く少女たちの創造詩(メタファリカ), literally "Ar tonelico 2: The Girls' Metafalica that Echoes to the World", with "Metafalica" meaning "song of creation") is a video game, developed by Gust for the Sony PlayStation 2 which was released in Japan on October 25, 2007 and takes place roughly one and a half years after that game's canonical ending. Though superficially similar to Ar tonelico: Melody of Elemia in both aesthetics and style, the core game play mechanics of Ar tonelico II have undergone huge changes from those of its predecessor, most notably in regards to the battle system and the fact that actions within an Infelsphere may now directly affect the storyline.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.8.r4600 | GSdx 0.1.16 |
|
BIOS: 1.60,
Game runs at solid 60fps with default settings even on lower end systems. |
Rethtar |
NTSC-J | ? |
|
1.1.0r5423 | GSdx r5412 |
|
BIOS: 1.60,
Game runs at solid 60fps with default settings even on lower end systems. |
Eloris |
Test configurations on Macintosh:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.6 | ZZOgl PC 0.1.0 |
|
? | TheLastMelody |
Known Issues
Off-screen / Collision detection bug
- Type: Note (not an issue)
- Description: Walking near the edge of a chest sends you off-screen and the collision detection is too greedy;
- Workaround: both bugs are fixed by setting the Round Mode under Emulation Settings->EE/IOP to "Nearest" or "Positive".