Ar tonelico II: Melody of Metafalica: Difference between revisions

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m (Reverted edits by Tonygiang (talk) to last revision by Blutorange)
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{{infobox
 
{{infobox game
|image            = Ar tonelico II.jpg
|image            = Ar tonelico II.jpg
|caption          = NTSC-U Boxart
|caption          = NTSC-U Boxart
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|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
}}
|pcsx2ver          = 1.1.0r5423
 
|gsname            = GSdx
[[Category:Temp - unverified automatically converted pages]]
|gsver            = r5412
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
|soundname        = SPU2-X
{{TestingHeader|OS=Windows}}
|soundver          = r5403
{{TestingEntry
|padname          = LilyPad
|Status=?
|padver            = 0.11.0r5403
|Region=?
|dvdplugname      =  
|OS=?
|dvdplugver        =  
|CPU=Intel(R)Core(TM)2 Duo CPU T5550  @ 1.83GHz
|biosver          = 1.60
|GPU=ATI Mobility Radeon HD 3400 Series
|hacks            =
|Revision=1.1.0r5423
|fpsinfo          = 55-60
|Graphics=GSdx r5412
|comment          =
|Sound=
* SPU2-X r5403
* LilyPad 0.11.0r5403
|Comments=BIOS: 1.60,
Game runs at solid 60fps with default settings even on lower end systems.<br/>
Game runs at solid 60fps with default settings even on lower end systems.<br/>
Upscaling in GSdx hardware mode causes various minor graphical glitches, primarily in character portraits and FMVs. The portrait issues can be reduced by setting the GSdx '''WildArmsOffset''' hack to half. The FMVs can be fixed by using the manual gamefix '''Switch to GSdx software rendering when a FMV plays'''.<br/>Walking near the edge of a chest sends you off-screen and the collision detection is too greedy; both bugs are fixed by setting the Round Mode under Emulation Settings->EE/IOP to "Nearest" or "Positive".
Upscaling in GSdx hardware mode causes various minor graphical glitches, primarily in character portraits and FMVs. The portrait issues can be reduced by setting the GSdx '''WildArmsOffset''' hack to half. The FMVs can be fixed by using the manual gamefix '''Switch to GSdx software rendering when a FMV plays'''.<br/>Walking near the edge of a chest sends you off-screen and the collision detection is too greedy; both bugs are fixed by setting the Round Mode under Emulation Settings->EE/IOP to "Nearest" or "Positive".
<!-- Mac specs -->
|Tester=?
|macpcsx2ver    = 0.9.6
}}
|macgsname      = ZZOgl PC
{{TestingFooter}}
|macgsver        = 0.1.0
 
|macsoundname    = ZeroSPU2 Playground
<!--
|macsoundver    = 0.4.6
{{TestingHeader|OS=Linux}}
|macpadname      = ZeroPAD
{{TestingEntry
|macpadver      = 0.3.0
|Status=?
|macdvdplugname  = Linuz ISO CDVD
|Region=?
|macdvdplugver  = 0.9.0
|OS=?
|macbiosver      = 1.00
|CPU=?
|machacks        =  
|GPU=?
|macfpsinfo      = 40-60
|Revision=?
|maccomment      =
|Graphics=?
<!-- Linux specs -->
|Sound=?
|linuxpcsx2ver    =
|Comments=?
|linuxgsname      =
|Tester=?
|linuxgsver        =
}}
|linuxsoundname    =
{{TestingFooter}}
|linuxsoundver    =
-->
|linuxpadname      =
 
|linuxpadver      =
 
|linuxdvdplugname  =
 
|linuxdvdplugver  =
<!-- Remove comment signs and add issues here -->
|linuxbiosver      =
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
|linuxhacks        =
<!--
|linuxfpsinfo      =
==Known Issues==
|linuxcomment      =
 
<!-- Minimal PC specs -->
{{Issue
|cputype          = Intel(R)Core(TM)2 Duo CPU T5550  @ 1.83GHz
|IssueName=
|gputype          = ATI Mobility Radeon HD 3400 Series
|IsFixed=
|pccomment        =  
|IssueLevel=
<!-- Minimal Mac specs -->
|Description=
|maccputype          = Inter(R)Core(TM)i5 @ 2.4GHz
|Workaround=
|macgputype          = NVIDIA GeForce GT 330M & Intel HD Graphics
|maccomment        =  
}}
}}
-->
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