Ape Escape 3: Difference between revisions
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Windows 7 | ||
|CPU=Intel T9600 Core 2 Duo @ 2.80 Ghz | |CPU=Intel T9600 Core 2 Duo @ 2.80 Ghz | ||
|GPU=GTX 260m | |GPU=GTX 260m | ||
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* SPU2-X 2.0 r5559 | * SPU2-X 2.0 r5559 | ||
* LilyPad 0.11.0 r5403 | * LilyPad 0.11.0 r5403 | ||
|Comments= | |Comments=Using EE Cyclerate and Cycle Stealing will cause false fps readings in larger areas, Loop detection, Spin detection, and mVU Flag hack used. | ||
Frameskipping has been used. | Frameskipping has been used. | ||
Up to stage 2 has been tested. | Up to stage 2 has been tested. | ||
DirectX 9 was used for GSdx., | DirectX 9 was used for GSdx., Much appreciated if the minigames are tested as well. | ||
|Tester= | |Tester=Rosenthal | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 7 | |||
|CPU=Intel Core i7-3630QM @ 2.40 ) | |||
|GPU=GTX 660m | |||
|Revision=1.1 r5628 | |||
|Graphics=*GDSX r5632 | |||
|Sound= | |||
*SPU2-X 2.0 r5559 | |||
*LilyPad 0.11.0 r5403 | |||
|Comments= | |||
Game runs at 50 FPS most of the time (see known issues); Preset: Balanced; MTVU enabled; Direct3D11 Hardware and 1920x1080 was used. | |||
|Tester=Rayout123 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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==Known Issues== | ==Known Issues== |