Ape Escape 3: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 35: | Line 35: | ||
}} | }} | ||
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Windows 7 | ||
|CPU=Intel T9600 Core 2 Duo @ 2.80 Ghz | |CPU=Intel T9600 Core 2 Duo @ 2.80 Ghz | ||
|GPU=GTX 260m | |GPU=GTX 260m | ||
Line 49: | Line 48: | ||
* SPU2-X 2.0 r5559 | * SPU2-X 2.0 r5559 | ||
* LilyPad 0.11.0 r5403 | * LilyPad 0.11.0 r5403 | ||
|Comments= | |Comments=Using EE Cyclerate and Cycle Stealing will cause false fps readings in larger areas, Loop detection, Spin detection, and mVU Flag hack used. | ||
Frameskipping has been used. | Frameskipping has been used. | ||
Up to stage 2 has been tested. | Up to stage 2 has been tested. | ||
DirectX 9 was used for GSdx., | DirectX 9 was used for GSdx., Much appreciated if the minigames are tested as well. | ||
|Tester= | |Tester=Rosenthal | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 7 | |||
|CPU=Intel Core i7-3630QM @ 2.40 ) | |||
|GPU=GTX 660m | |||
|Revision=1.1 r5628 | |||
|Graphics=*GDSX r5632 | |||
|Sound= | |||
*SPU2-X 2.0 r5559 | |||
*LilyPad 0.11.0 r5403 | |||
|Comments= | |||
Game runs at 50 FPS most of the time (see known issues); Preset: Balanced; MTVU enabled; Direct3D11 Hardware and 1920x1080 was used. | |||
|Tester=Rayout123 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Line 73: | Line 87: | ||
{{TestingFooter}} | {{TestingFooter}} | ||
--> | --> | ||
==Known Issues== | ==Known Issues== |
Revision as of 17:41, 19 August 2014
Developer(s): SCE Japan Studio
Genre: Platform
Wikipedia: Link
Game review links: Link
Game review score: 82/100
Game description: Once again it's time to catch all the monkeys in this third installment of Sony's Ape Escape series.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 |
|
1.1 r5594 | GSdx r5580 |
|
Using EE Cyclerate and Cycle Stealing will cause false fps readings in larger areas, Loop detection, Spin detection, and mVU Flag hack used.
Frameskipping has been used. Up to stage 2 has been tested. DirectX 9 was used for GSdx., Much appreciated if the minigames are tested as well. |
Rosenthal |
PAL | Windows 7 |
|
1.1 r5628 |
|
|
Game runs at 50 FPS most of the time (see known issues); Preset: Balanced; MTVU enabled; Direct3D11 Hardware and 1920x1080 was used. | Rayout123 |
Known Issues
Random Cutscene Slowdown
- Status: Active
- Type: Minor
- Description: Sometimes when a cutscene is shown, FPS drop significantly
- Workaround: Skip cutscene, pausing and resuming emulation could work too
Monkey Radar
- Status: Active
- Type: Minor
- Description: Game can slow down when a monkey is located with the Monkey Radar
- Workaround: No known solution
Monkey Cinema Room
- Status: Active
- Type: Minor
- Description: Games slows down when the black-and-white movie is visible in the cinema room at stage XX
- Workaround: No known solution
Idle on title screen
- Status: Active
- Type: Serious
- Description: Game crashes under certain circumstances when a gameplay video starts on the title screen
- Workaround: Press a button to exit the title screen soon enough ;-)
Messed up cutscenes
- Status: Active
- Type: Minor
- Description: Videos have a grid on it and look dark when the resolution is not native
- Workaround: Use game fix "Switch to GSdx software rendering when a FMV plays"