Ape Escape 3: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{infobox | {{infobox | ||
|image = Ape Escape 3 Coverart.png | |image = Ape Escape 3 Coverart.png | ||
Line 33: | Line 33: | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
<!-- Windows | }} | ||
| | |||
| | [[Category:Temp - unverified automatically converted pages]] | ||
| | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | |||
{{TestingEntry | |||
|Status=? | |||
|Region=? | |||
| | |OS=? | ||
|CPU=Intel T9600 Core 2 Duo @ 2.80 Ghz | |||
|GPU=GTX 260m | |||
|Revision=1.1 r5594 | |||
|Graphics=GSdx r5580 | |||
|Sound= | |||
* SPU2-X 2.0 r5559 | |||
* LilyPad 0.11.0 r5403 | |||
|Comments=BIOS: 1.60 USA, Using EE Cyclerate and Cycle Stealing will cause false fps readings in larger areas, Loop detection, Spin detection, and mVU Flag hack used. | |||
Frameskipping has been used. | Frameskipping has been used. | ||
Up to stage 2 has been tested. | Up to stage 2 has been tested. | ||
DirectX 9 was used for GSdx. | DirectX 9 was used for GSdx., Might actually run perfectly if someone can post with better specs, much appreciated if the minigames are tested as well. Only up to stage 2 has been tested. | ||
|Tester=? | |||
| | }} | ||
{{TestingFooter}} | |||
<!-- | |||
| | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | |||
| | |Status=? | ||
| | |Region=? | ||
| | |OS=? | ||
| | |CPU=? | ||
| | |GPU=? | ||
| | |Revision=? | ||
| | |Graphics=? | ||
|Sound=? | |||
| | |Comments=? | ||
| | |Tester=? | ||
| | |||
}} | }} | ||
{{TestingFooter}} | |||
--> | |||
==Other tested set-ups== | ==Other tested set-ups== |
Revision as of 16:14, 13 August 2014
Developer(s): SCE Japan Studio
Genre: Platform
Wikipedia: Link
Game review links: Link
Game review score: 82/100
Game description: Once again it's time to catch all the monkeys in this third installment of Sony's Ape Escape series.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
1.1 r5594 | GSdx r5580 |
|
BIOS: 1.60 USA, Using EE Cyclerate and Cycle Stealing will cause false fps readings in larger areas, Loop detection, Spin detection, and mVU Flag hack used.
Frameskipping has been used. Up to stage 2 has been tested. DirectX 9 was used for GSdx., Might actually run perfectly if someone can post with better specs, much appreciated if the minigames are tested as well. Only up to stage 2 has been tested. |
? |
Other tested set-ups
CPU: Intel Core i7-3630QM @ 2.40
GPU: GTX 660m
PCSX2 version: 1.1 r5628
Graphics by GSdx: r5632
Sound by SPU2-X: 2.0 r5559
Pad plugin is LilyPad: 0.11.0 r5403
BIOS version: 1.60 EUR
Game version: PAL
Comments: Game runs at 50 FPS most of the time (see known issues); Preset: Balanced; MTVU enabled; Direct3D11 Hardware and 1920x1080 was used;
Known Issues
Random Cutscene Slowdown
- Status: Active
- Type: Minor
- Description: Sometimes when a cutscene is shown, FPS drop significantly
- Workaround: Skip cutscene, pausing and resuming emulation could work too
Monkey Radar
- Status: Active
- Type: Minor
- Description: Game can slow down when a monkey is located with the Monkey Radar
- Workaround: No known solution
Monkey Cinema Room
- Status: Active
- Type: Minor
- Description: Games slows down when the black-and-white movie is visible in the cinema room at stage XX
- Workaround: No known solution
Idle on title screen
- Status: Active
- Type: Serious
- Description: Game crashes under certain circumstances when a gameplay video starts on the title screen
- Workaround: Press a button to exit the title screen soon enough ;-)
Messed up cutscenes
- Status: Active
- Type: Minor
- Description: Videos have a grid on it and look dark when the resolution is not native
- Workaround: Use game fix "Switch to GSdx software rendering when a FMV plays"