Ape Escape 3: Difference between revisions

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Revision as of 05:28, 20 July 2014

Ape Escape 3

North American box art
Region NTSC-U:
Serial numbers: SCUS-97501
Release date: January 17, 2006
CRCs: 7571AAEE
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-53642
Release date: May 5, 2006
CRCs: 53898FD0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: July 14, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): SCE Japan Studio
Genre: Platform
Wikipedia: Link
Game review links: Link
Game review score: 82/100
Game description: Once again it's time to catch all the monkeys in this third installment of Sony's Ape Escape series.

Test configuration on Windows:

PCSX2 version: 1.1 r5594
Graphics by GSdx: r5580
Sound by SPU2-X: 2.0 r5559
Pad plugin is LilyPad: 0.11.0 r5403
BIOS version: 1.60 USA

Comments: Using EE Cyclerate and Cycle Stealing will cause false fps readings in larger areas, Loop detection, Spin detection, and mVU Flag hack used. Frameskipping has been used. Up to stage 2 has been tested. DirectX 9 was used for GSdx.


Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel T9600 Core 2 Duo @ 2.80 Ghz
GPU: GTX 260m

Comments: Might actually run perfectly if someone can post with better specs, much appreciated if the minigames are tested as well. Only up to stage 2 has been tested.

Other tested set-ups

CPU: Intel Core i7-3630QM @ 2.40
GPU: GTX 660m
PCSX2 version: 1.1 r5628
Graphics by GSdx: r5632
Sound by SPU2-X: 2.0 r5559
Pad plugin is LilyPad: 0.11.0 r5403
BIOS version: 1.60 EUR
Game version: PAL
Comments: Game runs at 50 FPS most of the time (see known issues); Preset: Balanced; MTVU enabled; Direct3D11 Hardware and 1920x1080 was used;

Known Issues

Random Cutscene Slowdown

  • Type: Slowdown
  • Affected Game Versions: PAL, possibly others
  • Description: Sometimes when a cutscene is shown, FPS drop significantly
  • Solution: Skip cutscene, pausing and resuming emulation could work too

Monkey Radar

  • Type: Slowdown
  • Affected Game Versions: PAL, possibly others
  • Description: Game can slow down when a monkey is located with the Monkey Radar

Monkey Cinema Room

  • Type: Slowdown
  • Affected Game Versions: PAL, possibly others
  • Description: Games slows down when the black-and-white movie is visible in the cinema room at stage XX

Idle on title screen

  • Type: Crash
  • Affected Game Versions: PAL, possibly others
  • Description: Game crashes under certain circumstances when a gameplay video starts on the title screen
  • Solution: Press a button to exit the title screen soon enough ;-)

Messed up cutscenes

  • Type: GFX Glitch
  • Affected Game Versions: PAL, possibly others
  • Description: Videos have a grid on it and look dark when the resolution is not native
  • Solution: Use game fix "Switch to GSdx software rendering when a FMV plays"