Ape Escape 3: Difference between revisions
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{{ | {{infobox game | ||
|image = Ape Escape 3 Coverart.png | |image = Ape Escape 3 Coverart.png | ||
|caption = | |caption = North American box art | ||
|developer = Japan Studio | |developer = SCE Japan Studio | ||
|genre = Platform | |genre = Platform | ||
|gameinfo = | |gameinfo = Once again it's time to catch all the monkeys in this third installment of Sony's Ape Escape series. | ||
|wikipedia = [http://en.wikipedia.org/wiki/Ape_Escape_3 Link] | |wikipedia = [http://en.wikipedia.org/wiki/Ape_Escape_3 Link] | ||
|reviewlinks = | |reviewlinks = [http://www.gamespot.com/ape-escape-3/reviews/ape-escape-3-review-6142542/ Link] | ||
|reviewscore = | |reviewscore = 82/100 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SCUS-97501 | ||
|CRCsNTSCU = | |CRCsNTSCU = 7571AAEE | ||
|releasedateNTSCU = | |releasedateNTSCU = January 17, 2006 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
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<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SCES-53642 | ||
|CRCsPAL = | |CRCsPAL = 53898FD0 | ||
|releasedatePAL = | |releasedatePAL = May 5, 2006 | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = July 14, 2005 | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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|pccomment = Might actually run perfectly if someone can post with better specs, much appreciated if the minigames are tested as well. Only up to stage 2 has been tested. | |pccomment = Might actually run perfectly if someone can post with better specs, much appreciated if the minigames are tested as well. Only up to stage 2 has been tested. | ||
}} | }} | ||
==Other tested set-ups== | |||
'''CPU:''' Intel Core i7-3630QM @ 2.40 <br /> | |||
'''GPU:''' GTX 660m <br /> | |||
'''PCSX2 version:''' 1.1 r5628<br /> | |||
'''Graphics by GSdx:''' r5632<br /> | |||
'''Sound by SPU2-X:''' 2.0 r5559<br /> | |||
'''Pad plugin is LilyPad:''' 0.11.0 r5403<br /> | |||
'''BIOS version:''' 1.60 EUR<br /> | |||
'''Game version:''' PAL<br /> | |||
'''Comments:''' Game runs at 50 FPS most of the time (see known issues); Preset: Balanced; MTVU enabled; Direct3D11 Hardware and 1920x1080 was used; | |||
==Known Issues== | |||
===Random Cutscene Slowdown=== | |||
* '''Type:''' Slowdown | |||
* '''Affected Game Versions:''' PAL, possibly others | |||
* '''Description:''' Sometimes when a cutscene is shown, FPS drop significantly | |||
* '''Solution:''' Skip cutscene, pausing and resuming emulation could work too | |||
===Monkey Radar=== | |||
* '''Type:''' Slowdown | |||
* '''Affected Game Versions:''' PAL, possibly others | |||
* '''Description:''' Game can slow down when a monkey is located with the Monkey Radar | |||
===Monkey Cinema Room=== | |||
* '''Type:''' Slowdown | |||
* '''Affected Game Versions:''' PAL, possibly others | |||
* '''Description:''' Games slows down when the black-and-white movie is visible in the cinema room at stage XX | |||
===Idle on title screen=== | |||
* '''Type:''' Crash | |||
* '''Affected Game Versions:''' PAL, possibly others | |||
* '''Description:''' Game crashes under certain circumstances when a gameplay video starts on the title screen | |||
* '''Solution:''' Press a button to exit the title screen soon enough ;-) | |||
===Messed up cutscenes=== | |||
* '''Type:''' GFX Glitch | |||
* '''Affected Game Versions:''' PAL, possibly others | |||
* '''Description:''' Videos have a grid on it and look dark when the resolution is not native | |||
* '''Solution:''' Use game fix "Switch to GSdx software rendering when a FMV plays" |
Revision as of 18:26, 19 May 2013
Developer(s): SCE Japan Studio
Genre: Platform
Wikipedia: Link
Game review links: Link
Game review score: 82/100
Game description: Once again it's time to catch all the monkeys in this third installment of Sony's Ape Escape series.
Test configuration on Windows:
PCSX2 version: | 1.1 r5594 |
Graphics by GSdx: | r5580 |
Sound by SPU2-X: | 2.0 r5559 |
Pad plugin is LilyPad: | 0.11.0 r5403 |
BIOS version: | 1.60 USA |
Comments: Using EE Cyclerate and Cycle Stealing will cause false fps readings in larger areas, Loop detection, Spin detection, and mVU Flag hack used. Frameskipping has been used. Up to stage 2 has been tested. DirectX 9 was used for GSdx.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel T9600 Core 2 Duo @ 2.80 Ghz |
GPU: | GTX 260m |
Comments: Might actually run perfectly if someone can post with better specs, much appreciated if the minigames are tested as well. Only up to stage 2 has been tested.
Other tested set-ups
CPU: Intel Core i7-3630QM @ 2.40
GPU: GTX 660m
PCSX2 version: 1.1 r5628
Graphics by GSdx: r5632
Sound by SPU2-X: 2.0 r5559
Pad plugin is LilyPad: 0.11.0 r5403
BIOS version: 1.60 EUR
Game version: PAL
Comments: Game runs at 50 FPS most of the time (see known issues); Preset: Balanced; MTVU enabled; Direct3D11 Hardware and 1920x1080 was used;
Known Issues
Random Cutscene Slowdown
- Type: Slowdown
- Affected Game Versions: PAL, possibly others
- Description: Sometimes when a cutscene is shown, FPS drop significantly
- Solution: Skip cutscene, pausing and resuming emulation could work too
Monkey Radar
- Type: Slowdown
- Affected Game Versions: PAL, possibly others
- Description: Game can slow down when a monkey is located with the Monkey Radar
Monkey Cinema Room
- Type: Slowdown
- Affected Game Versions: PAL, possibly others
- Description: Games slows down when the black-and-white movie is visible in the cinema room at stage XX
Idle on title screen
- Type: Crash
- Affected Game Versions: PAL, possibly others
- Description: Game crashes under certain circumstances when a gameplay video starts on the title screen
- Solution: Press a button to exit the title screen soon enough ;-)
Messed up cutscenes
- Type: GFX Glitch
- Affected Game Versions: PAL, possibly others
- Description: Videos have a grid on it and look dark when the resolution is not native
- Solution: Use game fix "Switch to GSdx software rendering when a FMV plays"