Ape Escape 3: Difference between revisions

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|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          =  1.1.0
|pcsx2ver          =  1.1 r5594
|gsname            =  GSDX
|gsname            =  GSdx
|gsver            = r5390
|gsver            = r5580
|soundname        = SPU-2X
|soundname        = SPU2-X
|soundver          = r5384
|soundver          = 2.0 r5559
|padname          = LilyPad  
|padname          = LilyPad
|padver            = r5384
|padver            = 0.11.0 r5403
|dvdplugname      =  
|dvdplugname      =  
|dvdplugver        =  
|dvdplugver        =  
|biosver          = USA 1.60
|biosver          = 1.60 USA
|hacks            =  
|hacks            =  
|fpsinfo          =  
|fpsinfo          = 50~60
|comment          =
|comment          = Using EE Cyclerate and Cycle Stealing will cause false fps readings in larger areas, Loop detection, Spin detection, and mVU Flag hack used.
Frameskipping has been used.
Up to stage 2 has been tested.
DirectX 9 was used for GSdx.
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxpcsx2ver    =
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|linuxcomment      =
|linuxcomment      =
<!-- Minimal PC specs -->
<!-- Minimal PC specs -->
|cputype          = Core 2 Duo P7450 (2.13 GHz)
|cputype          = Intel T9600 Core 2 Duo @ 2.80 Ghz
|gputype          = Geforce GTX 260m
|gputype          = GTX 260m
|pccomment        =  At roughly 30~45 fps can be achieved throughout with hacks, EE Cyclerate set to 1, VU Stealing set to 2, and skip a frame for every 2 frames drawn. Full 60 is achieved only when loading into different areas.
|pccomment        =  Might actually run perfectly if someone can post with better specs, much appreciated if the minigames are tested as well. Only up to stage 2 has been tested.
Only played up to second level, but seems to run perfectly fine, aside from the frame rate issues. Would be nice if someone could play the game through and see if the minigames work as well.
}}
}}
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