Ape Escape 3: Difference between revisions

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|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          =  1.1.0
|pcsx2ver          =  1.1 r5594
|gsname            =  GSDX
|gsname            =  GSdx
|gsver            = r5390
|gsver            = r5580
|soundname        = SPU-2X
|soundname        = SPU2-X
|soundver          = r5384
|soundver          = 2.0 r5559
|padname          = LilyPad  
|padname          = LilyPad
|padver            = r5384
|padver            = 0.11.0 r5403
|dvdplugname      =  
|dvdplugname      =  
|dvdplugver        =  
|dvdplugver        =  
|biosver          = USA 1.60
|biosver          = 1.60 USA
|hacks            =  
|hacks            =  
|fpsinfo          =  
|fpsinfo          = 50~60
|comment          =
|comment          = Using EE Cyclerate and Cycle Stealing will cause false fps readings in larger areas, Loop detection, Spin detection, and mVU Flag hack used.
Frameskipping has been used.
Up to stage 2 has been tested.
DirectX 9 was used for GSdx.
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxpcsx2ver    =
Line 63: Line 66:
|linuxcomment      =
|linuxcomment      =
<!-- Minimal PC specs -->
<!-- Minimal PC specs -->
|cputype          = Core 2 Duo P7450 (2.13 GHz)
|cputype          = Intel T9600 Core 2 Duo @ 2.80 Ghz
|gputype          = Geforce GTX 260m
|gputype          = GTX 260m
|pccomment        =  At roughly 30~45 fps can be achieved throughout with hacks, EE Cyclerate set to 1, VU Stealing set to 2, and skip a frame for every 2 frames drawn. Full 60 is achieved only when loading into different areas.
|pccomment        =  Might actually run perfectly if someone can post with better specs, much appreciated if the minigames are tested as well. Only up to stage 2 has been tested.
Only played up to second level, but seems to run perfectly fine, aside from the frame rate issues. Would be nice if someone could play the game through and see if the minigames work as well.
}}
}}

Revision as of 02:43, 27 March 2013

Ape Escape 3

Region NTSC-U:
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Japan Studio
Genre: Platform game
Wikipedia: Link

Test configuration on Windows:

PCSX2 version: 1.1 r5594
Graphics by GSdx: r5580
Sound by SPU2-X: 2.0 r5559
Pad plugin is LilyPad: 0.11.0 r5403
BIOS version: 1.60 USA

Comments: Using EE Cyclerate and Cycle Stealing will cause false fps readings in larger areas, Loop detection, Spin detection, and mVU Flag hack used. Frameskipping has been used. Up to stage 2 has been tested. DirectX 9 was used for GSdx.


Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel T9600 Core 2 Duo @ 2.80 Ghz
GPU: GTX 260m

Comments: Might actually run perfectly if someone can post with better specs, much appreciated if the minigames are tested as well. Only up to stage 2 has been tested.