Ape Escape 3: Difference between revisions

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|genre            = Action, Platformer
|genre            = Action, Platformer
|gameinfo          = In Ape Escape 3, you can try to thwart another attempt by Specter and his evil monkeys to rule the world. Take control of Kei, or his sister Yumi, and use nets and other weapons to capture the meddlesome monkeys. The game also features transformations, which allow you to morph into different characters to complete parts of the game or to defeat bosses. In addition to story mode, you can play multiplayer minigames or play "Mesal Gear Solid," a parody of the Metal Gear Solid franchise.
|gameinfo          = In Ape Escape 3, you can try to thwart another attempt by Specter and his evil monkeys to rule the world. Take control of Kei, or his sister Yumi, and use nets and other weapons to capture the meddlesome monkeys. The game also features transformations, which allow you to morph into different characters to complete parts of the game or to defeat bosses. In addition to story mode, you can play multiplayer minigames or play "Mesal Gear Solid," a parody of the Metal Gear Solid franchise.
|wikipedia        = [http://en.wikipedia.org/wiki/Ape_Escape_3 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Ape_Escape_3 Link]
|widescreen        = 1
|widescreen        = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/925001-ape-escape-3 Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/925001-ape-escape-3 Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ape-escape-3 Metacritic]|77/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ape-escape-3 Metacritic]|77/100}}
|eu_rating        = 3+
|eu_rating        = 3+
|na_rating_text    = Cartoon Violence, Crude Humor
|na_rating_text    = Cartoon Violence, Crude Humor
Line 31: Line 31:
|releasedateNTSCU  = January 17, 2006
|releasedateNTSCU  = January 17, 2006
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
Line 117: Line 117:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10
|OS=Windows 10
|CPU=Intel i7-4790 @ 3.6Ghz
|CPU=Intel Core i7-4790 @ 3.6 GHz
|GPU=AMD RX 570
|GPU=AMD Radeon RX 570
|Revision=*1.7.0 (dev 1154)
|Revision=1.6.0
*1.6.0
<spoiler show="Settings" hide="Hide">
|Graphics=*GSdx32-AVX2 1.2.0 (default 1.7)
*Speedhacks: preset 3
*GSdx32-AVX2 1.2.0 (default 1.6)
</spoiler>
|Sound=*default (core 1.7)
|Graphics=GSdx32-AVX2 1.2.0 (default 1.6)
*SPU2-X 2.0.0 (default 1.6)
<spoiler show="Settings" hide="Hide">
*D3D11 software mode
</spoiler>
|Sound=*SPU2-X 2.0.0 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
|Comments=1.7 drops harshly in some levels and in front of the portal.
|Comments=Moderate slowdown at the main menu, heavy slowdown in some levels and lightly in front of the portal at the hub.
1.6 has higher speed overall but still drops pretty badly in levels and slightly in front of the portal.
mipmapping flag in SW mode causes graphical issues in both builds. Tested both builds in SW mode with mipmapping disabled, speedhacks at preset 3 and no manual gamefixes.
|Tester=Nyahello
|Tester=Nyahello
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Arch Linux 5.15.6-arch2-1
|CPU=?
|CPU=Intel Core i7-3770 @ 4.100GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 1650
|Revision=?
|Revision=1.7.2101
|Graphics=?
|Graphics=Integrated (OpenGL Hardware)
|Sound=?
|Sound=*Integrated (SDL Audio)
|Comments=?
*Integrated
|Tester=?
|Comments=Moderate and heavy slowdowns in certain levels, more bearable when using EE timing attack GameFix.
Preset: Balanced (3).
|Tester=Yoppez
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


== Trivia ==
== Trivia ==
Line 155: Line 156:


==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=Random Cutscene Slowdown
|IssueName=Slowdowns when monkeys are on screens
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Sometimes when a cutscene is shown, FPS drop significantly
|Description=Game can slow down when a monkey is visible on a screen inside the game. This includes when a monkey is located with the Monkey Radar and when the black-and-white movie is visible in the cinema room at the 4th level.
|Workaround=Skip cutscene, pausing and resuming emulation could work too
|Workaround=In ''Config'' > ''General Settings'' > ''GameFix'', enabling ''EE timing attack'' could reduce slowdowns. In addition, setting Cycle Skip to a mild underclock can help with stability. This is under System > Cycle Skip.
}}
}}


{{Issue
 
|IssueName=Monkey Radar
 
|IsFixed=0
==Fixed Issues==
|IssueLevel=0
|Description=Game can slow down when a monkey is located with the Monkey Radar
|Workaround=No known solution
}}


{{Issue
{{Issue
|IssueName=Monkey Cinema Room
|IssueName=Random Cutscene Slowdown
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Games slows down when the black-and-white movie is visible in the cinema room at stage XX
|Description=Sometimes when a cutscene is shown, FPS drop significantly
|Workaround=No known solution
|Workaround=Skip cutscene, pausing and resuming emulation could work too
}}
}}


{{Issue
{{Issue
|IssueName=Idle on title screen
|IssueName=Idle on title screen
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Game crashes under certain circumstances when a gameplay video starts on the title screen
|Description=Game crashes under certain circumstances when a gameplay video starts on the title screen
Line 190: Line 189:
{{Issue
{{Issue
|IssueName=Grid obscures FMV's
|IssueName=Grid obscures FMV's
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. '''Fixed thanks to automatic fixes.'''
}}
}}


{{Issue
{{Issue
|IssueName=Black lines on pause screen
|IssueName=Black lines on pause screen
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Black lines appear stretched out over the background of the pause screen when the resolution is set to anything higher than native.
|Description=Black lines appear stretched out over the background of the pause screen when the resolution is set to anything higher than native.
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and set "Sprite" to "Half".
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and set "Sprite" to "Half". '''Fixed thanks to automatic fixes.'''
}}
}}


{{Issue
{{Issue
|IssueName=Black background on pause screen
|IssueName=Black background on pause screen
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=The background of the pause screen is completely black rather than being partially transparent.
|Description=The background of the pause screen is completely black rather than being partially transparent.
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable "Preload Frame Data".
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable "Preload Frame Data". '''Fixed thanks to automatic fixes.'''
}}
}}


{{Issue
{{Issue
|IssueName=Black background textures
|IssueName=Black background textures
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Some textures in the background of the main hub turn black and flicker.
|Description=Some textures in the background of the main hub turn black and flicker.
|Workaround=Disable mipmapping or set mipmapping to automatic.
|Workaround=Disable mipmapping or set mipmapping to automatic. '''Fixed thanks to automatic fixes.'''
}}
}}



Revision as of 08:21, 18 July 2022

Ape Escape 3

North American box art
Game general and emulation properties:
CERO rating: A
ESRB rating: E10+ (Cartoon Violence, Crude Humor)
PEGI rating: 3+
GRB rating: ALL
Widescreen supported natively
Widescreen patch available
Languages supported:
English: SCES-53642 & SCUS-97501 & SCUS-97548
Japanese: SCPS-15096 & SCPS-19311 & SCPS-19327 & NPJC-00012 & PCPX-96657
German: SCES-53642
French: SCES-53642
Spanish: SCES-53642
Italian: SCES-53642
Simplified Chinese: SCAJ-20144
Korean: SCKA-20062
Region NTSC-U:
Serial numbers: SCUS-97501
SCUS-97548 (Demo)
Release date: January 17, 2006
CRCs: 7571AAEE
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-53642
Release date: May 5, 2006
CRCs: 53898FD0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCAJ-20138
SCPS-15096
SCPS-19311 (PlayStation 2 the Best)
SCKA-20062
SCPS-19327 (PlayStation 2 the Best Reprint)
SCAJ-20195 (PlayStation 2 the Best)
NPJC-00012
SCAJ-20144
PCPX-96657 (Demo, Taikenban)
Release date: July 12, 2005 (Asia)
July 14, 2005
November 2, 2005 (PlayStation 2 the Best)
December 8, 2005 (Korea)
July 5, 2007 (PlayStation 2 the Best Reprint)
April 17, 2008 (PlayStation 2 the Best, Asia)
May 2, 2008 (BigHit Series, Korea)
November 19, 2014 (PS2 Classics)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): SCE Japan Studio
Publisher(s): SCEI (AS, JP, KO), SCE Korea (KO), SCEA (US), SCEE (EU)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic77/100
Game description: In Ape Escape 3, you can try to thwart another attempt by Specter and his evil monkeys to rule the world. Take control of Kei, or his sister Yumi, and use nets and other weapons to capture the meddlesome monkeys. The game also features transformations, which allow you to morph into different characters to complete parts of the game or to defeat bosses. In addition to story mode, you can play multiplayer minigames or play "Mesal Gear Solid," a parody of the Metal Gear Solid franchise.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
06 02 2013 1.1.0 r5546- GSdx 5542 SSE41 [03 02 2013]
  • SPU2-X 2.0.0 [05 02 2013]
  • LilyPad 0.11.0 [13 01 2013]
Status goes from ingame to playable. Runs at full speed.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
17 01 2013 1.1.0 r5517- GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Playable & looking nice., Movies are broken on Hardware, Software is OK.
NTSC-U Windows 7
  • Intel T9600 Core 2 Duo @ 2.80 Ghz
  • GTX 260m
1.1 r5594 GSdx r5580
  • SPU2-X 2.0 r5559
  • LilyPad 0.11.0 r5403
Using EE Cyclerate and Cycle Stealing will cause false fps readings in larger areas, Loop detection, Spin detection, and mVU Flag hack used.

Frameskipping has been used. Up to stage 2 has been tested. DirectX 9 was used for GSdx., Much appreciated if the minigames are tested as well.

Rosenthal
PAL Windows 7
  • Intel Core i7-3630QM @ 2.40 )
  • GTX 660m
1.1 r5628
  • GSdx r5632
  • SPU2-X 2.0 r5559
  • LilyPad 0.11.0 r5403
Game runs at 50 FPS most of the time (see known issues); Preset: Balanced; MTVU enabled; Direct3D11 Hardware and 1920x1080 was used. Rayout123
NTSC-U Windows 10
  • Intel Core i7-4790 @ 3.6 GHz
  • AMD Radeon RX 570
1.6.0

<spoiler show="Settings" hide="Hide">

  • Speedhacks: preset 3

</spoiler>

GSdx32-AVX2 1.2.0 (default 1.6)

<spoiler show="Settings" hide="Hide">

  • D3D11 software mode

</spoiler>

  • SPU2-X 2.0.0 (default 1.6)
  • LilyPad 0.12.1 (default 1.6)
Moderate slowdown at the main menu, heavy slowdown in some levels and lightly in front of the portal at the hub. Nyahello


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Arch Linux 5.15.6-arch2-1
  • Intel Core i7-3770 @ 4.100GHz
  • NVIDIA GeForce GTX 1650
1.7.2101 Integrated (OpenGL Hardware)
  • Integrated (SDL Audio)
  • Integrated
Moderate and heavy slowdowns in certain levels, more bearable when using EE timing attack GameFix.

Preset: Balanced (3).

Yoppez

Trivia

  • Original names: サルゲッチュ 3 (SCPS-15096) & (SCPS-19311) & (SCPS-19327), 捉猴啦3 (SCAJ-20144), 삐뽀사루 겟츄 3 (SCKA-20062)
  • Also known as Saru Get You 3 (JP, KO, AS), Zhuo Hou La 3 (AS), Pipo Sarugetchu 3

Known Issues

Slowdowns when monkeys are on screens

  • Status: Active
  • Type: Minor
  • Description: Game can slow down when a monkey is visible on a screen inside the game. This includes when a monkey is located with the Monkey Radar and when the black-and-white movie is visible in the cinema room at the 4th level.
  • Workaround: In Config > General Settings > GameFix, enabling EE timing attack could reduce slowdowns. In addition, setting Cycle Skip to a mild underclock can help with stability. This is under System > Cycle Skip.


Fixed Issues

Random Cutscene Slowdown

  • Status: Fixed
  • Type: Minor
  • Description: Sometimes when a cutscene is shown, FPS drop significantly
  • Workaround: Skip cutscene, pausing and resuming emulation could work too

Idle on title screen

  • Status: Fixed
  • Type: Serious
  • Description: Game crashes under certain circumstances when a gameplay video starts on the title screen
  • Workaround: Press a button to exit the title screen soon enough ;-)

Grid obscures FMV's

  • Status: Fixed
  • Type: Minor
  • Description: A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Fixed thanks to automatic fixes.

Black lines on pause screen

  • Status: Fixed
  • Type: Minor
  • Description: Black lines appear stretched out over the background of the pause screen when the resolution is set to anything higher than native.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and set "Sprite" to "Half". Fixed thanks to automatic fixes.

Black background on pause screen

  • Status: Fixed
  • Type: Minor
  • Description: The background of the pause screen is completely black rather than being partially transparent.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable "Preload Frame Data". Fixed thanks to automatic fixes.

Black background textures

  • Status: Fixed
  • Type: Minor
  • Description: Some textures in the background of the main hub turn black and flicker.
  • Workaround: Disable mipmapping or set mipmapping to automatic. Fixed thanks to automatic fixes.

The gallery

Public compatibility forum links