Ape Escape 3: Difference between revisions

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Reverted edits by TheTechnician27 (talk) to last revision by Yoppez
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m (Reverted edits by TheTechnician27 (talk) to last revision by Yoppez)
Tag: Rollback
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|releasedateNTSCU  = January 17, 2006
|releasedateNTSCU  = January 17, 2006
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
Line 117: Line 117:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10
|OS=Windows 10
|CPU=Intel i7-4790 @ 3.6Ghz
|CPU=Intel Core i7-4790 @ 3.6 GHz
|GPU=AMD RX 570
|GPU=AMD Radeon RX 570
|Revision=*1.7.0 (dev 1154)
|Revision=1.6.0
*1.6.0
<spoiler show="Settings" hide="Hide">
|Graphics=*GSdx32-AVX2 1.2.0 (default 1.7)
*Speedhacks: preset 3
*GSdx32-AVX2 1.2.0 (default 1.6)
</spoiler>
|Sound=*default (core 1.7)
|Graphics=GSdx32-AVX2 1.2.0 (default 1.6)
*SPU2-X 2.0.0 (default 1.6)
<spoiler show="Settings" hide="Hide">
*D3D11 software mode
</spoiler>
|Sound=*SPU2-X 2.0.0 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
|Comments=1.7 drops to about 70% speed in some levels and in front of the portal.
|Comments=Moderate slowdown at the main menu, heavy slowdown in some levels and lightly in front of the portal at the hub.
 
1.6 has higher speed overall but still drops pretty badly in levels and slightly in front of the portal. mipmapping flag in SW causes graphical issues in both builds. Tested both builds in SW mode with mipmapping disabled, speedhacks at preset 3 and no manual gamefixes.
|Tester=Nyahello
|Tester=Nyahello
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Arch Linux 5.15.6-arch2-1
|CPU=?
|CPU=Intel Core i7-3770 @ 4.100GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 1650
|Revision=?
|Revision=1.7.2101
|Graphics=?
|Graphics=Integrated (OpenGL Hardware)
|Sound=?
|Sound=*Integrated (SDL Audio)
|Comments=?
*Integrated
|Tester=?
|Comments=Moderate and heavy slowdowns in certain levels, more bearable when using EE timing attack GameFix.
Preset: Balanced (3).
|Tester=Yoppez
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


== Trivia ==
== Trivia ==
Line 165: Line 166:


{{Issue
{{Issue
|IssueName=Monkey Radar
|IssueName=Slowdowns when monkeys are on screens
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Game can slow down when a monkey is located with the Monkey Radar
|Description=Game can slow down when a monkey is visible on a screen inside the game. This includes when a monkey is located with the Monkey Radar and when the black-and-white movie is visible in the cinema room at the 4th level.
|Workaround=No known solution
|Workaround=In ''Config'' > ''General Settings'' > ''GameFix'', enabling ''EE timing attack'' could reduce slowdowns.
}}
 
{{Issue
|IssueName=Monkey Cinema Room
|IsFixed=0
|IssueLevel=0
|Description=Games slows down when the black-and-white movie is visible in the cinema room at stage XX
|Workaround=No known solution
}}
}}


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|Description=The background of the pause screen is completely black rather than being partially transparent.
|Description=The background of the pause screen is completely black rather than being partially transparent.
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable "Preload Frame Data".
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable "Preload Frame Data".
}}
{{Issue
|IssueName=Black background textures
|IsFixed=0
|IssueLevel=0
|Description=Some textures in the background of the main hub turn black and flicker.
|Workaround=Disable mipmapping or set mipmapping to automatic.
}}
}}


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