Ape Escape 2: Difference between revisions
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{{infobox game | {{infobox game | ||
|image = Ape Escape 2 Coverart.png | |image = Ape Escape 2 Coverart.png | ||
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|serialsNTSCU = SLUS-20685 | |serialsNTSCU = SLUS-20685 | ||
|CRCsNTSCU = | |CRCsNTSCU = | ||
|releasedateNTSCU = | |releasedateNTSCU = June 30, 2003 | ||
|statusNTSCU = | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
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|macstatusNTSCJ = | |macstatusNTSCJ = | ||
<!-- Windows specs --> | <!-- Windows specs --> | ||
|pcsx2ver = | |pcsx2ver = 1.0 r5350 | ||
|gsname = | |gsname = GSdx | ||
|gsver = | |gsver = r5334 | ||
|soundname = | |soundname = SPU2-X | ||
|soundver = | |soundver = 2.0 r5324 | ||
|padname = | |padname = LillyPad-MotioninJoy | ||
|padver = | |padver = 0.11 r5112 | ||
|dvdplugname = | |dvdplugname = | ||
|dvdplugver = | |dvdplugver = | ||
|biosver = | |biosver = 2.0 USA | ||
|hacks = | |hacks = | ||
|fpsinfo = | |fpsinfo = ~50-60 | ||
|comment = | |comment = Some textures flicker, and framerate dropped significantly during cutscenes. DirectX 11 was used for GSdx. | ||
<!-- Linux specs --> | <!-- Linux specs --> | ||
|linuxpcsx2ver = | |linuxpcsx2ver = | ||
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|linuxcomment = | |linuxcomment = | ||
<!-- Minimal PC specs --> | <!-- Minimal PC specs --> | ||
|cputype = | |cputype = Intel Core2 Duo 2.53GHz | ||
|gputype = | |gputype = nVidia GeForce GT 520 | ||
|pccomment = | |pccomment = | ||
}} | }} | ||
== See Also == | == See Also == | ||
*[[Ape Escape 3]] | *[[Ape Escape 3]] |
Revision as of 09:25, 3 July 2013
Developer(s): SCE Japan Studio
Genre: Platform
Wikipedia: Link
Game review links: Link
Game review score: 84/100
Game description: Once again it's time to catch all the monkeys in this second installment of Sony's Ape Escape series.
Test configuration on Windows:
PCSX2 version: | 1.0 r5350 |
Graphics by GSdx: | r5334 |
Sound by SPU2-X: | 2.0 r5324 |
Pad plugin is LillyPad-MotioninJoy: | 0.11 r5112 |
BIOS version: | 2.0 USA |
Comments: Some textures flicker, and framerate dropped significantly during cutscenes. DirectX 11 was used for GSdx.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel Core2 Duo 2.53GHz |
GPU: | nVidia GeForce GT 520 |