Ape Escape 2: Difference between revisions

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1,218 bytes added ,  3 September 2020
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defaulted to Simplified, please correct
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|na_rating        = E
|na_rating        = E
<!-- Language props -->
<!-- Language props -->
|chinese           = SCCS-40001
|simplified chinese = SCCS-40001
|italian          = SCES-51103
|italian          = SCES-51103
|spanish          = SCES-51105
|spanish          = SCES-51105
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|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = March 14, 2003
|releasedatePAL    = March 14, 2003
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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</spoiler>
</spoiler>
|Tester=Spectra Twilight
|Tester=Spectra Twilight
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Ryzen 5 2600
|GPU=Nvidia GeForce 750 TI OC
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Interlacing: Automatic
* Texture Filtering: Bilinear
* Resolution: 3x Native
* Mipmapping: Basic
* CRC Hack Level: Full
* DATE Accuracy: Fast
* Blending Accuracy: Basic
</spoiler>
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
* Interpolation: Hermite
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
</spoiler>
|Comments=Plays at 60fps even with widescreen hack
<spoiler show="Additional Information" hide= "Less Information ">
*In water levels game in HW mode drops framerate, you can fix it pressing F9, playing that level and then, pressing it again to play normally.
*Game FMVs are fixed but there's still mipmapping issues, change it to basic and it will work.
</spoiler>
|Tester=Zerel
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{Issue
{{Issue
|IssueName=Grid obscures FMV's
|IssueName=Grid obscures FMV's
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
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}}
}}


{{Issue
|IssueName=Water drops framerate
|IsFixed=0
|IssueLevel=0
|Description=The game drops framerate in 2x resolution or more due to water textures.
|Workaround= In game, press F9 to go to Software mode and play that level, press it again when you finish to go back to Hardware mode. .
}}


{{Issue
{{Issue
|IssueName=Messed up textures.
|IssueName=Mipmapping issues in Hardware Mode
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Broken textures at a distance.
|Description=Broken textures at a distance.
|Workaround=This can be partially resolved in recent v1.5.0 git builds. Go to Config -> Video (GS) -> Plugin Settings, and set Mipmapping to at least "Basic".  
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic".  
Note: this will cause for other textures to be Broken at a distance.
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
Alternatively use software mode.
}}
}}


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