Ape Escape 2: Difference between revisions

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3,002 bytes added ,  3 September 2020
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|na_rating        = E
|na_rating        = E
<!-- Language props -->
<!-- Language props -->
|chinese           = SCCS-40001
|simplified chinese = SCCS-40001
|italian          = SCES-51103
|italian          = SCES-51103
|spanish          = SCES-51105
|spanish          = SCES-51105
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-51104<br />SCES-50885<br />SCES-51102<br />SCES-51103<br />SCES-51105
|serialsPAL        = SCES-51104<br />SCES-50885<br />SCES-51102<br />SCES-51103<br />SCES-51105<br />SCED-51366 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = March 14, 2003
|releasedatePAL    = March 14, 2003
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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|Comments=Runs at full speed.
|Comments=Runs at full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home x64
|CPU=AMD Ryzen 3 1300X @ 3.50 GHz
|GPU=NVIDIA GeForce GTX 1060 @ 3GB
|Revision=1.5.0 (dev-r2613 g48d9763d2)
<spoiler show="Settings" hide="Hide">
* Preset: 1 - Safest
</spoiler>
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 (Hardware)
* Texture Filtering: Bilinear (PS2)
* Internal Resolution: 2x Native
* Mipmapping (Ins): Full
* CRC Hack Level: Automatic
* Enable HW Hacks: ✓
** Unscale Point and Line: ✓
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=Entire game was played through to 100%. Game runs at full speed at all times.
<spoiler show="Additional Information" hide= "Less Information ">
*When the camera goes underwater or when the player is in the first area of the level "The Lost Valley" (in which is it raining), a translucent blue square appears on the upper left corner of the screen and entity shadows will become black squares. In addition, the game will drop in speed dramatically in this scenario if internal resolution is higher than 2x (though this may vary by hardware configuration). Full speed is maintained at 2x internal resolution.
*Game FMVs are obscured by a thick black grid, which is fixed by enabling the HW Hack "Unscale Point and Line," with no negative side effects observed.
</spoiler>
|Tester=Spectra Twilight
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Ryzen 5 2600
|GPU=Nvidia GeForce 750 TI OC
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Interlacing: Automatic
* Texture Filtering: Bilinear
* Resolution: 3x Native
* Mipmapping: Basic
* CRC Hack Level: Full
* DATE Accuracy: Fast
* Blending Accuracy: Basic
</spoiler>
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
* Interpolation: Hermite
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
</spoiler>
|Comments=Plays at 60fps even with widescreen hack
<spoiler show="Additional Information" hide= "Less Information ">
*In water levels game in HW mode drops framerate, you can fix it pressing F9, playing that level and then, pressing it again to play normally.
*Game FMVs are fixed but there's still mipmapping issues, change it to basic and it will work.
</spoiler>
|Tester=Zerel
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{Issue
{{Issue
|IssueName=Grid obscures FMV's
|IssueName=Grid obscures FMV's
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
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}}
}}


{{Issue
|IssueName=Water drops framerate
|IsFixed=0
|IssueLevel=0
|Description=The game drops framerate in 2x resolution or more due to water textures.
|Workaround= In game, press F9 to go to Software mode and play that level, press it again when you finish to go back to Hardware mode. .
}}
{{Issue
|IssueName=Mipmapping issues in Hardware Mode
|IsFixed=0
|IssueLevel=0
|Description=Broken textures at a distance.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic".
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==
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*[https://forums.pcsx2.net/Thread-Ape-Escape-2-SLUS-20685-U--30350 Ape Escape 2 (SLUS 20685) (U)]
*[https://forums.pcsx2.net/Thread-Ape-Escape-2-SLUS-20685-U--30350 Ape Escape 2 (SLUS 20685) (U)]
*[https://forums.pcsx2.net/Thread-Saru-Gechu-2-SCPS-15025-J--28579 Saru Gechu 2 (SCPS 15025) (J)]
*[https://forums.pcsx2.net/Thread-Saru-Gechu-2-SCPS-15025-J--28579 Saru Gechu 2 (SCPS 15025) (J)]
*[https://forums.pcsx2.net/Thread-Ape-Escape-2-SCCS-40001-C--00000 Ape Escape 2 (SCCS 40001) (C)]}}
*[https://forums.pcsx2.net/Thread-Ape-Escape-2-SCCS-40001-C Ape Escape 2 (SCCS 40001) (C)]}}
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