Ape Escape 2: Difference between revisions

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|na_rating        = E
|na_rating        = E
<!-- Language props -->
<!-- Language props -->
|chinese           = SCCS-40001
|simplified chinese = SCCS-40001
|italian          = SCES-51103
|italian          = SCES-51103
|spanish          = SCES-51105
|spanish          = SCES-51105
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-51104<br />SCES-50885<br />SCES-51102<br />SCES-51103<br />SCES-51105
|serialsPAL        = SCES-51104<br />SCES-50885<br />SCES-51102<br />SCES-51103<br />SCES-51105<br />SCED-51366 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = March 14, 2003
|releasedatePAL    = March 14, 2003
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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|Comments=Runs at full speed.
|Comments=Runs at full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home x64
|CPU=AMD Ryzen 3 1300X @ 3.50 GHz
|GPU=NVIDIA GeForce GTX 1060 @ 3GB
|Revision=1.5.0 (dev-r2613 g48d9763d2)
<spoiler show="Settings" hide="Hide">
* Preset: 1 - Safest
</spoiler>
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 (Hardware)
* Texture Filtering: Bilinear (PS2)
* Internal Resolution: 2x Native
* Mipmapping (Ins): Full
* CRC Hack Level: Automatic
* Enable HW Hacks: ✓
** Unscale Point and Line: ✓
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=Entire game was played through to 100%. Game runs at full speed at all times.
<spoiler show="Additional Information" hide= "Less Information ">
*When the camera goes underwater or when the player is in the first area of the level "The Lost Valley" (in which is it raining), a translucent blue square appears on the upper left corner of the screen and entity shadows will become black squares. In addition, the game will drop in speed dramatically in this scenario if internal resolution is higher than 2x (though this may vary by hardware configuration). Full speed is maintained at 2x internal resolution.
*Game FMVs are obscured by a thick black grid, which is fixed by enabling the HW Hack "Unscale Point and Line," with no negative side effects observed.
</spoiler>
|Tester=Spectra Twilight
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Ryzen 5 2600
|GPU=Nvidia GeForce 750 TI OC
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Interlacing: Automatic
* Texture Filtering: Bilinear
* Resolution: 3x Native
* Mipmapping: Basic
* CRC Hack Level: Full
* DATE Accuracy: Fast
* Blending Accuracy: Basic
</spoiler>
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
* Interpolation: Hermite
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
</spoiler>
|Comments=Plays at 60fps even with widescreen hack
<spoiler show="Additional Information" hide= "Less Information ">
*In water levels game in HW mode drops framerate, you can fix it pressing F9, playing that level and then, pressing it again to play normally.
*Game FMVs are fixed but there's still mipmapping issues, change it to basic and it will work.
</spoiler>
|Tester=Zerel
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 123: Line 185:
{{Issue
{{Issue
|IssueName=Grid obscures FMV's
|IssueName=Grid obscures FMV's
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
Line 129: Line 191:
}}
}}


{{Issue
|IssueName=Water drops framerate
|IsFixed=0
|IssueLevel=0
|Description=The game drops framerate in 2x resolution or more due to water textures.
|Workaround= In game, press F9 to go to Software mode and play that level, press it again when you finish to go back to Hardware mode. .
}}
{{Issue
|IssueName=Mipmapping issues in Hardware Mode
|IsFixed=0
|IssueLevel=0
|Description=Broken textures at a distance.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic".
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==
Line 142: Line 220:
*[https://forums.pcsx2.net/Thread-Ape-Escape-2-SLUS-20685-U--30350 Ape Escape 2 (SLUS 20685) (U)]
*[https://forums.pcsx2.net/Thread-Ape-Escape-2-SLUS-20685-U--30350 Ape Escape 2 (SLUS 20685) (U)]
*[https://forums.pcsx2.net/Thread-Saru-Gechu-2-SCPS-15025-J--28579 Saru Gechu 2 (SCPS 15025) (J)]
*[https://forums.pcsx2.net/Thread-Saru-Gechu-2-SCPS-15025-J--28579 Saru Gechu 2 (SCPS 15025) (J)]
*[https://forums.pcsx2.net/Thread-Ape-Escape-2-SCCS-40001-C--00000 Ape Escape 2 (SCCS 40001) (C)]}}
*[https://forums.pcsx2.net/Thread-Ape-Escape-2-SCCS-40001-C Ape Escape 2 (SCCS 40001) (C)]}}

Revision as of 16:36, 3 September 2020

Ape Escape 2

NTSC-U cover
Game general and emulation properties:
CERO rating: A
ESRB rating: E (Comic Mischief, Mild Violence)
PEGI rating: 3+
Widescreen supported natively
Widescreen patch available
Languages supported:
English: SCES-50885 & SLUS-20685
Japanese: SCPS-15025 & SCPS-19308 & SCPS-19206
German: SCES-51104
French: SCES-51102
Spanish: SCES-51105
Italian: SCES-51103
Simplified Chinese: SCCS-40001
Region NTSC-U:
Serial numbers: SLUS-20685
Release date: June 30, 2003
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-51104
SCES-50885
SCES-51102
SCES-51103
SCES-51105
SCED-51366 (Demo)
Release date: March 14, 2003
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15025
SCPS-19206 (PlayStation 2 the Best)
SCPS-55035
SCPS-19308 (PlayStation 2 The Best)
SCPS-19152 (PlayStation 2 The Best)
SCCS-40001
PAPX-90330 (Trial)
Release date: July 18, 2002
December 5, 2002 (PlayStation 2 the Best)
March 10, 2005 (PlayStation 2 the Best Reprint)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): SCE Japan Studio
Publisher(s): SCEI (JP), SCEE (EU), Ubisoft (US)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic82/100
Game description: What do you get when you combine 300 monkeys with one little mix-up? Discover the mayhem as the Specter, an evil monkey, leads troops of riotous monkeys in a revolution. You must chase down each monkey and stop its plans for world domination by using a variety of wild gadgets, vehicles, and unlockable items. In Ape Escape 2, you can capture monkeys around the world, explore new environments, and play through several new minigames.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7
  • Intel Core2 Duo @ 2.53 GHz
  • NVIDIA GeForce GT 520
1.0.0 (r5350) GSdx (r5334)
  • SPU2-X 2.0 (r5324)
  • LilyPad-MotioninJoy 0.11 (r5112)
Some textures flicker, and framerate dropped significantly during cutscenes. Direct3D 11 was used for GSdx. Nerd02
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 @ 512 MB
1.1.0 (r5517) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0 (r5478)
  • LilyPad 0.11.0 (r5403)
Playable with some texture bugs. Textures flicker & display incorrectly when far from the player in hardware mode, Software is OK but very slow.
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5546) GSdx SSE41 (r5542)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at full speed.
NTSC-U Windows 10 Home x64
  • AMD Ryzen 3 1300X @ 3.50 GHz
  • NVIDIA GeForce GTX 1060 @ 3GB
1.5.0 (dev-r2613 g48d9763d2)

<spoiler show="Settings" hide="Hide">

  • Preset: 1 - Safest

</spoiler>

GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D 11 (Hardware)
  • Texture Filtering: Bilinear (PS2)
  • Internal Resolution: 2x Native
  • Mipmapping (Ins): Full
  • CRC Hack Level: Automatic
  • Enable HW Hacks: ✓
    • Unscale Point and Line: ✓

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Entire game was played through to 100%. Game runs at full speed at all times.

<spoiler show="Additional Information" hide= "Less Information "> •When the camera goes underwater or when the player is in the first area of the level "The Lost Valley" (in which is it raining), a translucent blue square appears on the upper left corner of the screen and entity shadows will become black squares. In addition, the game will drop in speed dramatically in this scenario if internal resolution is higher than 2x (though this may vary by hardware configuration). Full speed is maintained at 2x internal resolution. •Game FMVs are obscured by a thick black grid, which is fixed by enabling the HW Hack "Unscale Point and Line," with no negative side effects observed. </spoiler>

Spectra Twilight
PAL Windows
  • Ryzen 5 2600
  • Nvidia GeForce 750 TI OC
1.6.0 Stable GSdx SSE4.1/AVX 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Interlacing: Automatic
  • Texture Filtering: Bilinear
  • Resolution: 3x Native
  • Mipmapping: Basic
  • CRC Hack Level: Full
  • DATE Accuracy: Fast
  • Blending Accuracy: Basic

</spoiler>

SPU2-X 2.0.0

<spoiler show="Settings" hide="Hide">

  • Interpolation: Hermite
  • Module: Xaudio 2
  • Synchronizing mode: Timestretch
  • Audio Expansion Mode: Surround 5.1

</spoiler>

Plays at 60fps even with widescreen hack

<spoiler show="Additional Information" hide= "Less Information "> •In water levels game in HW mode drops framerate, you can fix it pressing F9, playing that level and then, pressing it again to play normally. •Game FMVs are fixed but there's still mipmapping issues, change it to basic and it will work. </spoiler>

Zerel


Trivia

  • Original names: サルゲッチュ2 (SCPS-15025) & (SCPS-19206), 捉猴啦 2 (SCCS-40001)
  • Also known as Saru! Get You! 2 (JP)


Known Issues

Grid obscures FMV's

  • Status: Fixed
  • Type: Minor
  • Description: A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or go to Config > Emulation Settings > Game Fixes tab, turn on "Enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.

Water drops framerate

  • Status: Active
  • Type: Minor
  • Description: The game drops framerate in 2x resolution or more due to water textures.
  • Workaround: In game, press F9 to go to Software mode and play that level, press it again when you finish to go back to Hardware mode. .

Mipmapping issues in Hardware Mode

  • Status: Active
  • Type: Minor
  • Description: Broken textures at a distance.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic".

For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.

Gameplay Screenshots


Public compatibility forum links