Ape Escape 2: Difference between revisions

Prior three edits are the addition of the Windows Testing Entry under my name, as well as various fixes to it. The first edit is incorrectly marked as minor.
m (Clarified Windows version supported word length (x64) in my Testing Entry)
(Prior three edits are the addition of the Windows Testing Entry under my name, as well as various fixes to it. The first edit is incorrectly marked as minor.)
Line 118: Line 118:
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Entire game was played through to 100%. Game runs at full speed at all times.  
|Comments=Entire game was played through to 100%. Game runs at full speed at all times.  
<spoiler show="Additional Information" hide= "Less Information">
<spoiler show="Additional Information" hide= "Less Information ">
*When the camera goes underwater or when the player is in the first area of the level "The Lost Valley" (in which is it raining), a translucent blue square appears on the upper left corner of the screen and entity shadows will become black squares. In addition, the game will drop in speed dramatically in this scenario if internal resolution is higher than 2x (though this may vary by hardware configuration). Full speed is maintained at 2x internal resolution.
*When the camera goes underwater or when the player is in the first area of the level "The Lost Valley" (in which is it raining), a translucent blue square appears on the upper left corner of the screen and entity shadows will become black squares. In addition, the game will drop in speed dramatically in this scenario if internal resolution is higher than 2x (though this may vary by hardware configuration). Full speed is maintained at 2x internal resolution.
*Game FMVs are obscured by a thick black grid, which is fixed by enabling the HW Hack "Unscale Point and Line," with no negative side effects observed.
*Game FMVs are obscured by a thick black grid, which is fixed by enabling the HW Hack "Unscale Point and Line," with no negative side effects observed.
ninja
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