Ape Escape 2: Difference between revisions

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|genre            = Action, Platformer
|genre            = Action, Platformer
|wikipedia        = [https://en.wikipedia.org/wiki/Ape_Escape_2 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Ape_Escape_2 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/549155-ape-escape-2 Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/549155-ape-escape-2 Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ape-escape-2 Metacritic]|82/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ape-escape-2 Metacritic]|82/100}}
|gameinfo          = What do you get when you combine 300 monkeys with one little mix-up? Discover the mayhem as the Specter, an evil monkey, leads troops of riotous monkeys in a revolution. You must chase down each monkey and stop its plans for world domination by using a variety of wild gadgets, vehicles, and unlockable items. In Ape Escape 2, you can capture monkeys around the world, explore new environments, and play through several new minigames.
|gameinfo          = What do you get when you combine 300 monkeys with one little mix-up? Discover the mayhem as the Specter, an evil monkey, leads troops of riotous monkeys in a revolution. You must chase down each monkey and stop its plans for world domination by using a variety of wild gadgets, vehicles, and unlockable items. In Ape Escape 2, you can capture monkeys around the world, explore new environments, and play through several new minigames.
<!-- General props -->
<!-- General props -->
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|na_rating        = E
|na_rating        = E
<!-- Language props -->
<!-- Language props -->
|chinese           = SCCS-40001
|simplified chinese = SCCS-40001
|italian          = SCES-51103
|italian          = SCES-51103
|spanish          = SCES-51105
|spanish          = SCES-51105
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|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = March 14, 2003
|releasedatePAL    = March 14, 2003
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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|Comments=Runs at full speed.
|Comments=Runs at full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home x64
|CPU=AMD Ryzen 3 1300X @ 3.50 GHz
|GPU=NVIDIA GeForce GTX 1060 @ 3GB
|Revision=1.5.0 (dev-r2613 g48d9763d2)
<!--;
* Preset: 1 - Safest
-->
|Graphics=GSdx 1.1.0 AVX2
<!--;
* Renderer: Direct3D 11 (Hardware)
* Texture Filtering: Bilinear (PS2)
* Internal Resolution: 2x Native
* Mipmapping (Ins): Full
* CRC Hack Level: Automatic
* Enable HW Hacks: ✓
** Unscale Point and Line: ✓
-->
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=Entire game was played through to 100%. Game runs at full speed at all times.
<!--;
*When the camera goes underwater or when the player is in the first area of the level "The Lost Valley" (in which is it raining), a translucent blue square appears on the upper left corner of the screen and entity shadows will become black squares. In addition, the game will drop in speed dramatically in this scenario if internal resolution is higher than 2x (though this may vary by hardware configuration). Full speed is maintained at 2x internal resolution.
*Game FMVs are obscured by a thick black grid, which is fixed by enabling the HW Hack "Unscale Point and Line," with no negative side effects observed.
-->
|Tester=Spectra Twilight
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Ryzen 5 2600
|GPU=Nvidia GeForce 750 TI OC
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
<!--;
* Renderer: Direct3D11 (Hardware)
* Interlacing: Automatic
* Texture Filtering: Bilinear
* Resolution: 3x Native
* Mipmapping: Basic
* CRC Hack Level: Full
* DATE Accuracy: Fast
* Blending Accuracy: Basic
-->
|Sound=SPU2-X 2.0.0
<!--;
* Interpolation: Hermite
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
-->
|Comments=Plays at 60fps even with widescreen hack
<!--;
*In water levels game in HW mode drops framerate, you can fix it pressing F9, playing that level and then, pressing it again to play normally.
*Game FMVs are fixed but there's still mipmapping issues, change it to basic and it will work.
-->
|Tester=Zerel
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Grid obscures FMV's
|IssueName=Grid obscures FMV's
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
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}}
}}


{{Issue
|IssueName=Water drops framerate
|IsFixed=1
|IssueLevel=0
|Description=The game drops framerate in 2x resolution or more due to water textures.
|Workaround=Fixed, likely due to optimizations in the hardware renderer and technology in general becoming faster. If this is still an issue for you: in game, press F9 to go to Software mode and play that level, press it again when you finish to go back to Hardware mode.
}}
{{Issue
|IssueName=Mipmapping issues in Hardware Mode
|IsFixed=1
|IssueLevel=0
|Description=Broken textures at a distance.
|Workaround=Fixed via the GameDB. If on an older version of PCSX2, go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic".
}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==
ninja
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