Ape Escape: Pumped & Primed: Difference between revisions
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(New Windows Testing Entry added, as well as a Known Issue entry for the character overshading issue) |
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|Comments=Runs near full speed., Same character texture issue as before. Looks perfect in software mode. | |Comments=Runs near full speed., Same character texture issue as before. Looks perfect in software mode. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Home x64 | |||
|CPU=AMD Ryzen 3 1300X @ 3.50 GHz | |||
|GPU=NVIDIA GeForce GTX 1060 @ 3GB | |||
|Revision=1.5.0 (dev-2613 g48d9763d2) | |||
<spoiler show="Settings" hide="Hide"> | |||
* Preset: 1 - Safest | |||
</spoiler> | |||
|Graphics=GSdx 1.1.0 AVX2 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Texture Filtering: Bilinear (PS2) | |||
* Internal Resolution: 3x Native | |||
* Anisotropic Filtering: Off | |||
* Mipmapping (Ins): Full | |||
* CRC Hack Level: Automatic | |||
* Blending Unit Accuracy: High | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.11.0 | |||
|Comments=Game story played from start to finish with 2 players. Game runs at full speed at all times. No emulation glitches or visual anomalies observed. Use of the OpenGL Hardware renderer fixes the longstanding character texture shading issue. | |||
|Tester=Spectra Twilight | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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* Also known as '''Gacha Mecha Stadium Saru Battle''' (JP) | * Also known as '''Gacha Mecha Stadium Saru Battle''' (JP) | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Character Textures are Overshaded | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=Character textures are darker than intended on all hardware renderers of the stable 1.4.0 PCSX2 build, and the Direct3D hardware renderers of dev builds (as of 1.5.0 r2613). | ||
|Workaround= | |Workaround=Use the OpenGL hardware renderer on a dev build of PCSX2, or use a software renderer. | ||
}} | }} | ||
==The gallery== | ==The gallery== |