Ape Escape: Pumped & Primed: Difference between revisions

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|caption          =
|caption          =
|developer        = [[Sony|SCEI]]
|developer        = [[Sony|SCEI]]
|genre            = Minigames
|publisher        = [[Sony|SCEI]] (JP), [[Ubisoft]] (US)
|gameinfo          = Unlike the other Ape Escape games, this game is more of a party game, similar to Mario Party and Sonic Shuffle. The game consists of minigames that the player must finish to pass. The story mode is broken up into different tournaments with 3 to 4 players, where 1 to 2 players must finish at least 1st place to pass.
|genre            = Action
|wikipedia        = [http://en.wikipedia.org/wiki/Ape_Escape:_Pumped_%26_Primed Link]
|gameinfo          = When monkeys start appearing, you'll know something is wrong. Set in a computer-generated world, Ape Escape: Pumped & Primed follows your favorite characters from the Ape Escape series as they battle Specter and his monkeys in a computer-generated world. As Natalie, Spike, the Professor, or Jake, you must defeat your enemies with an array of gadgets and special abilities. You can play cooperatively with a friend in Story mode or go head-to-head in Versus mode.<br />
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/ape-escape-pumped-primed Metacritic]
Unlike the other Ape Escape games, this game is more of a party game, similar to Mario Party and Sonic Shuffle. The game consists of minigames that the player must finish to pass. The story mode is broken up into different tournaments with 3 to 4 players, where 1 to 2 players must finish at least 1st place to pass.
|reviewscore      = 61/100
|wikipedia        = [https://en.wikipedia.org/wiki/Ape_Escape:_Pumped_%26_Primed Link]
|sw-rendering-only = 1
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/919417-ape-escape-pumped-and-primed Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919417-ape-escape-pumped-and-primed Link]
|numberofplayers  = 4
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ape-escape-pumped-primed Metacritic]|61/100}}
|na_rating_text    = Mild Violence
|na_rating        = T
|japan_rating      = A
|english          = SLUS-21096
|japanese          = SCPS-15072
|simplified chinese = SCCS-40016
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-15072
|serialsNTSCJ      = SCPS-15072<br />SCAJ-20090<br />SCAJ-30005<br />SCCS-40016
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = July 1, 2004
|releasedateNTSCJ  = July 1, 2004
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|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|GPU=Nvidia GTX 285 768MB
|Revision=17 01 2013 1.1.0 r5517-
|Revision=1.1.0 r5517
|Graphics=GSdx 5464 SSE41 [09 12 2012]
|Graphics=GSdx 5464 SSE41
|Sound=
|Sound=
*SPU2-X 2.0.0 [17 01 2013]
*SPU2-X 2.0.0
*LilyPad 0.11.0 [28 12 2012]
*LilyPad 0.11.0
|Comments=Status goes from ingame to playable. Runs near full speed., Characters have overshaded textures.
|Comments=Status goes from ingame to playable. Runs near full speed., Characters have overshaded textures.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
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|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|GPU=Nvidia GTX 285 768MB
|Revision=23 03 2014 1.2.0 r5927
|Revision=1.2.0 r5927
|Graphics=GSdx 5932 SSE41 [23 03 2014]
|Graphics=GSdx 5932 SSE41
|Sound=
|Sound=
*SPU2-X 5893 2.0.0 [28 02 2014]
*SPU2-X 5893 2.0.0
*LilyPad 5822 0.11.0 [28 02 2014]
*LilyPad 5822 0.11.0
|Comments=Runs near full speed., Same character texture issue as before. Looks perfect in software mode.
|Comments=Runs near full speed., Same character texture issue as before. Looks perfect in software mode.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home x64
|CPU=AMD Ryzen 3 1300X @ 3.50 GHz
|GPU=NVIDIA GeForce GTX 1060 @ 3GB
|Revision=1.5.0 (dev-2613 g48d9763d2)
<!--;
* Preset: 1 - Safest
-->
|Graphics=GSdx 1.1.0 AVX2
<!--;
* Renderer: OpenGL (Hardware)
* Texture Filtering: Bilinear (PS2)
* Internal Resolution: 3x Native
* Anisotropic Filtering: Off
* Mipmapping (Ins): Full
* CRC Hack Level: Automatic
* Blending Unit Accuracy: High
-->
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=Game story played from start to finish with 2 players. Game runs at full speed at all times. No emulation glitches or visual anomalies observed. Use of the OpenGL Hardware renderer fixes the longstanding character texture shading issue.
|Tester=Spectra Twilight
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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== Trivia ==
== Trivia ==
* Japanese name: '''ガチャメカスタジアム サルバト〜レ''' (SCPS-15072)
* Original names: '''ガチャメカスタジアム サルバト〜レ''' (SCPS-15072), '''比波猴百斗派对''' (SCCS-40016)
* Also known as '''Gacha Mecha Stadium Saru Battle''' (JP)
* Also known as '''Gacha Mecha Stadium Saru Battle''' (JP)


<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Character Textures are Overshaded
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=Character textures are darker than intended on all hardware renderers of the stable 1.4.0 PCSX2 build, and the Direct3D hardware renderers of dev builds (as of 1.5.0 r2613).
|Workaround=
|Workaround=Use the OpenGL hardware renderer on a dev build of PCSX2, or use a software renderer.
}}
}}
-->


==The gallery==
==The gallery==
67,565

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