Air Ranger: Rescue Helicopter

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Air Ranger: Rescue Helicopter

Languages supported:
English: SLES-50953
Japanese: SLPS-20083 & SLPS-20216
Region PAL:
Serial numbers: SLES-50953
Release date: November 22, 2002
CRCs: 68DAAF46
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-20083
SLPS-20216 (Reprint)
Release date: March 29, 2001
July 11, 2002 (Reprint)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Garden
Publisher(s): ASK (JP), Midas Interactive Entertainment (EU)
Genre: Simulation
Wikipedia: Link
Game description: An exciting challenge for all budding aviators, Air Ranger Rescue Helicopter puts you in the role of Kane, a dedicated rescue pilot. Four enormous stages and eight types of rescue are on offer as you - and your brave colleagues, Bob, Matilda and Ivan - try to avert disaster and save the day. From evacuating runaway trains to extinguishing an inferno from the air, you will be stretched to your limit in this exciting helicopter sim.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows 7 Pro SP1 64-bit
  • Intel Core i7 6700K @4.0 GHz
  • Nvidia GTX 980 Ti 6144 MB GDDR5 (368.39)
1.5.0-20160720115610 (git) Jul 20 2016 GSdx 1.1.0-20160720115610 (MSVC 19.00, AVX)
  • SPU2-X 2.0.0-20160720115610
  • LilyPad 0.11.0-20160720115610
Played for 30 minutes. Runs at full speed in OpenGL software and hardware mode, up to 4x internal resolution. Occasional hiccups in software mode. Lots of on-screen garbage during the missions (particularly when the helicopter is close to the ground) prevents the game from being playable. Flang
PAL Windows 10 Pro 64-bit
  • Intel i7-6700K @ 4.00GHz
  • NVIDIA GeForce GTX 1070 8GB
1.7.2184 OpenGL built-in BIOS: USA v02.30, Preset: 2 (Safe). Goes ingame and runs stable at full speed with 4x res. I played through the first mission and didn't run into any issues. TomBoss


Trivia

  • Original names: レスキューヘリ エアレンジャー (SLPS-20083)
  • PAL version is able to switch between 50Hz(PAL) and 60Hz(NTSC) at the start of the game

Known Issues

On-screen garbage

  • Status: Fixed
  • Type: Major
  • Description: Garbage fills the screen anytime the helicopter is near the ground in both hardware and software modes. Fixed as of v1.7.0-dev-1918.
  • Workaround: None