Ace Combat Zero: The Belkan War
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Game general and emulation properties:
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Region NTSC-U: |
Serial numbers: |
SLUS-21346 |
Release date: |
April 25, 2006 |
CRCs: |
65729657 |
Windows Status: |
Playable |
Linux Status: |
Playable |
Mac Status: |
? |
Region PAL: |
Serial numbers: |
SCES-54041 |
Release date: |
September 15, 2006 September 21, 2006 (Australia) |
Windows Status: |
? |
Linux Status: |
? |
Mac Status: |
? |
Region NTSC-J/C/K: |
Serial numbers: |
SLPS-25629 SCKA-20070 SLPS-73250 (PlayStation 2 the Best) SCAJ-20173 |
Release date: |
March 23, 2006 April 27, 2006 (Korea) December 7, 2006 (PlayStation 2 the Best) October 3, 2008 (BigHit Series, Korea) 2006 (Asia) |
Windows Status: |
? |
Linux Status: |
? |
Mac Status: |
? |
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Developer(s): Project Aces
Publisher(s): Namco (JP, US), SCEI (KO, AS), SCEE (EU), SCE Australia (AU)
Genre: Simulation
Wikipedia: Link
Game review links: Metacritic: 75/100
Game description: Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka.
Test configurations on Windows:
Environment
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Configurations
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Comments
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Tester
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Region
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OS
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CPU/GPU
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Revision
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Graphics
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Sound/Pad
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NTSC-U
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Windows 7 64 bit SP1
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- Intel Core i7-4790 @ 3.6GHz
- Nvidia GTX 960 2GB
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1.6.0
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GSDX 1.2.0
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SPU2-X 2.0.0
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Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites.
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Kke
Test configurations on Windows:
Environment
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Configurations
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Comments
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Tester
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Region
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OS
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CPU/GPU
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Revision
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Graphics
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Sound/Pad
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NTSC-U
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Windows 7 64 bit SP1
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- AMD Phenom II X2 555 @ 3.8 GHz
- AMD Radeon HD 6950 2GB
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0.9.9.r5277
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GSDX 0.1.16
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SPU2-X 2.0.0
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Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played.
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Explosivemuffin
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NTSC-U
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?
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- Intel Core i5-3570k @ 4.2GHz
- ?
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1.0.0
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GSDX 0.1.16 SSE41
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SPU2-X 2.0.0
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No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode.
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RandomGuy17
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NTSC-U
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Windows
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- Intel Core i7 @ 3.4Ghz
- Nvidia GTX 285 768MB
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1.1.0 r5517
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GSdx 5464 SSE41
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- SPU2-X 2.0.0
- LilyPad 0.11.0
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Runs near full speed., Picture has lines in it and texture graphics are corrupt in gsdx hardware mode. Looks fine in software mode.
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NTSC-U
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Windows
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- Intel Core i7 @ 3.4Ghz
- Nvidia GTX 285 768MB
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1.2.0 r5919
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GSdx 5912 SSE41
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- SPU2-X 5893 2.0.0
- LilyPad 5822 0.11.0
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Runs near full speed., Same issues in hardware mode as before.
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NTSC-U
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Windows 7 64-Bit
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- Intel Core i5-3570K @ 4.40 GHz
- NVIDIA GeForce GTX680 @ 2 GB
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1.5.0 (dev-2242)
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GSDx32-SSE4
<spoiler show="Settings" hide="Hide">
- Renderer: OpenGL (Hardware)
- Internal Resolution 2xNative
- Allow 8-bit textures
- Large Framebuffer
- Mipmapping Basic
- CRC Hack Level - Partial
- Accurate Date
- Blending Unit Accuracy - Medium
- Enable HW Hacks:
- Align Sprite
- Merge Sprite
- Unscale Point and Line
- Half-pixel Offset - Special (Texture Agressive)
- Round Sprite - Half
</spoiler>
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- SPU2-X 2.0.0
- LilyPad 0.12.1
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Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details.
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Daemit
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Test configurations on Linux:
Environment
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Configurations
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Comments
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Tester
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Region
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OS
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CPU/GPU
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Revision
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Graphics
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Sound/Pad
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NTSC-U
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Arch Linux
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- Intel Core i5 4570 @ 3.20 GHz
- NVIDIA GeForce GTX 770
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PCSX2 1.4.0-0-compiled on Jan 9 2016
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GSdx 2.0.0 OpenGL
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- SPU2-X 2.0.0 SDL
- OnePAD 1.10
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Severe terrain texture errors in distance on hardware mode. Playable but distracting. No such issues on software mode but game runs below 60 fps.
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actioninja
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NTSC-U
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Ubuntu 16.04
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- Intel Core i7-6700HQ
- NVIDIA GeForce GTX 965M
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v1.5.0
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GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
- Renderer: OpenGL (Hardware)
- Internal Resolution: 2x Native
- Interlacing: Auto
- Texture Filtering: Bilinear (PS2)
- Large Framebuffer: ✓
- Anisotropic Filtering: 2x
- Blending Unit Accuracy: Medium
- Automatic CRC Level: Partial
- Mipmapping (Ins): Basic
- Hardware Hacks
- Align Sprite: ✓
- Unscale Point and Line: ✓
- Shader Configuration:
- Texture Filtering of Display: ✓
- FXAA Shader: ✓
</spoiler>
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- SPU2-X 2.0.0
- OnePad 2.0.0
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BIOS: Europe 2.30, game runs extremely smoothly. No graphical or audio errors encountered.
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Entheogen
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Trivia
- Original names: エースコンバット・ゼロ ザ・ベルカン・ウォー (SLPS-25629) & (SLPS-73250)
- Also known as Ace Combat: The Belkan War (EU, AU)
Known Issues
Broken terrain textures
- Status: Fixed
- Type: Serious
- Description: In Hardware mode mipmapping issues cause terrain textures to appear completely bugged.
- Workaround: This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic".
No collisions
- Status: Fixed
- Type: Major
- Description: No collisions, including no missile hits.
- Workaround: Fixed in v1.6.0. In older versions, start the game in Fast Boot mode instead of Full Boot.
Gameplay Screenshots
Ace Combat series
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Main series
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Portable games
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Related
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