Ace Combat Zero: The Belkan War: Difference between revisions
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{{infobox | {{infobox | ||
|image = USAbox-acz.jpg | |image = USAbox-acz.jpg | ||
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|developer = Project Aces | |developer = Project Aces | ||
|genre = Arcade, combat flight simulator | |genre = Arcade, combat flight simulator | ||
|gameinfo = | |gameinfo = Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5. | ||
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka. | |||
|wikipedia = [http://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link] | |wikipedia = [http://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link] | ||
|reviewlinks = | |reviewlinks = [http://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war Metacritic] | ||
|reviewscore = | |reviewscore = 75/100 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SLUS-21346 | ||
|CRCsNTSCU = | |CRCsNTSCU = | ||
|releasedateNTSCU = | |releasedateNTSCU = April 25, 2006 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
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|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SCES-54041 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = | |releasedatePAL = August 15, 2006 (EU) <br> August 29, 2006 (AU) | ||
|statusPAL = | |statusPAL = | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPS-25629 <br> SLPS-73250 (PS2 The Best) | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = March 23, 2006 | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = |
Revision as of 17:11, 25 February 2015
Developer(s): Project Aces
Genre: Arcade, combat flight simulator
Wikipedia: Link
Game review links: Metacritic
Game review score: 75/100
Game description: Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
17 01 2013 1.1.0 r5517- | GSdx 5464 SSE41 [09 12 2012] |
|
Runs near full speed., Picture has lines in it and texture graphics are corrupt in gsdx hardware mode. Looks fine in software mode. | |
NTSC-U | Windows |
|
28 02 2014 1.2.0 r5919 | GSdx 5912 SSE41 [28 02 2014] |
|
Runs near full speed., Same issues in hardware mode as before. | |
NTSC-U | Windows 7 64 bit SP1 |
|
0.9.9.r5277 | GSDX 0.1.16 | SPU2-X 2.0.0 | Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played. | Explosivemuffin |
NTSC-U | ? |
|
1.0.0 | GSDX 0.1.16 SSE41 | SPU2-X 2.0.0 | No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode. | RandomGuy17 |
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