Ace Combat Zero: The Belkan War: Difference between revisions

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(Added testing entry for GNU/Linux.)
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|OS=Ubuntu 16.04
|OS=Ubuntu 16.04
|CPU=Intel Core i7-6700HQ
|CPU=Intel Core i7-6700HQ
|GPU=NVIDIA GTX 965M
|GPU=NVIDIA GeForce GTX 965M
|Revision=1.5.0  
|Revision=v1.5.0
|Graphics=GSDx 1.1.0
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
[Renderer Settings]
* Renderer: OpenGL (Hardware)
* Renderer > OpenGL Hardware
* Internal Resolution: 2x Native
* Interlacing > Auto
* Interlacing: Auto
* Texture Filtering > Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
* Large Framebuffer > TRUE
* Large Framebuffer: ✓
* Enable User Hacks > TRUE
* Anisotropic Filtering: 2x
* Internal Resolution > 2x Native
* Blending Unit Accuracy: Medium
* Ansiotropic Filtering > 2x
* Automatic CRC Level: Partial
* Blending Unit Accuracy > Medium
* Mipmapping (Ins): Basic
* Automatic CRC Level > Partial
* '''Hardware Hacks'''
* Mipmapping (Insert) > Basic
** Align Sprite: ✓
 
** Unscale Point and Line: ✓
[Advanced Settings]
* '''Shader Configuration:'''
* Align Sprite > TRUE
** Texture Filtering of Display: ✓
* Unscale Point and Line > TRUE
** FXAA Shader: ✓
 
[Post-Processing/OSD]
* Texture Filtering of Display > TRUE
* FXAA Shader > TRUE
</spoiler>
</spoiler>
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* OnePad 2.0.0
* OnePad 2.0.0
|Comments=BIOS: Europe 2.30, This game runs extremely smoothly. No graphical or audio errors were encountered other than the broken terrain textures, which are fixed by enabling Mipmapping.
|Comments=BIOS: Europe 2.30, game runs extremely smoothly. No graphical or audio errors encountered.
|Tester=Entheogen
|Tester=Entheogen
}}
}}
ninja
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