Ace Combat Zero: The Belkan War: Difference between revisions

Added testing entry for GNU/Linux.
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(Added testing entry for GNU/Linux.)
Line 155: Line 155:
|Tester=actioninja
|Tester=actioninja
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Ubuntu 16.04
|CPU=Intel Core i7-6700HQ
|GPU=NVIDIA GTX 965M
|Revision=1.5.0
|Graphics=GSDx 1.1.0
<spoiler show="Settings" hide="Hide">
[Renderer Settings]
* Renderer > OpenGL Hardware
* Interlacing > Auto
* Texture Filtering > Bilinear (PS2)
* Large Framebuffer > TRUE
* Enable User Hacks > TRUE
* Internal Resolution > 2x Native
* Ansiotropic Filtering > 2x
* Blending Unit Accuracy > Medium
* Automatic CRC Level > Partial
* Mipmapping (Insert) > Basic
[Advanced Settings]
* Align Sprite > TRUE
* Unscale Point and Line > TRUE
[Post-Processing/OSD]
* Texture Filtering of Display > TRUE
* FXAA Shader > TRUE
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePad 2.0.0
|Comments=BIOS: Europe 2.30, This game runs extremely smoothly. No graphical or audio errors were encountered other than the broken terrain textures, which are fixed by enabling Mipmapping.
|Tester=Entheogen
}}
{{TestingFooter}}
{{TestingFooter}}


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