Ace Combat Zero: The Belkan War: Difference between revisions

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Revision as of 10:36, 1 January 2015

Ace Combat Zero: The Belkan War

Region NTSC-U:
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Project Aces
Genre: Arcade, combat flight simulator
Wikipedia: Link


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
17 01 2013 1.1.0 r5517- GSdx 5464 SSE41 [09 12 2012]
  • SPU2-X 2.0.0 [17 01 2013]
  • LilyPad 0.11.0 [28 12 2012]
Runs near full speed., Picture has lines in it and texture graphics are corrupt in gsdx hardware mode. Looks fine in software mode.
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
28 02 2014 1.2.0 r5919 GSdx 5912 SSE41 [28 02 2014]
  • SPU2-X 5893 2.0.0 [28 02 2014]
  • LilyPad 5822 0.11.0 [28 02 2014]
Runs near full speed., Same issues in hardware mode as before.
NTSC-U Windows 7 64 bit SP1
  • AMD Phenom II X2 555 @ 3.8 GHz
  • AMD Radeon HD 6950 2GB
0.9.9.r5277 GSDX 0.1.16 SPU2-X 2.0.0 Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played. Explosivemuffin
NTSC-U ?
  • Intel Core i5-3570k @ 4.2GHz
  • ?
1.0.0 GSDX 0.1.16 SSE41 SPU2-X 2.0.0 No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode. RandomGuy17



The gallery

Public compatibility forum links