Difference between revisions of "Ace Combat Zero: The Belkan War"
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
− | |Status= | + | |Status=1 |
− | |Region= | + | |Region=NTSC-U |
+ | |OS=Windows 7 64 bit SP1 | ||
+ | |CPU=AMD Phenom II X2 555 @ 3.8 GHz | ||
+ | |GPU=AMD Radeon HD 6950 2GB | ||
+ | |Revision=0.9.9.r5277 | ||
+ | |Graphics=GSDX 0.1.16 | ||
+ | |Sound=SPU2-X 2.0.0 | ||
+ | |Comments=Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played. | ||
+ | |Tester=Explosivemuffin | ||
+ | }} | ||
+ | {{TestingEntry | ||
+ | |Status=1 | ||
+ | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=Intel Core i5-3570k @ 4.2GHz | |CPU=Intel Core i5-3570k @ 4.2GHz | ||
− | |GPU= | + | |GPU=? |
|Revision=1.0.0 | |Revision=1.0.0 | ||
|Graphics=GSDX 0.1.16 SSE41 | |Graphics=GSDX 0.1.16 SSE41 | ||
|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
− | |Comments=No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode. | + | |Comments=No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode. |
− | |Tester= | + | |Tester=RandomGuy17 |
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |
Revision as of 11:30, 19 August 2014
Developer(s): Project Aces
Genre: Arcade, combat flight simulator
Wikipedia: Link
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 64 bit SP1 |
|
0.9.9.r5277 | GSDX 0.1.16 | SPU2-X 2.0.0 | Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played. | Explosivemuffin |
NTSC-U | ? |
|
1.0.0 | GSDX 0.1.16 SSE41 | SPU2-X 2.0.0 | No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode. | RandomGuy17 |