Ace Combat Zero: The Belkan War: Difference between revisions
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|gameinfo = Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.<br /> | |gameinfo = Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.<br /> | ||
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka. | The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka. | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link] | ||
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/929935-ace-combat-zero-the-belkan-war Link] | |||
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war Metacritic]|75/100}} | |||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|gpu-intensive = 1 | |gpu-intensive = 1 | ||
|widescreen = 1 | |widescreen = 1 | ||
| | |widescreenpatch = 1 | ||
|numberofplayers = 2 | |numberofplayers = 2 | ||
|ko_rating = ALL | |ko_rating = ALL | ||
|au_rating = PG | |au_rating = PG | ||
Line 25: | Line 25: | ||
|french = SCES-54041 | |french = SCES-54041 | ||
|german = SCES-54041 | |german = SCES-54041 | ||
|japanese = SLPS-25629 | |japanese = SLPS-25629 & SLPS-73250 | ||
|english = SLUS-21346 & SCES-54041 | |english = SLUS-21346 & SCES-54041 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-21346 | |serialsNTSCU = SLUS-21346 | ||
|CRCsNTSCU = | |CRCsNTSCU = 65729657 | ||
|releasedateNTSCU = April 25, 2006 | |releasedateNTSCU = April 25, 2006 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
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|serialsPAL = SCES-54041 | |serialsPAL = SCES-54041 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = September 15, 2006<br />September 21, 2006 | |releasedatePAL = September 15, 2006<br />September 21, 2006 <small>(Australia)</small> | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
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|serialsNTSCJ = SLPS-25629<br />SCKA-20070<br />SLPS-73250 <small>(PlayStation 2 the Best)</small><br />SCAJ-20173 | |serialsNTSCJ = SLPS-25629<br />SCKA-20070<br />SLPS-73250 <small>(PlayStation 2 the Best)</small><br />SCAJ-20173 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = March 23, 2006<br />April 27, 2006<br />December 7, 2006 <small>(PlayStation 2 the Best)</small><br />October 3, 2008 <small>(BigHit Series)</small> | |releasedateNTSCJ = March 23, 2006<br />April 27, 2006 <small>(Korea)</small><br />December 7, 2006 <small>(PlayStation 2 the Best)</small><br />October 3, 2008 <small>(BigHit Series, Korea)</small><br />2006 <small>(Asia)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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|Comments=Runs near full speed., Same issues in hardware mode as before. | |Comments=Runs near full speed., Same issues in hardware mode as before. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 64-Bit | |||
|CPU=Intel Core i5-3570K @ 4.40 GHz | |||
|GPU=NVIDIA GeForce GTX680 @ 2 GB | |||
|Revision=1.5.0 (dev-2242) | |||
|Graphics=GSDx32-SSE4 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Internal Resolution 2xNative | |||
* Allow 8-bit textures | |||
* Large Framebuffer | |||
* Mipmapping Basic | |||
* CRC Hack Level - Partial | |||
* Accurate Date | |||
* Blending Unit Accuracy - Medium | |||
* Enable HW Hacks: | |||
** Align Sprite | |||
** Merge Sprite | |||
** Unscale Point and Line | |||
** Half-pixel Offset - Special (Texture Agressive) | |||
** Round Sprite - Half | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details. | |||
|Tester=Daemit | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 64 bit | |||
|CPU=Intel Core i7-4790 @ 3.6GHz | |||
|GPU=Nvidia GTX 960 2GB | |||
|Revision=1.6.0 | |||
|Graphics=GSDX 1.2.0 | |||
|Sound=SPU2-X 2.0.0 | |||
|Comments=Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites. | |||
|Tester=Kke | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 21H2 64-bit | |||
|CPU=Intel Core i5-9600k @ 4.3GHz | |||
|GPU=NVIDIA RTX 3070 | |||
|Revision=1.7.3040 | |||
|Graphics=Default | |||
|Sound=Default | |||
|Comments=Seems working very well. No graphical or sound issue. Solid 50fps. Just some blur which can be worked on | |||
|Tester=Turbo25 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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|Tester=actioninja | |Tester=actioninja | ||
}} | }} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Ubuntu 16.04 | |||
|CPU=Intel Core i7-6700HQ | |||
|GPU=NVIDIA GeForce GTX 965M | |||
|Revision=v1.5.0 | |||
|Graphics=GSdx 1.1.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Internal Resolution: 2x Native | |||
* Interlacing: Auto | |||
* Texture Filtering: Bilinear (PS2) | |||
* Large Framebuffer: ✓ | |||
* Anisotropic Filtering: 2x | |||
* Blending Unit Accuracy: Medium | |||
* Automatic CRC Level: Partial | |||
* Mipmapping (Ins): Basic | |||
* '''Hardware Hacks''' | |||
** Align Sprite: ✓ | |||
** Unscale Point and Line: ✓ | |||
* '''Shader Configuration:''' | |||
** Texture Filtering of Display: ✓ | |||
** FXAA Shader: ✓ | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* OnePad 2.0.0 | |||
|Comments=BIOS: Europe 2.30, game runs extremely smoothly. No graphical or audio errors encountered. | |||
|Tester=Entheogen | |||
}} | |||
{{TestingFooter}} | {{TestingFooter}} | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Missing clouds | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=In Hardware mode clouds are invisible. | |||
|Workaround=Use software mode. | |||
}} | |||
{{Issue | |||
|IssueName=Burst Missile Visual Artifacts | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description= In Hardware mode there are square visual artifacts around the Burst Missle effect. | |||
|Workaround=Use software mode. | |||
}} | |||
{{Issue | |||
|IssueName=Cutscenes/Certain Levels Blurry | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=The non-fmv cutscenes and certain levels have a blurriness to everything | |||
|Workaround= Go to Config > Video(GS) > Plugin Settings > Advanced Settings - Set "Half Pixel Offset" to "Special (Texture- aggressive) | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Broken terrain textures | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description= | |Description=In Hardware mode mipmapping issues cause terrain textures to appear completely bugged. | ||
|Workaround= | |Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". | ||
}} | }} | ||
{{Issue | |||
|IssueName=No collisions | |||
|IsFixed=1 | |||
|IssueLevel=2 | |||
|Description=No collisions, including no missile hits. | |||
|Workaround=Fixed in v1.6.0. In older versions, start the game in Fast Boot mode instead of Full Boot. | |||
}} | |||
<!-- Leaving the old gallery here, just in case someone wants it. | |||
==The gallery== | ==The gallery== | ||
<gallery> | <gallery> | ||
File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346) | File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346) | ||
File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346) | File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346) | ||
</gallery> | |||
--> | |||
== Gameplay Screenshots == | |||
<gallery widths="175px" heights="100px"> | |||
File:Ace Combat Zero- Title Screen.png | |||
File:Ace Combat Zero - Mission 1 - First Person View.png | |||
File:Ace Combat Zero - Mission 1 - Third Person View.png | |||
</gallery> | </gallery> | ||
Latest revision as of 12:23, 23 July 2022
Developer(s): Project Aces
Publisher(s): Namco (JP, US), SCEI (KO, AS), SCEE (EU), SCE Australia (AU)
Genre: Simulation
Wikipedia: Link
Game review links: Metacritic: 75/100
Game description: Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 64 bit SP1 |
|
0.9.9.r5277 | GSDX 0.1.16 | SPU2-X 2.0.0 | Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played. | Explosivemuffin |
NTSC-U | ? |
|
1.0.0 | GSDX 0.1.16 SSE41 | SPU2-X 2.0.0 | No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode. | RandomGuy17 |
NTSC-U | Windows |
|
1.1.0 r5517 | GSdx 5464 SSE41 |
|
Runs near full speed., Picture has lines in it and texture graphics are corrupt in gsdx hardware mode. Looks fine in software mode. | |
NTSC-U | Windows |
|
1.2.0 r5919 | GSdx 5912 SSE41 |
|
Runs near full speed., Same issues in hardware mode as before. | |
NTSC-U | Windows 7 64-Bit |
|
1.5.0 (dev-2242) | GSDx32-SSE4
|
|
Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details. | Daemit |
NTSC-U | Windows 7 64 bit |
|
1.6.0 | GSDX 1.2.0 | SPU2-X 2.0.0 | Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites. | Kke |
PAL | Windows 10 21H2 64-bit |
|
1.7.3040 | Default | Default | Seems working very well. No graphical or sound issue. Solid 50fps. Just some blur which can be worked on | Turbo25 |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Arch Linux |
|
PCSX2 1.4.0-0-compiled on Jan 9 2016 | GSdx 2.0.0 OpenGL |
|
Severe terrain texture errors in distance on hardware mode. Playable but distracting. No such issues on software mode but game runs below 60 fps. | actioninja |
NTSC-U | Ubuntu 16.04 |
|
v1.5.0 | GSdx 1.1.0
|
|
BIOS: Europe 2.30, game runs extremely smoothly. No graphical or audio errors encountered. | Entheogen |
Trivia
- Original names: エースコンバット・ゼロ ザ・ベルカン・ウォー (SLPS-25629) & (SLPS-73250)
- Also known as Ace Combat: The Belkan War (EU, AU)
Known Issues
Missing clouds
- Status: Active
- Type: Minor
- Description: In Hardware mode clouds are invisible.
- Workaround: Use software mode.
Burst Missile Visual Artifacts
- Status: Active
- Type: Minor
- Description: In Hardware mode there are square visual artifacts around the Burst Missle effect.
- Workaround: Use software mode.
Cutscenes/Certain Levels Blurry
- Status: Active
- Type: Serious
- Description: The non-fmv cutscenes and certain levels have a blurriness to everything
- Workaround: Go to Config > Video(GS) > Plugin Settings > Advanced Settings - Set "Half Pixel Offset" to "Special (Texture- aggressive)
Broken terrain textures
- Status: Fixed
- Type: Serious
- Description: In Hardware mode mipmapping issues cause terrain textures to appear completely bugged.
- Workaround: This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic".
No collisions
- Status: Fixed
- Type: Major
- Description: No collisions, including no missile hits.
- Workaround: Fixed in v1.6.0. In older versions, start the game in Fast Boot mode instead of Full Boot.
Gameplay Screenshots
|
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