Ace Combat Zero: The Belkan War: Difference between revisions

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It's a workaround, so the issue is not fixed
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m (It's a workaround, so the issue is not fixed)
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|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21346
|serialsNTSCU      = SLUS-21346
|CRCsNTSCU        =  
|CRCsNTSCU        = 65729657
|releasedateNTSCU  = April 25, 2006
|releasedateNTSCU  = April 25, 2006
|statusNTSCU      = 2
|statusNTSCU      = 2
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|serialsPAL        = SCES-54041
|serialsPAL        = SCES-54041
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = September 15, 2006<br />September 21, 2006
|releasedatePAL    = September 15, 2006<br />September 21, 2006 <small>(Australia)</small>
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    =
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|serialsNTSCJ      = SLPS-25629<br />SCKA-20070<br />SLPS-73250 <small>(PlayStation 2 the Best)</small><br />SCAJ-20173
|serialsNTSCJ      = SLPS-25629<br />SCKA-20070<br />SLPS-73250 <small>(PlayStation 2 the Best)</small><br />SCAJ-20173
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = March 23, 2006<br />April 27, 2006<br />December 7, 2006 <small>(PlayStation 2 the Best)</small><br />October 3, 2008 <small>(BigHit Series)</small>
|releasedateNTSCJ  = March 23, 2006<br />April 27, 2006 <small>(Korea)</small><br />December 7, 2006 <small>(PlayStation 2 the Best)</small><br />October 3, 2008 <small>(BigHit Series, Korea)</small><br />2006 <small>(Asia)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Comments=Runs near full speed., Same issues in hardware mode as before.
|Comments=Runs near full speed., Same issues in hardware mode as before.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64-Bit
|CPU=Intel Core i5-3570K @ 4.40 GHz
|GPU=NVIDIA GeForce GTX680 @ 2 GB
|Revision=1.5.0 (dev-2242)
|Graphics=GSDx32-SSE4
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution 2xNative
* Allow 8-bit textures
* Large Framebuffer
* Mipmapping Basic
* CRC Hack Level - Partial
* Accurate Date
* Blending Unit Accuracy - Medium
* Enable HW Hacks:
** Align Sprite
** Merge Sprite
** Unscale Point and Line
** Half-pixel Offset - Special (Texture Agressive)
** Round Sprite - Half
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details.
|Tester=Daemit
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64 bit
|CPU=Intel Core i7-4790 @ 3.6GHz
|GPU=Nvidia GTX 960 2GB
|Revision=1.6.0
|Graphics=GSDX 1.2.0
|Sound=SPU2-X 2.0.0
|Comments=Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites.
|Tester=Kke
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Tester=actioninja
|Tester=actioninja
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Ubuntu 16.04
|CPU=Intel Core i7-6700HQ
|GPU=NVIDIA GeForce GTX 965M
|Revision=v1.5.0
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 2x Native
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Large Framebuffer: ✓
* Anisotropic Filtering: 2x
* Blending Unit Accuracy: Medium
* Automatic CRC Level: Partial
* Mipmapping (Ins): Basic
* '''Hardware Hacks'''
** Align Sprite: ✓
** Unscale Point and Line: ✓
* '''Shader Configuration:'''
** Texture Filtering of Display: ✓
** FXAA Shader: ✓
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePad 2.0.0
|Comments=BIOS: Europe 2.30, game runs extremely smoothly. No graphical or audio errors encountered.
|Tester=Entheogen
}}
{{TestingFooter}}
{{TestingFooter}}


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{{Issue
{{Issue
|IssueName=Broken terrain textures
|IssueName=Broken terrain textures
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=In Hardware mode mipmapping issues cause terrain textures to appear completely bugged.
|Description=In Hardware mode mipmapping issues cause terrain textures to appear completely bugged.
Line 143: Line 218:
}}
}}


{{Issue
|IssueName=No collisions
|IsFixed=1
|IssueLevel=2
|Description=No collisions, including no missile hits.
|Workaround=Fixed in v1.6.0. In older versions, start the game in Fast Boot mode instead of Full Boot.
}}


{{Issue
|IssueName=Cutscenes/Certain Levels Blurry
|IsFixed=0
|IssueLevel=1
|Description=The non-fmv cutscenes and certain levels have a blurriness to everything
|Workaround= Go to Config > Video(GS) > Plugin Settings > Advanced Settings - Set "Half Pixel Offset" to "Special (Texture- aggressive)
}}
<!-- Leaving the old gallery here, just in case someone wants it.
==The gallery==
==The gallery==
<gallery>
<gallery>
File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)
File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)
File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)
File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)
</gallery>
-->
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
File:Ace Combat Zero- Title Screen.png
File:Ace Combat Zero - Mission 1 - First Person View.png
File:Ace Combat Zero - Mission 1 - Third Person View.png
</gallery>
</gallery>


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