Ace Combat Zero: The Belkan War: Difference between revisions

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It's a workaround, so the issue is not fixed
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The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka.
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka.
|wikipedia        = [http://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929935-ace-combat-zero-the-belkan-war Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war Metacritic]|75/100}}
|cpu-intensive    = 1
|cpu-intensive    = 1
|gpu-intensive    = 1
|gpu-intensive    = 1
|sw-rendering-only = 1
|widescreen        = 1
|widescreen        = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929935-ace-combat-zero-the-belkan-war Link]
|widescreenpatch  = 1
|numberofplayers  = 2
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war Metacritic]|75/100}}
|ko_rating        = ALL
|ko_rating        = ALL
|au_rating        = PG
|au_rating        = PG
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|japanese          = SLPS-25629 &  SLPS-73250
|japanese          = SLPS-25629 &  SLPS-73250
|english          = SLUS-21346 & SCES-54041
|english          = SLUS-21346 & SCES-54041
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21346
|serialsNTSCU      = SLUS-21346
|CRCsNTSCU        =  
|CRCsNTSCU        = 65729657
|releasedateNTSCU  = April 25, 2006
|releasedateNTSCU  = April 25, 2006
|statusNTSCU      = 2
|statusNTSCU      = 2
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|serialsPAL        = SCES-54041
|serialsPAL        = SCES-54041
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = September 15, 2006<br />September 21, 2006
|releasedatePAL    = September 15, 2006<br />September 21, 2006 <small>(Australia)</small>
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    =
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|serialsNTSCJ      = SLPS-25629<br />SCKA-20070<br />SLPS-73250 <small>(PlayStation 2 the Best)</small><br />SCAJ-20173
|serialsNTSCJ      = SLPS-25629<br />SCKA-20070<br />SLPS-73250 <small>(PlayStation 2 the Best)</small><br />SCAJ-20173
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = March 23, 2006<br />April 27, 2006<br />December 7, 2006 <small>(PlayStation 2 the Best)</small><br />October 3, 2008 <small>(BigHit Series)</small>
|releasedateNTSCJ  = March 23, 2006<br />April 27, 2006 <small>(Korea)</small><br />December 7, 2006 <small>(PlayStation 2 the Best)</small><br />October 3, 2008 <small>(BigHit Series, Korea)</small><br />2006 <small>(Asia)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Comments=Runs near full speed., Same issues in hardware mode as before.
|Comments=Runs near full speed., Same issues in hardware mode as before.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64-Bit
|CPU=Intel Core i5-3570K @ 4.40 GHz
|GPU=NVIDIA GeForce GTX680 @ 2 GB
|Revision=1.5.0 (dev-2242)
|Graphics=GSDx32-SSE4
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution 2xNative
* Allow 8-bit textures
* Large Framebuffer
* Mipmapping Basic
* CRC Hack Level - Partial
* Accurate Date
* Blending Unit Accuracy - Medium
* Enable HW Hacks:
** Align Sprite
** Merge Sprite
** Unscale Point and Line
** Half-pixel Offset - Special (Texture Agressive)
** Round Sprite - Half
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details.
|Tester=Daemit
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64 bit
|CPU=Intel Core i7-4790 @ 3.6GHz
|GPU=Nvidia GTX 960 2GB
|Revision=1.6.0
|Graphics=GSDX 1.2.0
|Sound=SPU2-X 2.0.0
|Comments=Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites.
|Tester=Kke
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Tester=actioninja
|Tester=actioninja
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Ubuntu 16.04
|CPU=Intel Core i7-6700HQ
|GPU=NVIDIA GeForce GTX 965M
|Revision=v1.5.0
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 2x Native
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Large Framebuffer: ✓
* Anisotropic Filtering: 2x
* Blending Unit Accuracy: Medium
* Automatic CRC Level: Partial
* Mipmapping (Ins): Basic
* '''Hardware Hacks'''
** Align Sprite: ✓
** Unscale Point and Line: ✓
* '''Shader Configuration:'''
** Texture Filtering of Display: ✓
** FXAA Shader: ✓
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePad 2.0.0
|Comments=BIOS: Europe 2.30, game runs extremely smoothly. No graphical or audio errors encountered.
|Tester=Entheogen
}}
{{TestingFooter}}
{{TestingFooter}}


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{{Issue
{{Issue
|IssueName=Broken terrain textures
|IssueName=Broken terrain textures
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=In Hardware mode mipmapping issues cause terrain textures to appear completely bugged.
|Description=In Hardware mode mipmapping issues cause terrain textures to appear completely bugged.
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}}
}}


{{Issue
|IssueName=No collisions
|IsFixed=1
|IssueLevel=2
|Description=No collisions, including no missile hits.
|Workaround=Fixed in v1.6.0. In older versions, start the game in Fast Boot mode instead of Full Boot.
}}
{{Issue
|IssueName=Cutscenes/Certain Levels Blurry
|IsFixed=0
|IssueLevel=1
|Description=The non-fmv cutscenes and certain levels have a blurriness to everything
|Workaround= Go to Config > Video(GS) > Plugin Settings > Advanced Settings - Set "Half Pixel Offset" to "Special (Texture- aggressive)
}}


<!-- Leaving the old gallery here, just in case someone wants it.
==The gallery==
==The gallery==
<gallery>
<gallery>
File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)
File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)
File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)
File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)
</gallery>
-->
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
File:Ace Combat Zero- Title Screen.png
File:Ace Combat Zero - Mission 1 - First Person View.png
File:Ace Combat Zero - Mission 1 - Third Person View.png
</gallery>
</gallery>


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