Ace Combat Zero: The Belkan War: Difference between revisions

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It's a workaround, so the issue is not fixed
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|caption          =
|caption          =
|developer        = Project Aces
|developer        = Project Aces
|genre            = Arcade, combat flight simulator
|publisher        = [[Namco]] (JP, US), [[Sony|SCEI]] (KO, AS), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU)
|gameinfo          = Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.
|genre            = Simulation
|gameinfo          = Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.<br />
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka.
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka.
|wikipedia        = [http://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war Metacritic]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929935-ace-combat-zero-the-belkan-war Link]
|reviewscore      = 75/100
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war Metacritic]|75/100}}
|cpu-intensive    = 1
|gpu-intensive    = 1
|widescreen        = 1
|widescreenpatch  = 1
|numberofplayers  = 2
|ko_rating        = ALL
|au_rating        = PG
|eu_rating        = 12+
|na_rating_text    = Mild Language, Violence
|na_rating        = T
|japan_rating      = A
|italian          = SCES-54041
|spanish          = SCES-54041
|french            = SCES-54041
|german            = SCES-54041
|japanese          = SLPS-25629 &  SLPS-73250
|english          = SLUS-21346 & SCES-54041
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21346
|serialsNTSCU      = SLUS-21346
|CRCsNTSCU        =  
|CRCsNTSCU        = 65729657
|releasedateNTSCU  = April 25, 2006
|releasedateNTSCU  = April 25, 2006
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
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|serialsPAL        = SCES-54041
|serialsPAL        = SCES-54041
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = August 15, 2006 (EU) <br> August 29, 2006 (AU)
|releasedatePAL    = September 15, 2006<br />September 21, 2006 <small>(Australia)</small>
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25629 <br> SLPS-73250 (PS2 The Best)
|serialsNTSCJ      = SLPS-25629<br />SCKA-20070<br />SLPS-73250 <small>(PlayStation 2 the Best)</small><br />SCAJ-20173
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = March 23, 2006
|releasedateNTSCJ  = March 23, 2006<br />April 27, 2006 <small>(Korea)</small><br />December 7, 2006 <small>(PlayStation 2 the Best)</small><br />October 3, 2008 <small>(BigHit Series, Korea)</small><br />2006 <small>(Asia)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows 7 64 bit SP1
|CPU=AMD Phenom II X2 555 @ 3.8 GHz
|GPU=AMD Radeon HD 6950 2GB
|Revision=0.9.9.r5277
|Graphics=GSDX 0.1.16
|Sound=SPU2-X 2.0.0
|Comments=Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played.
|Tester=Explosivemuffin
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=?
|CPU=Intel Core i5-3570k @ 4.2GHz
|GPU=?
|Revision=1.0.0
|Graphics=GSDX 0.1.16 SSE41
|Sound=SPU2-X 2.0.0
|Comments=No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode.
|Tester=RandomGuy17
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|GPU=Nvidia GTX 285 768MB
|Revision=17 01 2013 1.1.0 r5517-
|Revision=1.1.0 r5517
|Graphics=GSdx 5464 SSE41 [09 12 2012]
|Graphics=GSdx 5464 SSE41
|Sound=
|Sound=
*SPU2-X 2.0.0 [17 01 2013]
*SPU2-X 2.0.0
*LilyPad 0.11.0 [28 12 2012]
*LilyPad 0.11.0
|Comments=Runs near full speed., Picture has lines in it and texture graphics are corrupt in gsdx hardware mode. Looks fine in software mode.
|Comments=Runs near full speed., Picture has lines in it and texture graphics are corrupt in gsdx hardware mode. Looks fine in software mode.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|GPU=Nvidia GTX 285 768MB
|Revision=28 02 2014 1.2.0 r5919
|Revision=1.2.0 r5919
|Graphics=GSdx 5912 SSE41 [28 02 2014]
|Graphics=GSdx 5912 SSE41
|Sound=
|Sound=
*SPU2-X 5893 2.0.0 [28 02 2014]
*SPU2-X 5893 2.0.0
*LilyPad 5822 0.11.0 [28 02 2014]
*LilyPad 5822 0.11.0
|Comments=Runs near full speed., Same issues in hardware mode as before.
|Comments=Runs near full speed., Same issues in hardware mode as before.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=1
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 64 bit SP1
|OS=Windows 7 64-Bit
|CPU=AMD Phenom II X2 555 @ 3.8 GHz
|CPU=Intel Core i5-3570K @ 4.40 GHz
|GPU=AMD Radeon HD 6950 2GB
|GPU=NVIDIA GeForce GTX680 @ 2 GB
|Revision=0.9.9.r5277
|Revision=1.5.0 (dev-2242)
|Graphics=GSDX 0.1.16
|Graphics=GSDx32-SSE4
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
|Comments=Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played.
* Renderer: OpenGL (Hardware)
|Tester=Explosivemuffin
* Internal Resolution 2xNative
* Allow 8-bit textures
* Large Framebuffer
* Mipmapping Basic
* CRC Hack Level - Partial
* Accurate Date
* Blending Unit Accuracy - Medium
* Enable HW Hacks:
** Align Sprite
** Merge Sprite
** Unscale Point and Line
** Half-pixel Offset - Special (Texture Agressive)
** Round Sprite - Half
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details.
|Tester=Daemit
}}
}}
{{TestingEntry
{{TestingEntry
|Status=1
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=Windows 7 64 bit
|CPU=Intel Core i5-3570k @ 4.2GHz
|CPU=Intel Core i7-4790 @ 3.6GHz
|GPU=?
|GPU=Nvidia GTX 960 2GB
|Revision=1.0.0
|Revision=1.6.0
|Graphics=GSDX 0.1.16 SSE41
|Graphics=GSDX 1.2.0
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode.
|Comments=Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites.  
|Tester=RandomGuy17
|Tester=Kke
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Arch Linux
|CPU=?
|CPU=Intel Core i5 4570 @ 3.20 GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 770
|Revision=?
|Revision=PCSX2 1.4.0-0-compiled on Jan 9 2016
|Graphics=?
|Graphics=GSdx 2.0.0 OpenGL
|Sound=?
|Sound=
|Comments=?
*SPU2-X 2.0.0 SDL
|Tester=?
*OnePAD 1.10
|Comments=Severe terrain texture errors in distance on hardware mode.  Playable but distracting.  No such issues on software mode but game runs below 60 fps.
|Tester=actioninja
}}
 
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Ubuntu 16.04
|CPU=Intel Core i7-6700HQ
|GPU=NVIDIA GeForce GTX 965M
|Revision=v1.5.0
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 2x Native
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Large Framebuffer: ✓
* Anisotropic Filtering: 2x
* Blending Unit Accuracy: Medium
* Automatic CRC Level: Partial
* Mipmapping (Ins): Basic
* '''Hardware Hacks'''
** Align Sprite: ✓
** Unscale Point and Line: ✓
* '''Shader Configuration:'''
** Texture Filtering of Display: ✓
** FXAA Shader: ✓
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePad 2.0.0
|Comments=BIOS: Europe 2.30, game runs extremely smoothly. No graphical or audio errors encountered.
|Tester=Entheogen
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


== Trivia ==
* Original names: '''エースコンバット・ゼロ ザ・ベルカン・ウォー''' (SLPS-25629) & (SLPS-73250)
* Also known as '''Ace Combat: The Belkan War''' (EU, AU)




<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Broken terrain textures
|IsFixed=1
|IssueLevel=1
|Description=In Hardware mode mipmapping issues cause terrain textures to appear completely bugged.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic".
}}
{{Issue
|IssueName=No collisions
|IsFixed=1
|IssueLevel=2
|Description=No collisions, including no missile hits.
|Workaround=Fixed in v1.6.0. In older versions, start the game in Fast Boot mode instead of Full Boot.
}}


{{Issue
{{Issue
|IssueName=
|IssueName=Cutscenes/Certain Levels Blurry
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=1
|Description=
|Description=The non-fmv cutscenes and certain levels have a blurriness to everything
|Workaround=
|Workaround= Go to Config > Video(GS) > Plugin Settings > Advanced Settings - Set "Half Pixel Offset" to "Special (Texture- aggressive)
}}
}}
-->


<!-- Leaving the old gallery here, just in case someone wants it.
==The gallery==
==The gallery==
<gallery>
<gallery>
File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)
File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)
File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)
File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)
</gallery>
-->
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
File:Ace Combat Zero- Title Screen.png
File:Ace Combat Zero - Mission 1 - First Person View.png
File:Ace Combat Zero - Mission 1 - Third Person View.png
</gallery>
</gallery>


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