Ace Combat Zero: The Belkan War: Difference between revisions

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It's a workaround, so the issue is not fixed
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{{info-stub}}
{{infobox
 
{{infobox game
|image            = USAbox-acz.jpg
|image            = USAbox-acz.jpg
|caption          =
|caption          =
|developer        = Project Aces
|developer        = Project Aces
|genre            = Arcade, combat flight simulator
|publisher        = [[Namco]] (JP, US), [[Sony|SCEI]] (KO, AS), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU)
|gameinfo          =
|genre            = Simulation
|gameinfo          = Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.<br />
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka.
|wikipedia        = [http://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link]
|reviewlinks      =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929935-ace-combat-zero-the-belkan-war Link]
|reviewscore      =
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war Metacritic]|75/100}}
|cpu-intensive    = 1
|gpu-intensive    = 1
|widescreen        = 1
|widescreenpatch  = 1
|numberofplayers  = 2
|ko_rating        = ALL
|au_rating        = PG
|eu_rating        = 12+
|na_rating_text    = Mild Language, Violence
|na_rating        = T
|japan_rating      = A
|italian          = SCES-54041
|spanish          = SCES-54041
|french            = SCES-54041
|german            = SCES-54041
|japanese          = SLPS-25629 &  SLPS-73250
|english          = SLUS-21346 & SCES-54041
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-21346
|CRCsNTSCU        =
|CRCsNTSCU        = 65729657
|releasedateNTSCU  =
|releasedateNTSCU  = April 25, 2006
|statusNTSCU      = 1
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SCES-54041
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    =
|releasedatePAL    = September 15, 2006<br />September 21, 2006 <small>(Australia)</small>
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    =
Line 28: Line 45:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPS-25629<br />SCKA-20070<br />SLPS-73250 <small>(PlayStation 2 the Best)</small><br />SCAJ-20173
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|releasedateNTSCJ  = March 23, 2006<br />April 27, 2006 <small>(Korea)</small><br />December 7, 2006 <small>(PlayStation 2 the Best)</small><br />October 3, 2008 <small>(BigHit Series, Korea)</small><br />2006 <small>(Asia)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
|pcsx2ver          = 1.0.0
|gsname            =
|gsver            = 0.1.16 SSE41
|soundname        =
|soundver          = 2.0.0
|padname          =
|padver            =
|dvdplugname      =
|dvdplugver        =
|biosver          =
|hacks            =
|fpsinfo          =
|comment          = No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode.
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          = Intel Core i5-3570k @ 4.2GHz
|gputype          = AMD Radeon HD 6950 2GB
|pccomment        = Windows 7 64-bit SP1
}}
}}
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows 7 64 bit SP1
|CPU=AMD Phenom II X2 555 @ 3.8 GHz
|GPU=AMD Radeon HD 6950 2GB
|Revision=0.9.9.r5277
|Graphics=GSDX 0.1.16
|Sound=SPU2-X 2.0.0
|Comments=Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played.
|Tester=Explosivemuffin
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=?
|CPU=Intel Core i5-3570k @ 4.2GHz
|GPU=?
|Revision=1.0.0
|Graphics=GSDX 0.1.16 SSE41
|Sound=SPU2-X 2.0.0
|Comments=No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode.
|Tester=RandomGuy17
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.1.0 r5517
|Graphics=GSdx 5464 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Runs near full speed., Picture has lines in it and texture graphics are corrupt in gsdx hardware mode. Looks fine in software mode.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.2.0 r5919
|Graphics=GSdx 5912 SSE41
|Sound=
*SPU2-X 5893 2.0.0
*LilyPad 5822 0.11.0
|Comments=Runs near full speed., Same issues in hardware mode as before.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64-Bit
|CPU=Intel Core i5-3570K @ 4.40 GHz
|GPU=NVIDIA GeForce GTX680 @ 2 GB
|Revision=1.5.0 (dev-2242)
|Graphics=GSDx32-SSE4
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution 2xNative
* Allow 8-bit textures
* Large Framebuffer
* Mipmapping Basic
* CRC Hack Level - Partial
* Accurate Date
* Blending Unit Accuracy - Medium
* Enable HW Hacks:
** Align Sprite
** Merge Sprite
** Unscale Point and Line
** Half-pixel Offset - Special (Texture Agressive)
** Round Sprite - Half
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details.
|Tester=Daemit
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64 bit
|CPU=Intel Core i7-4790 @ 3.6GHz
|GPU=Nvidia GTX 960 2GB
|Revision=1.6.0
|Graphics=GSDX 1.2.0
|Sound=SPU2-X 2.0.0
|Comments=Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites.
|Tester=Kke
}}
{{TestingFooter}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Arch Linux
|CPU=Intel Core i5 4570 @ 3.20 GHz
|GPU=NVIDIA GeForce GTX 770
|Revision=PCSX2 1.4.0-0-compiled on Jan 9 2016
|Graphics=GSdx 2.0.0 OpenGL
|Sound=
*SPU2-X 2.0.0 SDL
*OnePAD 1.10
|Comments=Severe terrain texture errors in distance on hardware mode.  Playable but distracting.  No such issues on software mode but game runs below 60 fps.
|Tester=actioninja
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Ubuntu 16.04
|CPU=Intel Core i7-6700HQ
|GPU=NVIDIA GeForce GTX 965M
|Revision=v1.5.0
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 2x Native
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Large Framebuffer: ✓
* Anisotropic Filtering: 2x
* Blending Unit Accuracy: Medium
* Automatic CRC Level: Partial
* Mipmapping (Ins): Basic
* '''Hardware Hacks'''
** Align Sprite: ✓
** Unscale Point and Line: ✓
* '''Shader Configuration:'''
** Texture Filtering of Display: ✓
** FXAA Shader: ✓
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePad 2.0.0
|Comments=BIOS: Europe 2.30, game runs extremely smoothly. No graphical or audio errors encountered.
|Tester=Entheogen
}}
{{TestingFooter}}
== Trivia ==
* Original names: '''エースコンバット・ゼロ ザ・ベルカン・ウォー''' (SLPS-25629) & (SLPS-73250)
* Also known as '''Ace Combat: The Belkan War''' (EU, AU)
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
{{Issue
|IssueName=Broken terrain textures
|IsFixed=1
|IssueLevel=1
|Description=In Hardware mode mipmapping issues cause terrain textures to appear completely bugged.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic".
}}
{{Issue
|IssueName=No collisions
|IsFixed=1
|IssueLevel=2
|Description=No collisions, including no missile hits.
|Workaround=Fixed in v1.6.0. In older versions, start the game in Fast Boot mode instead of Full Boot.
}}
{{Issue
|IssueName=Cutscenes/Certain Levels Blurry
|IsFixed=0
|IssueLevel=1
|Description=The non-fmv cutscenes and certain levels have a blurriness to everything
|Workaround= Go to Config > Video(GS) > Plugin Settings > Advanced Settings - Set "Half Pixel Offset" to "Special (Texture- aggressive)
}}
<!-- Leaving the old gallery here, just in case someone wants it.
==The gallery==
<gallery>
File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)
File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)
</gallery>
-->
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
File:Ace Combat Zero- Title Screen.png
File:Ace Combat Zero - Mission 1 - First Person View.png
File:Ace Combat Zero - Mission 1 - Third Person View.png
</gallery>
{{Ace Combat series}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Ace-Combat-Zero-The-Belkan-War-SLUS-21346-U--29299 Ace Combat Zero - The Belkan War (SLUS 21346) (U)]}}
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