Ace Combat Zero: The Belkan War: Difference between revisions

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{{info-stub}}
{{infobox
 
{{infobox game
|image            = USAbox-acz.jpg
|image            = USAbox-acz.jpg
|caption          =
|caption          =
|developer        = Project Aces
|developer        = Project Aces
|genre            = Arcade, combat flight simulator
|publisher        = [[Namco]] (JP, US), [[Sony|SCEI]] (KO, AS), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU)
|gameinfo          =
|genre            = Simulation
|gameinfo          = Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.<br />
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka.
|wikipedia        = [http://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link]
|reviewlinks      =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929935-ace-combat-zero-the-belkan-war Link]
|reviewscore      =
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war Metacritic]|75/100}}
|cpu-intensive    = 1
|gpu-intensive    = 1
|widescreen        = 1
|widescreenpatch  = 1
|numberofplayers  = 2
|ko_rating        = ALL
|au_rating        = PG
|eu_rating        = 12+
|na_rating_text    = Mild Language, Violence
|na_rating        = T
|japan_rating      = A
|italian          = SCES-54041
|spanish          = SCES-54041
|french            = SCES-54041
|german            = SCES-54041
|japanese          = SLPS-25629 &  SLPS-73250
|english          = SLUS-21346 & SCES-54041
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-21346
|CRCsNTSCU        =
|CRCsNTSCU        = 65729657
|releasedateNTSCU  =
|releasedateNTSCU  = April 25, 2006
|statusNTSCU      = 1
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SCES-54041
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    =
|releasedatePAL    = September 15, 2006<br />September 21, 2006 <small>(Australia)</small>
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    =
Line 28: Line 45:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPS-25629<br />SCKA-20070<br />SLPS-73250 <small>(PlayStation 2 the Best)</small><br />SCAJ-20173
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|releasedateNTSCJ  = March 23, 2006<br />April 27, 2006 <small>(Korea)</small><br />December 7, 2006 <small>(PlayStation 2 the Best)</small><br />October 3, 2008 <small>(BigHit Series, Korea)</small><br />2006 <small>(Asia)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
|pcsx2ver          = 1.0.0
|gsname            =
|gsver            = 0.1.16 SSE41
|soundname        =
|soundver          = 2.0.0
|padname          =
|padver            =
|dvdplugname      =
|dvdplugver        =
|biosver          =
|hacks            =
|fpsinfo          =
|comment          = No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode.
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          = Intel Core i5-3570k @ 4.2GHz
|gputype          = AMD Radeon HD 6950 2GB
|pccomment        = Windows 7 64-bit SP1
}}
}}
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows 7 64 bit SP1
|CPU=AMD Phenom II X2 555 @ 3.8 GHz
|GPU=AMD Radeon HD 6950 2GB
|Revision=0.9.9.r5277
|Graphics=GSDX 0.1.16
|Sound=SPU2-X 2.0.0
|Comments=Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played.
|Tester=Explosivemuffin
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=?
|CPU=Intel Core i5-3570k @ 4.2GHz
|GPU=?
|Revision=1.0.0
|Graphics=GSDX 0.1.16 SSE41
|Sound=SPU2-X 2.0.0
|Comments=No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode.
|Tester=RandomGuy17
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.1.0 r5517
|Graphics=GSdx 5464 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Runs near full speed., Picture has lines in it and texture graphics are corrupt in gsdx hardware mode. Looks fine in software mode.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.2.0 r5919
|Graphics=GSdx 5912 SSE41
|Sound=
*SPU2-X 5893 2.0.0
*LilyPad 5822 0.11.0
|Comments=Runs near full speed., Same issues in hardware mode as before.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64-Bit
|CPU=Intel Core i5-3570K @ 4.40 GHz
|GPU=NVIDIA GeForce GTX680 @ 2 GB
|Revision=1.5.0 (dev-2242)
|Graphics=GSDx32-SSE4
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution 2xNative
* Allow 8-bit textures
* Large Framebuffer
* Mipmapping Basic
* CRC Hack Level - Partial
* Accurate Date
* Blending Unit Accuracy - Medium
* Enable HW Hacks:
** Align Sprite
** Merge Sprite
** Unscale Point and Line
** Half-pixel Offset - Special (Texture Agressive)
** Round Sprite - Half
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details.
|Tester=Daemit
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64 bit
|CPU=Intel Core i7-4790 @ 3.6GHz
|GPU=Nvidia GTX 960 2GB
|Revision=1.6.0
|Graphics=GSDX 1.2.0
|Sound=SPU2-X 2.0.0
|Comments=Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites.
|Tester=Kke
}}
{{TestingFooter}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Arch Linux
|CPU=Intel Core i5 4570 @ 3.20 GHz
|GPU=NVIDIA GeForce GTX 770
|Revision=PCSX2 1.4.0-0-compiled on Jan 9 2016
|Graphics=GSdx 2.0.0 OpenGL
|Sound=
*SPU2-X 2.0.0 SDL
*OnePAD 1.10
|Comments=Severe terrain texture errors in distance on hardware mode.  Playable but distracting.  No such issues on software mode but game runs below 60 fps.
|Tester=actioninja
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Ubuntu 16.04
|CPU=Intel Core i7-6700HQ
|GPU=NVIDIA GeForce GTX 965M
|Revision=v1.5.0
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 2x Native
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Large Framebuffer: ✓
* Anisotropic Filtering: 2x
* Blending Unit Accuracy: Medium
* Automatic CRC Level: Partial
* Mipmapping (Ins): Basic
* '''Hardware Hacks'''
** Align Sprite: ✓
** Unscale Point and Line: ✓
* '''Shader Configuration:'''
** Texture Filtering of Display: ✓
** FXAA Shader: ✓
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePad 2.0.0
|Comments=BIOS: Europe 2.30, game runs extremely smoothly. No graphical or audio errors encountered.
|Tester=Entheogen
}}
{{TestingFooter}}
== Trivia ==
* Original names: '''エースコンバット・ゼロ ザ・ベルカン・ウォー''' (SLPS-25629) & (SLPS-73250)
* Also known as '''Ace Combat: The Belkan War''' (EU, AU)
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
{{Issue
|IssueName=Broken terrain textures
|IsFixed=1
|IssueLevel=1
|Description=In Hardware mode mipmapping issues cause terrain textures to appear completely bugged.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic".
}}
{{Issue
|IssueName=No collisions
|IsFixed=1
|IssueLevel=2
|Description=No collisions, including no missile hits.
|Workaround=Fixed in v1.6.0. In older versions, start the game in Fast Boot mode instead of Full Boot.
}}
{{Issue
|IssueName=Cutscenes/Certain Levels Blurry
|IsFixed=0
|IssueLevel=1
|Description=The non-fmv cutscenes and certain levels have a blurriness to everything
|Workaround= Go to Config > Video(GS) > Plugin Settings > Advanced Settings - Set "Half Pixel Offset" to "Special (Texture- aggressive)
}}
<!-- Leaving the old gallery here, just in case someone wants it.
==The gallery==
<gallery>
File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)
File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)
</gallery>
-->
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
File:Ace Combat Zero- Title Screen.png
File:Ace Combat Zero - Mission 1 - First Person View.png
File:Ace Combat Zero - Mission 1 - Third Person View.png
</gallery>
{{Ace Combat series}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Ace-Combat-Zero-The-Belkan-War-SLUS-21346-U--29299 Ace Combat Zero - The Belkan War (SLUS 21346) (U)]}}

Revision as of 16:09, 23 July 2021

Ace Combat Zero: The Belkan War

Game general and emulation properties:
CERO rating: A
ESRB rating: T (Mild Language, Violence)
PEGI rating: 12+
OFLC rating: PG
GRB rating: ALL
Widescreen supported natively
Widescreen patch available
GPU intensive game
CPU intensive game
Supports up to two local players
Languages supported:
English: SLUS-21346 & SCES-54041
Japanese: SLPS-25629 & SLPS-73250
German: SCES-54041
French: SCES-54041
Spanish: SCES-54041
Italian: SCES-54041
Region NTSC-U:
Serial numbers: SLUS-21346
Release date: April 25, 2006
CRCs: 65729657
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-54041
Release date: September 15, 2006
September 21, 2006 (Australia)
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25629
SCKA-20070
SLPS-73250 (PlayStation 2 the Best)
SCAJ-20173
Release date: March 23, 2006
April 27, 2006 (Korea)
December 7, 2006 (PlayStation 2 the Best)
October 3, 2008 (BigHit Series, Korea)
2006 (Asia)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Project Aces
Publisher(s): Namco (JP, US), SCEI (KO, AS), SCEE (EU), SCE Australia (AU)
Genre: Simulation
Wikipedia: Link
Game review links: Metacritic75/100
Game description: Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 64 bit SP1
  • AMD Phenom II X2 555 @ 3.8 GHz
  • AMD Radeon HD 6950 2GB
0.9.9.r5277 GSDX 0.1.16 SPU2-X 2.0.0 Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played. Explosivemuffin
NTSC-U ?
  • Intel Core i5-3570k @ 4.2GHz
  • ?
1.0.0 GSDX 0.1.16 SSE41 SPU2-X 2.0.0 No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode. RandomGuy17
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs near full speed., Picture has lines in it and texture graphics are corrupt in gsdx hardware mode. Looks fine in software mode.
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.2.0 r5919 GSdx 5912 SSE41
  • SPU2-X 5893 2.0.0
  • LilyPad 5822 0.11.0
Runs near full speed., Same issues in hardware mode as before.
NTSC-U Windows 7 64-Bit
  • Intel Core i5-3570K @ 4.40 GHz
  • NVIDIA GeForce GTX680 @ 2 GB
1.5.0 (dev-2242) GSDx32-SSE4

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution 2xNative
  • Allow 8-bit textures
  • Large Framebuffer
  • Mipmapping Basic
  • CRC Hack Level - Partial
  • Accurate Date
  • Blending Unit Accuracy - Medium
  • Enable HW Hacks:
    • Align Sprite
    • Merge Sprite
    • Unscale Point and Line
    • Half-pixel Offset - Special (Texture Agressive)
    • Round Sprite - Half

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details. Daemit
NTSC-U Windows 7 64 bit
  • Intel Core i7-4790 @ 3.6GHz
  • Nvidia GTX 960 2GB
1.6.0 GSDX 1.2.0 SPU2-X 2.0.0 Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites. Kke



Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Arch Linux
  • Intel Core i5 4570 @ 3.20 GHz
  • NVIDIA GeForce GTX 770
PCSX2 1.4.0-0-compiled on Jan 9 2016 GSdx 2.0.0 OpenGL
  • SPU2-X 2.0.0 SDL
  • OnePAD 1.10
Severe terrain texture errors in distance on hardware mode. Playable but distracting. No such issues on software mode but game runs below 60 fps. actioninja
NTSC-U Ubuntu 16.04
  • Intel Core i7-6700HQ
  • NVIDIA GeForce GTX 965M
v1.5.0 GSdx 1.1.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 2x Native
  • Interlacing: Auto
  • Texture Filtering: Bilinear (PS2)
  • Large Framebuffer: ✓
  • Anisotropic Filtering: 2x
  • Blending Unit Accuracy: Medium
  • Automatic CRC Level: Partial
  • Mipmapping (Ins): Basic
  • Hardware Hacks
    • Align Sprite: ✓
    • Unscale Point and Line: ✓
  • Shader Configuration:
    • Texture Filtering of Display: ✓
    • FXAA Shader: ✓

</spoiler>

  • SPU2-X 2.0.0
  • OnePad 2.0.0
BIOS: Europe 2.30, game runs extremely smoothly. No graphical or audio errors encountered. Entheogen


Trivia

  • Original names: エースコンバット・ゼロ ザ・ベルカン・ウォー (SLPS-25629) & (SLPS-73250)
  • Also known as Ace Combat: The Belkan War (EU, AU)


Known Issues

Broken terrain textures

  • Status: Fixed
  • Type: Serious
  • Description: In Hardware mode mipmapping issues cause terrain textures to appear completely bugged.
  • Workaround: This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic".

No collisions

  • Status: Fixed
  • Type: Major
  • Description: No collisions, including no missile hits.
  • Workaround: Fixed in v1.6.0. In older versions, start the game in Fast Boot mode instead of Full Boot.

Cutscenes/Certain Levels Blurry

  • Status: Active
  • Type: Serious
  • Description: The non-fmv cutscenes and certain levels have a blurriness to everything
  • Workaround: Go to Config > Video(GS) > Plugin Settings > Advanced Settings - Set "Half Pixel Offset" to "Special (Texture- aggressive)


Gameplay Screenshots

Public compatibility forum links