Ace Combat Zero: The Belkan War: Difference between revisions
Added testing entry for GNU/Linux.
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(Added testing entry for GNU/Linux.) |
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|Tester=actioninja | |Tester=actioninja | ||
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{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Ubuntu 16.04 | |||
|CPU=Intel Core i7-6700HQ | |||
|GPU=NVIDIA GTX 965M | |||
|Revision=1.5.0 | |||
|Graphics=GSDx 1.1.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
[Renderer Settings] | |||
* Renderer > OpenGL Hardware | |||
* Interlacing > Auto | |||
* Texture Filtering > Bilinear (PS2) | |||
* Large Framebuffer > TRUE | |||
* Enable User Hacks > TRUE | |||
* Internal Resolution > 2x Native | |||
* Ansiotropic Filtering > 2x | |||
* Blending Unit Accuracy > Medium | |||
* Automatic CRC Level > Partial | |||
* Mipmapping (Insert) > Basic | |||
[Advanced Settings] | |||
* Align Sprite > TRUE | |||
* Unscale Point and Line > TRUE | |||
[Post-Processing/OSD] | |||
* Texture Filtering of Display > TRUE | |||
* FXAA Shader > TRUE | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* OnePad 2.0.0 | |||
|Comments=BIOS: Europe 2.30, This game runs extremely smoothly. No graphical or audio errors were encountered other than the broken terrain textures, which are fixed by enabling Mipmapping. | |||
|Tester=Entheogen | |||
}} | |||
{{TestingFooter}} | {{TestingFooter}} | ||