Ace Combat Zero: The Belkan War: Difference between revisions
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==The gallery== | |||
<gallery> | |||
File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346) | |||
File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346) | |||
</gallery> | |||
{{Ace Combat series}} | {{Ace Combat series}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Ace-Combat-Zero-The-Belkan-War-SLUS-21346-U--29299 Ace Combat Zero - The Belkan War (SLUS 21346) (U)]}} | *[http://forums.pcsx2.net/Thread-Ace-Combat-Zero-The-Belkan-War-SLUS-21346-U--29299 Ace Combat Zero - The Belkan War (SLUS 21346) (U)]}} |
Revision as of 17:44, 9 December 2014
Developer(s): Project Aces
Genre: Arcade, combat flight simulator
Wikipedia: Link
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 64 bit SP1 |
|
0.9.9.r5277 | GSDX 0.1.16 | SPU2-X 2.0.0 | Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played. | Explosivemuffin |
NTSC-U | ? |
|
1.0.0 | GSDX 0.1.16 SSE41 | SPU2-X 2.0.0 | No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode. | RandomGuy17 |
The gallery
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Ace Combat Zero: The Belkan War (SLUS 21346)
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Ace Combat Zero: The Belkan War (SLUS 21346)
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