Difference between revisions of "Ace Combat Zero: The Belkan War"

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==The gallery==
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<gallery>
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File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)
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File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)
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</gallery>
  
 
{{Ace Combat series}}
 
{{Ace Combat series}}
 
{{ForumLinksList|list=
 
{{ForumLinksList|list=
 
*[http://forums.pcsx2.net/Thread-Ace-Combat-Zero-The-Belkan-War-SLUS-21346-U--29299 Ace Combat Zero - The Belkan War (SLUS 21346) (U)]}}
 
*[http://forums.pcsx2.net/Thread-Ace-Combat-Zero-The-Belkan-War-SLUS-21346-U--29299 Ace Combat Zero - The Belkan War (SLUS 21346) (U)]}}

Revision as of 17:44, 9 December 2014

Ace Combat Zero: The Belkan War
USAbox-acz.jpg
Region NTSC-U:
Windows Status: Ingame
Linux Status: ?
Mac Status: ?
Region PAL:
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Project Aces
Genre: Arcade, combat flight simulator
Wikipedia: Link


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 64 bit SP1
  • AMD Phenom II X2 555 @ 3.8 GHz
  • AMD Radeon HD 6950 2GB
0.9.9.r5277 GSDX 0.1.16 SPU2-X 2.0.0 Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played. Explosivemuffin
NTSC-U ?
  • Intel Core i5-3570k @ 4.2GHz
  • ?
1.0.0 GSDX 0.1.16 SSE41 SPU2-X 2.0.0 No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode. RandomGuy17



The gallery

Public compatibility forum links