Difference between revisions of "Ace Combat Zero: The Belkan War"

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|OS=Windows 7 64 bit SP1
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|CPU=AMD Phenom II X2 555 @ 3.8 GHz
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|Revision=0.9.9.r5277
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|Graphics=GSDX 0.1.16
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|Sound=SPU2-X 2.0.0
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|Comments=Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played.
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|Tester=Explosivemuffin
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|CPU=Intel Core i5-3570k @ 4.2GHz
 
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|Graphics=GSDX 0.1.16 SSE41
 
|Graphics=GSDX 0.1.16 SSE41
 
|Sound=SPU2-X 2.0.0
 
|Sound=SPU2-X 2.0.0
|Comments=No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode., Windows 7 64-bit SP1
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|Comments=No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode.
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|Tester=RandomGuy17
 
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Revision as of 11:30, 19 August 2014

Ace Combat Zero: The Belkan War
USAbox-acz.jpg
Region NTSC-U:
Windows Status: Ingame
Linux Status: ?
Mac Status: ?
Region PAL:
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Project Aces
Genre: Arcade, combat flight simulator
Wikipedia: Link


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 64 bit SP1
  • AMD Phenom II X2 555 @ 3.8 GHz
  • AMD Radeon HD 6950 2GB
0.9.9.r5277 GSDX 0.1.16 SPU2-X 2.0.0 Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played. Explosivemuffin
NTSC-U ?
  • Intel Core i5-3570k @ 4.2GHz
  • ?
1.0.0 GSDX 0.1.16 SSE41 SPU2-X 2.0.0 No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode. RandomGuy17