Ace Combat Zero: The Belkan War: Difference between revisions

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|gameinfo          = Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.<br />
|gameinfo          = Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.<br />
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka.
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka.
|wikipedia        = [http://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929935-ace-combat-zero-the-belkan-war Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/929935-ace-combat-zero-the-belkan-war Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war Metacritic]|75/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war Metacritic]|75/100}}
|cpu-intensive    = 1
|cpu-intensive    = 1
|gpu-intensive    = 1
|gpu-intensive    = 1
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|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = September 15, 2006<br />September 21, 2006 <small>(Australia)</small>
|releasedatePAL    = September 15, 2006<br />September 21, 2006 <small>(Australia)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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|Comments=Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played.
|Comments=Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played.
|Tester=Explosivemuffin
|Tester=Explosivemuffin
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows 7 64 bit
|CPU=Intel Core i7-4790 @ 3.6GHz
|GPU=Nvidia GTX 960 2GB
|Revision=1.6.0
|Graphics=GSDX 1.2.0
|Sound=SPU2-X 2.0.0
|Comments=Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites.
|Tester=Kke
}}
}}
{{TestingEntry
{{TestingEntry
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|Comments=Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details.
|Comments=Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details.
|Tester=Daemit
|Tester=Daemit
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64 bit
|CPU=Intel Core i7-4790 @ 3.6GHz
|GPU=Nvidia GTX 960 2GB
|Revision=1.6.0
|Graphics=GSDX 1.2.0
|Sound=SPU2-X 2.0.0
|Comments=Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites.
|Tester=Kke
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 21H2 64-bit
|CPU=Intel Core i5-9600k @ 4.3GHz
|GPU=NVIDIA RTX 3070
|Revision=1.7.3040
|Graphics=Default
|Sound=Default
|Comments=Seems working very well. No graphical or sound issue. Solid 50fps. Just some blur which can be worked on
|Tester=Turbo25
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Missing clouds
|IsFixed=0
|IssueLevel=0
|Description=In Hardware mode clouds are invisible.
|Workaround=Use software mode.
}}
{{Issue
|IssueName=Burst Missile Visual Artifacts
|IsFixed=0
|IssueLevel=0
|Description= In Hardware mode there are square visual artifacts around the Burst Missle effect.
|Workaround=Use software mode.
}}
{{Issue
|IssueName=Cutscenes/Certain Levels Blurry
|IsFixed=0
|IssueLevel=1
|Description=The non-fmv cutscenes and certain levels have a blurriness to everything
|Workaround= Go to Config > Video(GS) > Plugin Settings > Advanced Settings - Set "Half Pixel Offset" to "Special (Texture- aggressive)
}}
{{Issue
{{Issue
|IssueName=Broken terrain textures
|IssueName=Broken terrain textures
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|Workaround=Fixed in v1.6.0. In older versions, start the game in Fast Boot mode instead of Full Boot.  
|Workaround=Fixed in v1.6.0. In older versions, start the game in Fast Boot mode instead of Full Boot.  
}}
}}


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