Ace Combat 5: The Unsung War: Difference between revisions

autogenerated import
(The "Missing Clouds" and "Burst Missile Visual Artifacts" issues were fixed with the release of version 1.7.4492. This edit changes both of those issues to show up as "Fixed")
(autogenerated import)
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|Revision=1.2.1 (r5875)
|Revision=1.2.1 (r5875)
|Graphics=GSDx (r5875)
|Graphics=GSDx (r5875)
<spoiler show="Settings" hide="Hide">
<!--;
* Renderer: Direct3D11 (Software)
* Renderer: Direct3D11 (Software)
* Extra Rendering Threads: 3
* Extra Rendering Threads: 3
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** Enable FXAA
** Enable FXAA
** Enable FX Shader
** Enable FX Shader
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (r5830)
* SPU2-X 2.0.0 (r5830)
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|Revision=1.5.0 (dev-2242)
|Revision=1.5.0 (dev-2242)
|Graphics=GSDx32-SSE4
|Graphics=GSDx32-SSE4
<spoiler show="Settings" hide="Hide">
<!--;
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution 3xNative
* Internal Resolution 3xNative
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** Half-pixel Offset - Special (Texture Agressive)
** Half-pixel Offset - Special (Texture Agressive)
** Round Sprite - Half
** Round Sprite - Half
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=v1.6.0
|Revision=v1.6.0
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
<spoiler show="Settings" hide="Hide">
<!--;
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Large Framebuffer
* Large Framebuffer
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* External Shader
* External Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.5.0  
|Revision=1.5.0  
|Graphics=GSDx 1.1.0
|Graphics=GSDx 1.1.0
<spoiler show="Settings" hide="Hide">
<!--;
[Renderer Settings]
[Renderer Settings]
* Renderer > OpenGL Hardware
* Renderer > OpenGL Hardware
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* Texture Filtering of Display > TRUE
* Texture Filtering of Display > TRUE
* FXAA Shader > TRUE
* FXAA Shader > TRUE
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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