Ace Combat 5: The Unsung War: Difference between revisions

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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments=Runs full speed (60fps) without any visible glitches.
|Comments=Runs full speed (60fps) without any visible issues and with all effects seemingly working as intended. Review "Settings" for details.
|Tester=Daemit
|Tester=Daemit
}}
}}

Revision as of 01:29, 6 January 2018

Ace Combat 5: The Unsung War

NTSC-U cover
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Mild Language, Violence)
PEGI rating: 12+ (Bad Language, Violence)
GRB rating: ALL
Widescreen supported natively
Widescreen patch available
GPU intensive game
CPU intensive game
Languages supported:
English: SLUS-20851 & SCES-52424 & SLUS-20851GH
Japanese: SLPS-73218 & SLUS-20851 & SLPS-25418
German: SCES-52424
French: SCES-52424
Spanish: SCES-52424
Italian: SCES-52424
Korean: SCKA-20042
Region NTSC-U:
Serial numbers: SLUS-20851
SLUS-20851GH (Greatest Hits)
Release date: October 25, 2004
2005 (Greatest Hits)
CRCs: 39B574F0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-52424
Release date: February 18, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25418
SCAJ-20104
SLPS-73218 (PlayStation 2 the Best)
SCKA-20082 (BigHit Series)
SCAJ-20136 (PlayStation2 The Best)
SCKA-20042
Release date: October 21, 2004
July 7, 2005 (PlayStation 2 the Best)
August 17, 2006 (BigHit Series, Korea)
2004 (Asia)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Project Aces
Publisher(s): Namco (JP, US), SCEI (AS, KO), SCEE (EU)
Genre: Simulation
Wikipedia: Link
Game review links: GameRankings85/100, Metacritic84/100
Game description: Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Phenom II X4 965 BE
  • AMD Radeon HD 6950 @ 2 GB
0.9.8 GSdx (r4600)
  • SPU2-X (r4600)
  • LilyPad (r4600)
BIOS: US 2.30/Japan 2.20, Running from ISO results in VERY smooth 60.1/59.9 FPS, excellent quality game. Tested vsync, 16:9, 6x Native Scaling, Direct3D11 Hardware, Bob tff interlacing. Only problem was 6 black vertical pixel lines evenly distributed across the screen. HomerPepsi
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5517) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Status goes from in-game to playable. Runs near full speed. Picture has lines in it if gsdx is in Hardware mode. Looks fine in Software mode.
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 768MB
1.2.0 (r5919) GSdx SSE41 (r5912)
  • SPU2-X 2.0.0 (r5893)
  • LilyPad 0.11.0 (r5822)
Runs above full speed. Same graphics issues as before with lines in picture is Hardware mode is used.
NTSC-U Windows 7 64-Bit
  • Intel Core i7 @ 3.40 GHz
  • Sapphire Radeon R9 290X @ 4 GB
1.2.1 (r5873) GSdx 0.1.16 (r5875)
  • SPU2-X (r5875)
  • LilyPad 0.11.0 (r5875)
BIOS: v2.0. Game had 6-8 thin black lines that run vertically when up scaled. GSdx renderer: Direct3D9 (Hardware). In Direct3D10 (Hardware) the ground did not seem to be rendering properly. However when switch to Direct3D9 (Hardware or software rendering the ground glitch is fixed. Zrooney
NTSC-U Windows 7 64-Bit
  • Intel Core i5-2320 @ 3.00 GHz
  • MSI Radeon HD 6670 @ 1 GB
1.2.1 (r5875) GSDx (r5875)

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Software)
  • Extra Rendering Threads: 3
  • Edge Anti-Aliasing
  • Shader Configuration:
    • Enable FXAA
    • Enable FX Shader

</spoiler>

  • SPU2-X 2.0.0 (r5830)
  • LilyPad 0.11.0 (r5822)
Runs smoothly throughout at average 57-63 FPS. sldfghtrike
PAL Windows 7 64-Bit
  • Intel Core i5 @ 3.30 GHz
  • AMD Radeon HD 6000
v1.5.0 (dev-467) Default Default Vertical lines in hardware mode, can be fixed with Align Sprite hack. Terrain texture issues, only fixable in Software mode with Mipmapping enbaled. Plays fine otherwise. FlatOut
NTSC-U Windows 7 64-Bit
  • Intel Core i5-3570K @ 4.40 GHz
  • NVIDIA GeForce GTX680 @ 2 GB
1.5.0 (dev-2242) GSDx32-SSE4

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution 3xNative
  • Allow 8-bit textures
  • Large Framebuffer
  • Mipmapping Basic
  • CRC Hack Level - Partial
  • Accurate Date
  • Blending Unit Accuracy - Medium
  • Enable HW Hacks: Align Sprite, Merge Sprite, Unscale Point and Line, Half-pixel Offset - Special (Texture Agressive), Round Sprite - Half

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Runs full speed (60fps) without any visible issues and with all effects seemingly working as intended. Review "Settings" for details. Daemit


Trivia

  • Original names: エースコンバット5 ジ・アンサング・ウォー (SLPS-25418) & (SLPS-73218), 에이스 컴뱃 5: 디 언성 워 (SCKA-20042)
  • Also known as Ace Combat: Squadron Leader (EU)


Known Issues

Broken terrain textures

  • Status: Active
  • Type: Serious
  • Description: Terrain textures to appear completely bugged from a certain distance.
  • Workaround: This can be resolved with recent PCSX2 v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". For older versions switch to Software mode by setting Renderer to any of the "(Software)" options, and make sure Mipmapping is enabled in Software Mode Settings(or press the insert key in-game to toggle mipmapping).

Vertical lines

  • Status: Active
  • Type: Minor
  • Description: Several vertical lines appear spread accross the screen in Hardware mode.
  • Workaround: Go to Config > Video(GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the Align sprite hack.

Thin Lines

  • Status: Active
  • Type: Minor
  • Description: Lines of items on the HUD appear too thin when using a higher than native Internal Resolution in Hardware mode.
  • Workaround: Go to Config > Video(GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", turn on "Enable HW Hacks", go to Configure Hacks, and enable the Unscale Point Line hack.


The gallery


Public compatibility forum links