Ace Combat 5: The Unsung War: Difference between revisions

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|genre            = Simulation
|genre            = Simulation
|wikipedia        = [https://en.wikipedia.org/wiki/Ace_Combat_5:_The_Unsung_War Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Ace_Combat_5:_The_Unsung_War Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/562459-ace-combat-5-the-unsung-war Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/562459-ace-combat-5-the-unsung-war Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/562459-ace-combat-5-the-unsung-war/index.html GameRankings]|85/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ace-combat-5-the-unsung-war Metacritic]|84/100}}
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2004/10/26/ace-combat-5-the-unsung-war IGN]|9.3/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ace-combat-5-the-unsung-war Metacritic]|84/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/ace-combat-5-the-unsung-war-review/1900-6111374/ GameSpot]|8.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_acecombat5_ps2 Eurogamer]|6/10}}
|gameinfo          = Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war.
|gameinfo          = Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war.
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-52424<br />SCED-53081 <small>(Demo)</small><br />SCED-53115 <small>(Demo, elf serial of SCED-53081)</small>
|serialsPAL        = SCES-52424<br />SCED-53081 <small>(Demo)</small><br />SCED-53115 <small>(Demo, elf serial of SCED-53081)</small>
|CRCsPAL          =
|CRCsPAL          = 1D54FEA9
|releasedatePAL    = February 18, 2005
|releasedatePAL    = February 18, 2005
|statusPAL        = 2
|statusPAL        = 2
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|Revision=1.2.1 (r5875)
|Revision=1.2.1 (r5875)
|Graphics=GSDx (r5875)
|Graphics=GSDx (r5875)
<spoiler show="Settings" hide="Hide">
<!--;
* Renderer: Direct3D11 (Software)
* Renderer: Direct3D11 (Software)
* Extra Rendering Threads: 3
* Extra Rendering Threads: 3
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** Enable FXAA
** Enable FXAA
** Enable FX Shader
** Enable FX Shader
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (r5830)
* SPU2-X 2.0.0 (r5830)
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|Revision=1.5.0 (dev-2242)
|Revision=1.5.0 (dev-2242)
|Graphics=GSDx32-SSE4
|Graphics=GSDx32-SSE4
<spoiler show="Settings" hide="Hide">
<!--;
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution 3xNative
* Internal Resolution 3xNative
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** Half-pixel Offset - Special (Texture Agressive)
** Half-pixel Offset - Special (Texture Agressive)
** Round Sprite - Half
** Round Sprite - Half
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=v1.6.0
|Revision=v1.6.0
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
<spoiler show="Settings" hide="Hide">
<!--;
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Large Framebuffer
* Large Framebuffer
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* Rendering threads: 2
* Rendering threads: 2
* FXAA Shader
* FXAA Shader
* External Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.5.0  
|Revision=1.5.0  
|Graphics=GSDx 1.1.0
|Graphics=GSDx 1.1.0
<spoiler show="Settings" hide="Hide">
<!--;
[Renderer Settings]
[Renderer Settings]
* Renderer > OpenGL Hardware
* Renderer > OpenGL Hardware
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* Texture Filtering of Display > TRUE
* Texture Filtering of Display > TRUE
* FXAA Shader > TRUE
* FXAA Shader > TRUE
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Missing Clouds
|IsFixed=1
|IssueLevel=0
|Description= In Hardware mode clouds are invisible.
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.
}}
{{Issue
|IssueName=Burst Missile Visual Artifacts
|IsFixed=1
|IssueLevel=0
|Description= In Hardware mode there are square visual artifacts around the Burst Missle effect.
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.
}}
{{Issue
{{Issue
|IssueName=Broken terrain textures
|IssueName=Broken terrain textures
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