Ace Combat 5: The Unsung War: Difference between revisions

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|genre            = Simulation
|genre            = Simulation
|wikipedia        = [https://en.wikipedia.org/wiki/Ace_Combat_5:_The_Unsung_War Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Ace_Combat_5:_The_Unsung_War Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/562459-ace-combat-5-the-unsung-war Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/562459-ace-combat-5-the-unsung-war Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/562459-ace-combat-5-the-unsung-war/index.html GameRankings]|85/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ace-combat-5-the-unsung-war Metacritic]|84/100}}
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2004/10/26/ace-combat-5-the-unsung-war IGN]|9.3/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ace-combat-5-the-unsung-war Metacritic]|84/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/ace-combat-5-the-unsung-war-review/1900-6111374/ GameSpot]|8.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_acecombat5_ps2 Eurogamer]|6/10}}
|gameinfo          = Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war.
|gameinfo          = Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war.
<!-- General props -->
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-52424<br />SCED-53081 <small>(Demo)</small><br />SCED-53115 <small>(Demo, elf serial of SCED-53081)</small>
|serialsPAL        = SCES-52424<br />SCED-53081 <small>(Demo)</small><br />SCED-53115 <small>(Demo, elf serial of SCED-53081)</small>
|CRCsPAL          =
|CRCsPAL          = 1D54FEA9
|releasedatePAL    = February 18, 2005
|releasedatePAL    = February 18, 2005
|statusPAL        = 2
|statusPAL        = 2
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25418<br />SCAJ-20104<br />SLPS-73218 <small>(PlayStation 2 the Best)</small><br />SCKA-20082 <small>(BigHit Series)</small><br />SCAJ-20136 <small>(PlayStation2 The Best)</small><br />SCKA-20042
|serialsNTSCJ      = SLPS-25418<br />SCAJ-20104<br />SLPS-73218 <small>(PlayStation 2 the Best)</small><br />SCKA-20082 <small>(BigHit Series)</small><br />SCAJ-20136 <small>(PlayStation2 The Best)</small><br />SCKA-20042
|CRCsNTSCJ        =
|CRCsNTSCJ        = 86089F31
|releasedateNTSCJ  = October 21, 2004<br />July 7, 2005 <small>(PlayStation 2 the Best)</small><br />August 17, 2006 <small>(BigHit Series, Korea)</small><br />2004 <small>(Asia)</small>
|releasedateNTSCJ  = October 21, 2004<br />July 7, 2005 <small>(PlayStation 2 the Best)</small><br />August 17, 2006 <small>(BigHit Series, Korea)</small><br />2004 <small>(Asia)</small>
|statusNTSCJ      =
|statusNTSCJ      =
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|Revision=1.2.1 (r5875)
|Revision=1.2.1 (r5875)
|Graphics=GSDx (r5875)
|Graphics=GSDx (r5875)
<spoiler show="Settings" hide="Hide">
<!--;
* Renderer: Direct3D11 (Software)
* Renderer: Direct3D11 (Software)
* Extra Rendering Threads: 3
* Extra Rendering Threads: 3
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** Enable FXAA
** Enable FXAA
** Enable FX Shader
** Enable FX Shader
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (r5830)
* SPU2-X 2.0.0 (r5830)
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|Revision=1.5.0 (dev-2242)
|Revision=1.5.0 (dev-2242)
|Graphics=GSDx32-SSE4
|Graphics=GSDx32-SSE4
<spoiler show="Settings" hide="Hide">
<!--;
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution 3xNative
* Internal Resolution 3xNative
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** Half-pixel Offset - Special (Texture Agressive)
** Half-pixel Offset - Special (Texture Agressive)
** Round Sprite - Half
** Round Sprite - Half
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Tester=Daemit
|Tester=Daemit
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, 64-Bit
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=v1.6.0
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
<!--;
* Renderer: OpenGL (Hardware)
* Large Framebuffer
* Native Resolution: 1920x1080
* Texture Filtering: Bilinear (Forced)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Edge Anti-aliasing
* Rendering threads: 2
* FXAA Shader
* External Shader
* Widescreen patch
-->
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=This game works much better than the 4th part of the franchise (there are just a lot of bugs and a lot of problems). The game runs at 1080p 60 FPS, without freezes, bugs and brakes on OpenGL rendering (Hardware).
|Tester=Chern40+7
}}
{{TestingFooter}}


{{TestingFooter}}


{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
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|Revision=1.5.0  
|Revision=1.5.0  
|Graphics=GSDx 1.1.0
|Graphics=GSDx 1.1.0
<spoiler show="Settings" hide="Hide">
<!--;
[Renderer Settings]
[Renderer Settings]
* Renderer > OpenGL Hardware
* Renderer > OpenGL Hardware
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* Texture Filtering of Display > TRUE
* Texture Filtering of Display > TRUE
* FXAA Shader > TRUE
* FXAA Shader > TRUE
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Missing Clouds
|IsFixed=1
|IssueLevel=0
|Description= In Hardware mode clouds are invisible.
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.
}}
{{Issue
|IssueName=Burst Missile Visual Artifacts
|IsFixed=1
|IssueLevel=0
|Description= In Hardware mode there are square visual artifacts around the Burst Missle effect.
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode.
}}
{{Issue
{{Issue
|IssueName=Broken terrain textures
|IssueName=Broken terrain textures
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Terrain textures to appear completely bugged from a certain distance.
|Description=Terrain textures to appear completely bugged from a certain distance.
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{{Issue
{{Issue
|IssueName=Vertical lines
|IssueName=Vertical lines
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Several vertical lines appear spread accross the screen in Hardware mode.
|Description=Several vertical lines appear spread accross the screen in Hardware mode.
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{{Issue
{{Issue
|IssueName=Thin Lines
|IssueName=Thin Lines
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Lines of items on the HUD appear too thin when using a higher than native Internal Resolution in Hardware mode.
|Description=Lines of items on the HUD appear too thin when using a higher than native Internal Resolution in Hardware mode.
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