Ace Combat 5: The Unsung War: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Ace_Combat_5:_The_Unsung_War Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Ace_Combat_5:_The_Unsung_War Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/562459-ace-combat-5-the-unsung-war Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/562459-ace-combat-5-the-unsung-war Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/562459-ace-combat-5-the-unsung-war/index.html GameRankings]|85/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ace-combat-5-the-unsung-war Metacritic]|84/100}}
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2004/10/26/ace-combat-5-the-unsung-war IGN]|9.3/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ace-combat-5-the-unsung-war Metacritic]|84/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/ace-combat-5-the-unsung-war-review/1900-6111374/ GameSpot]|8.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_acecombat5_ps2 Eurogamer]|6/10}}
|gameinfo          = Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war.
|gameinfo          = Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war.
<!-- General props -->
<!-- General props -->
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|releasedateNTSCU  = October 25, 2004<br />2005 <small>(Greatest Hits)</small>
|releasedateNTSCU  = October 25, 2004<br />2005 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-52424
|serialsPAL        = SCES-52424<br />SCED-53081 <small>(Demo)</small><br />SCED-53115 <small>(Demo, elf serial of SCED-53081)</small>
|CRCsPAL          =
|CRCsPAL          = 1D54FEA9
|releasedatePAL    = February 18, 2005
|releasedatePAL    = February 18, 2005
|statusPAL        = 2
|statusPAL        = 2
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25418<br />SCAJ-20104<br />SLPS-73218 <small>(PlayStation 2 the Best)</small><br />SCKA-20082 <small>(BigHit Series)</small><br />SCAJ-20136 <small>(PlayStation2 The Best)</small><br />SCKA-20042
|serialsNTSCJ      = SLPS-25418<br />SCAJ-20104<br />SLPS-73218 <small>(PlayStation 2 the Best)</small><br />SCKA-20082 <small>(BigHit Series)</small><br />SCAJ-20136 <small>(PlayStation2 The Best)</small><br />SCKA-20042
|CRCsNTSCJ        =
|CRCsNTSCJ        = 86089F31
|releasedateNTSCJ  = October 21, 2004<br />July 7, 2005 <small>(PlayStation 2 the Best)</small><br />August 17, 2006 <small>(BigHit Series, Korea)</small><br />2004 <small>(Asia)</small>
|releasedateNTSCJ  = October 21, 2004<br />July 7, 2005 <small>(PlayStation 2 the Best)</small><br />August 17, 2006 <small>(BigHit Series, Korea)</small><br />2004 <small>(Asia)</small>
|statusNTSCJ      =
|statusNTSCJ      =
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* Accurate Date
* Accurate Date
* Blending Unit Accuracy - Medium
* Blending Unit Accuracy - Medium
* Enable HW Hacks: Align Sprite, Merge Sprite, Unscale Point and Line, Half-pixel Offset - Special (Texture Agressive), Round Sprite - Half
* Enable HW Hacks:  
** Align Sprite
** Merge Sprite
** Unscale Point and Line
** Half-pixel Offset - Special (Texture Agressive)
** Round Sprite - Half
</spoiler>
</spoiler>
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments=Runs full speed (60fps) without any visible issues and with picture and all the effects seemingly rendered as intended. Review "Settings" for the details.
|Comments=Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details.
|Tester=Daemit
|Tester=Daemit
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, 64-Bit
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=v1.6.0
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Large Framebuffer
* Native Resolution: 1920x1080
* Texture Filtering: Bilinear (Forced)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Edge Anti-aliasing
* Rendering threads: 2
* FXAA Shader
* External Shader
* Widescreen patch
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=This game works much better than the 4th part of the franchise (there are just a lot of bugs and a lot of problems). The game runs at 1080p 60 FPS, without freezes, bugs and brakes on OpenGL rendering (Hardware).
|Tester=Chern40+7
}}
{{TestingFooter}}


{{TestingFooter}}
<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Ubuntu 16.04
|CPU=?
|CPU=Intel Core i7-6700HQ
|GPU=?
|GPU=NVIDIA GTX 965M
|Revision=?
|Revision=1.5.0
|Graphics=?
|Graphics=GSDx 1.1.0
|Sound=?
<spoiler show="Settings" hide="Hide">
|Comments=?
[Renderer Settings]
|Tester=?
* Renderer > OpenGL Hardware
* Interlacing > Auto
* Texture Filtering > Bilinear (PS2)
* Large Framebuffer > TRUE
* Enable User Hacks > TRUE
* Internal Resolution > 2x Native
* Ansiotropic Filtering > 2x
* Blending Unit Accuracy > Medium
* Automatic CRC Level > Partial
* Mipmapping (Insert) > Basic
 
[Advanced Settings]
* Align Sprite > TRUE
* Unscale Point and Line > TRUE
 
[Post-Processing/OSD]
* Texture Filtering of Display > TRUE
* FXAA Shader > TRUE
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePad 2.0.0
|Comments=BIOS: Europe 2.30, This game runs extremely smoothly. No graphical or audio errors were encountered other than the broken terrain textures, which are fixed by enabling Mipmapping.
|Tester=Entheogen
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->




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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Missing Clouds
|IsFixed=0
|IssueLevel=0
|Description= In Hardware mode clouds are invisible.
|Workaround=Use software mode.
}}
{{Issue
{{Issue
|IssueName=Broken terrain textures
|IssueName=Broken terrain textures
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Terrain textures to appear completely bugged from a certain distance.
|Description=Terrain textures to appear completely bugged from a certain distance.
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{{Issue
{{Issue
|IssueName=Vertical lines
|IssueName=Vertical lines
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Several vertical lines appear spread accross the screen in Hardware mode.
|Description=Several vertical lines appear spread accross the screen in Hardware mode.
|Workaround=Go to Config > Video(GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the '''Align sprite''' hack.
|Workaround=Go to Config > Video(GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the '''Align Sprite''' hack.
}}
}}


{{Issue
{{Issue
|IssueName=Thin Lines
|IssueName=Thin Lines
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Lines of items on the HUD appear too thin when using a higher than native Internal Resolution in Hardware mode.
|Description=Lines of items on the HUD appear too thin when using a higher than native Internal Resolution in Hardware mode.
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}}
}}


 
<!-- Leaving the old gallery here, just in case someone wants it.
==The gallery==
==The gallery==
<gallery>
<gallery>
File:Ace_Combat_5_The_Unsung_War_Forum_1.jpg|Ace Combat 5: The Unsung War (SLUS 20851)
File:Ace_Combat_5_The_Unsung_War_Forum_1.jpg|Ace Combat 5: The Unsung War (SLUS 20851)
File:Ace_Combat_5_The_Unsung_War_Forum_2.jpg|Ace Combat 5: The Unsung War (SLUS 20851)
File:Ace_Combat_5_The_Unsung_War_Forum_2.jpg|Ace Combat 5: The Unsung War (SLUS 20851)
</gallery>
-->
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
File:Ace Combat 5 - Title Screen.png
File:Ace Combat 5 - Mission 2 - Screenshot 1.png
File:Ace Combat 5 - Mission 2 - Screenshot 2.png
</gallery>
</gallery>


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