Ace Combat 04: Shattered Skies: Difference between revisions

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|Comments=Needs powerful hardware just to go in-game. Needs investigation/optimization to make this game playable.
|Comments=Needs powerful hardware just to go in-game. Needs investigation/optimization to make this game playable.
|Tester=?
|Tester=?
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Professional 64-bit
|CPU=Intel Core i7 4770K @ 3.50GHz
|GPU=NVIDIA GeForce GTX 770 (SLI x2)
|Revision=1.3.0-20140912204128
|Graphics=GSdx 20140912204128 (MSVC 18.00, SSE41) 0.1.16 [GSdx32-SSE4]OpenGL
|Sound=SPU2-X 20140912204128 2.0.0
|Comments=Hardware mode runs fast, but there are too many texture glitches to be enjoyable. Software mode works well, but requires a fast CPU and only Virtual Cockpit view works.
|Tester=SpeedySPCFan
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{Issue
{{Issue
|IssueName=Graphical issues
|IssueName=Graphical issues
|IsFixed=0
|IssueLevel=1
|Description=The game still has a lot of graphical issues in hardware mode. The aircraft, the hangar and the in-mission ground surface suffer from the most noticeable glitches. Black lines on screen and textures are incorrect.
|Workaround=Software Mode has no graphical glitches but runs slow on most CPUs and has slow view modes.
}}
{{Issue
|IssueName=Slow View Modes
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=The game still have a lot of graphical issues in hardware mode and in software mode the game runs slow. The aircraft, the hangar and the in-mission ground surface suffer from the most noticeable glitches.
|Description=In Software Mode, both third person and cockpit views make the game go unplayably slow and lag the audio.
|Workaround=No known solution
|Workaround=Use Virtual Cockpit mode or play in Hardware Mode.
}}
}}

Revision as of 15:07, 2 October 2014

Ace Combat 04: Shattered Skies

Region NTSC-U:
Serial numbers: SLUS-20152
Release date: October 23, 2001
CRCs: A32F7CD0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: February 6, 2002
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: October 23, 2001
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Namco
Genre: Arcade, combat flight simulator
Wikipedia: Link
Game description: Known in Europe as "Ace Combat: Distant Thunder".


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Core i7 920 @ 4.0ghz
  • AMD Radeon HD 5770x2 (CrossfireX)
SVN r5051 GSDX D3D11 r5051 SPU2-X r5025 Needs powerful hardware just to go in-game. Needs investigation/optimization to make this game playable. ?
NTSC-U Windows 7 Professional 64-bit
  • Intel Core i7 4770K @ 3.50GHz
  • NVIDIA GeForce GTX 770 (SLI x2)
1.3.0-20140912204128 GSdx 20140912204128 (MSVC 18.00, SSE41) 0.1.16 [GSdx32-SSE4]OpenGL SPU2-X 20140912204128 2.0.0 Hardware mode runs fast, but there are too many texture glitches to be enjoyable. Software mode works well, but requires a fast CPU and only Virtual Cockpit view works. SpeedySPCFan



Known Issues

Graphical issues

  • Status: Active
  • Type: Serious
  • Description: The game still has a lot of graphical issues in hardware mode. The aircraft, the hangar and the in-mission ground surface suffer from the most noticeable glitches. Black lines on screen and textures are incorrect.
  • Workaround: Software Mode has no graphical glitches but runs slow on most CPUs and has slow view modes.

Slow View Modes

  • Status: Active
  • Type: Minor
  • Description: In Software Mode, both third person and cockpit views make the game go unplayably slow and lag the audio.
  • Workaround: Use Virtual Cockpit mode or play in Hardware Mode.