Ace Combat 04: Shattered Skies: Difference between revisions
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|Comments=Needs powerful hardware just to go in-game. Needs investigation/optimization to make this game playable. | |Comments=Needs powerful hardware just to go in-game. Needs investigation/optimization to make this game playable. | ||
|Tester=? | |Tester=? | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 Professional 64-bit | |||
|CPU=Intel Core i7 4770K @ 3.50GHz | |||
|GPU=NVIDIA GeForce GTX 770 (SLI x2) | |||
|Revision=1.3.0-20140912204128 | |||
|Graphics=GSdx 20140912204128 (MSVC 18.00, SSE41) 0.1.16 [GSdx32-SSE4]OpenGL | |||
|Sound=SPU2-X 20140912204128 2.0.0 | |||
|Comments=Hardware mode runs fast, but there are too many texture glitches to be enjoyable. Software mode works well, but requires a fast CPU and only Virtual Cockpit view works. | |||
|Tester=SpeedySPCFan | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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{{Issue | {{Issue | ||
|IssueName=Graphical issues | |IssueName=Graphical issues | ||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=The game still has a lot of graphical issues in hardware mode. The aircraft, the hangar and the in-mission ground surface suffer from the most noticeable glitches. Black lines on screen and textures are incorrect. | |||
|Workaround=Software Mode has no graphical glitches but runs slow on most CPUs and has slow view modes. | |||
}} | |||
{{Issue | |||
|IssueName=Slow View Modes | |||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=In Software Mode, both third person and cockpit views make the game go unplayably slow and lag the audio. | ||
|Workaround= | |Workaround=Use Virtual Cockpit mode or play in Hardware Mode. | ||
}} | }} |
Revision as of 15:07, 2 October 2014
Developer(s): Namco
Genre: Arcade, combat flight simulator
Wikipedia: Link
Game description: Known in Europe as "Ace Combat: Distant Thunder".
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
SVN r5051 | GSDX D3D11 r5051 | SPU2-X r5025 | Needs powerful hardware just to go in-game. Needs investigation/optimization to make this game playable. | ? |
NTSC-U | Windows 7 Professional 64-bit |
|
1.3.0-20140912204128 | GSdx 20140912204128 (MSVC 18.00, SSE41) 0.1.16 [GSdx32-SSE4]OpenGL | SPU2-X 20140912204128 2.0.0 | Hardware mode runs fast, but there are too many texture glitches to be enjoyable. Software mode works well, but requires a fast CPU and only Virtual Cockpit view works. | SpeedySPCFan |
Known Issues
Graphical issues
- Status: Active
- Type: Serious
- Description: The game still has a lot of graphical issues in hardware mode. The aircraft, the hangar and the in-mission ground surface suffer from the most noticeable glitches. Black lines on screen and textures are incorrect.
- Workaround: Software Mode has no graphical glitches but runs slow on most CPUs and has slow view modes.
Slow View Modes
- Status: Active
- Type: Minor
- Description: In Software Mode, both third person and cockpit views make the game go unplayably slow and lag the audio.
- Workaround: Use Virtual Cockpit mode or play in Hardware Mode.