Ace Combat 04: Shattered Skies: Difference between revisions
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|Graphics=GSdx 1.0.0 OpenGL | |Graphics=GSdx 1.0.0 OpenGL | ||
|Sound=SPU2-X 2.0.0 SDL | |Sound=SPU2-X 2.0.0 SDL | ||
|Comments=Runs stable in hardware mode. Has severe terrain texture glitches that worsen the longer played, and in game player plane renders completely black. Software mode does not experience such issues but is prone to slowdowns. | |Comments=Runs stable in hardware mode. Has severe terrain texture glitches that worsen the longer played, and in game player plane renders completely black. Distracting, but playable as they only happen in the distance. Software mode does not experience such issues but is prone to slowdowns. | ||
|Tester=actioninja | |Tester=actioninja | ||
}} | }} |
Revision as of 23:32, 21 February 2016
Developer(s): Project Aces
Publisher(s): Namco (JP, US), SCEE (EU)
Genre: Simulation
Wikipedia: Link
Game review links: Metacritic: 89/100
Game description: During the course of the game, the player has the opportunity to purchase 21 different planes, from models that actually exist to prototypes or relatively new aircraft that were in development (at the time of game production) and their weaponry. Every plane has two alternate paint schemes, gained by achieving a superior, or S, ranking on a stage in normal difficulty mode, by shooting down the ace pilots on each stage, or by completing the challenge modes.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
SVN r5051 | GSDX D3D11 r5051 | SPU2-X r5025 | Needs powerful hardware just to go in-game. Needs investigation/optimization to make this game playable. | ? |
PAL | Windows |
|
1.0.0 | GSDX |
|
Europe v02.00 (14/06/2004), None, SkipMPEG, - Game launched via a retail copy., - Heavily "garbled" textures in the in-game menus (plane/weapon selection, plane/weapon buying and selling screen) : most of the textures of those menus are hidden by formless black polygons covering a large part of the screen. | |
NTSC-U | Windows |
|
1.1.0 r5546 | GSdx 5542 SSE41 |
|
Runs near full speed. | |
PAL | Windows 10 Pro 64 bit |
|
1.2.1 r5875 | GSdx 0.1.16 (MSVC 18.00, AVX2) | SPU2-X 2.0.0 r5822 | Hardware mode has many graphical glitches. Software mode renders the game accurately, but requires a very powerful CPU.
I can maintain the target framerate of the PAL version (50fps) even with the view set to external. When using the NTSC-U (60fps) version, the framerate drops to 52 - 55fps, rendering the game sluggish and unplayable. |
Zhohner |
NTSC-J | Windows |
|
1.3 Git 28 of May | GSDX |
|
USA v02.20(10/02/2006), Little Heavy,can requires MTVU hack., Status | |
PAL | Windows |
|
1.3 Git 28 of May | GSDX |
|
USA v02.20(10/02/2006), Hard to believe....but Is fine now,not issues more., Status | |
NTSC-U | Windows 7 Professional 64-bit |
|
1.3.0-20140912204128 | GSdx 20140912204128 (MSVC 18.00, SSE41) 0.1.16 [GSdx32-SSE4]OpenGL | SPU2-X 20140912204128 2.0.0 | Hardware mode runs fast, but there are too many texture glitches to be enjoyable. Software mode works well, but requires a fast CPU and only Virtual Cockpit view works. | SpeedySPCFan |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Arch Linux |
|
PCSX2 1.4.0-0-compiled on Jan 9 2016 | GSdx 1.0.0 OpenGL | SPU2-X 2.0.0 SDL | Runs stable in hardware mode. Has severe terrain texture glitches that worsen the longer played, and in game player plane renders completely black. Distracting, but playable as they only happen in the distance. Software mode does not experience such issues but is prone to slowdowns. | actioninja |
Trivia
- Original names: エースコンバット04 シャッタードスカイ (SLPS-25052), エースコンバット04 シャッタードスカイ PlayStation 2 the Best (SLPS-73410)
- Also known as Ace Combat: Distant Thunder (EU)
Known Issues
Graphical issues
- Status: Active
- Type: Serious
- Description: The game still has a lot of graphical issues in hardware mode. The aircraft, the hangar and the in-mission ground surface suffer from the most noticeable glitches. Black lines on screen and textures are incorrect.
- Workaround: Software Mode has no graphical glitches but runs slow on most CPUs and has slow view modes.
Software mode FPS drop in Third Person or Cockpit view
- Status: Active
- Type: Minor
- Description: In Software Mode, both third person and cockpit views make the game go unplayably slow.
- Workaround: Use Virtual Cockpit mode or play in Hardware Mode.
The gallery
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- Games rated A in Japan
- Games rated E in North America
- GPU intensive games
- CPU intensive games
- Software rendering only games
- Multiplayer games
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- Games
- Playable games
- Simulation
- Games by Project Aces
- Games with serious issues
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