Ace Combat 04: Shattered Skies: Difference between revisions

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(Rewording of the second issue.)
m (More rewording. Could we please get a higher-resolution scan, preferably something of 640x900px or higher? Also turning the Linux testing table into a comment.)
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|developer        = Namco
|developer        = Namco
|genre            = Arcade, combat flight simulator
|genre            = Arcade, combat flight simulator
|gameinfo          = During the course of the game, the player has the opportunity to purchase 21 different planes, from models that actually exist to prototypes or relatively new aircraft that were in development (at the time of game production) and their weaponry. Every plane has two alternate paint schemes, gained by achieving a superior, or S, ranking on a stage in normal difficulty mode, by shooting down the ace pilots on each stage, or by completing the challenge modes. Known in Europe as '''"Ace Combat: Distant Thunder"'''.
|gameinfo          = During the course of the game, the player has the opportunity to purchase 21 different planes, from models that actually exist to prototypes or relatively new aircraft that were in development (at the time of game production) and their weaponry. Every plane has two alternate paint schemes, gained by achieving a superior, or S, ranking on a stage in normal difficulty mode, by shooting down the ace pilots on each stage, or by completing the challenge modes.
This game is known in Europe as '''"Ace Combat: Distant Thunder"'''.
|wikipedia        = [http://en.wikipedia.org/wiki/Ace_Combat_04:_Shattered_Skies Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Ace_Combat_04:_Shattered_Skies Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/ace-combat-04-shattered-skies Metacritic]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/ace-combat-04-shattered-skies Metacritic]
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|serialsNTSCU      = SLUS-20152
|serialsNTSCU      = SLUS-20152
|CRCsNTSCU        = A32F7CD0
|CRCsNTSCU        = A32F7CD0
|releasedateNTSCU  = October 23, 2001
|releasedateNTSCU  = October 23, 2001
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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{{TestingFooter}}
{{TestingFooter}}
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Revision as of 15:02, 8 April 2015

Ace Combat 04: Shattered Skies

Region NTSC-U:
Serial numbers: SLUS-20152
Release date: October 23, 2001
CRCs: A32F7CD0
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-50410
Release date: February 6, 2002
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25052
SLPS-73410 (PS2 The Best)
Release date: October 23, 2001
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Namco
Genre: Arcade, combat flight simulator
Wikipedia: Link
Game review links: Metacritic
Game review score: 89/100
Game description: During the course of the game, the player has the opportunity to purchase 21 different planes, from models that actually exist to prototypes or relatively new aircraft that were in development (at the time of game production) and their weaponry. Every plane has two alternate paint schemes, gained by achieving a superior, or S, ranking on a stage in normal difficulty mode, by shooting down the ace pilots on each stage, or by completing the challenge modes. This game is known in Europe as "Ace Combat: Distant Thunder".


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
06 02 2013 1.1.0 r5546- GSdx 5542 SSE41 [03 02 2013]
  • SPU2-X 2.0.0 [05 02 2013]
  • LilyPad 0.11.0 [13 01 2013]
Runs near full speed.
NTSC-J Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 28 of May GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Little Heavy,can requires MTVU hack., Status
PAL Windows
  • Intel Core i5 2500 @ 3.1 gigahertz
  • Nvidia GeForce GTX 460 (driver 314.22 + GeForce Experience installed)
1.0.0 GSDX
  • SPU2-X
  • ?
Europe v02.00 (14/06/2004), None, SkipMPEG, - Game launched via a retail copy., - Heavily "garbled" textures in the in-game menus (plane/weapon selection, plane/weapon buying and selling screen) : most of the textures of those menus are hidden by formless black polygons covering a large part of the screen.
PAL Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 28 of May GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Hard to believe....but Is fine now,not issues more., Status
PAL ?
  • Intel Core i7 920 @ 4.0ghz
  • AMD Radeon HD 5770x2 (CrossfireX)
SVN r5051 GSDX D3D11 r5051 SPU2-X r5025 Needs powerful hardware just to go in-game. Needs investigation/optimization to make this game playable. ?
NTSC-U Windows 7 Professional 64-bit
  • Intel Core i7 4770K @ 3.50GHz
  • NVIDIA GeForce GTX 770 (SLI x2)
1.3.0-20140912204128 GSdx 20140912204128 (MSVC 18.00, SSE41) 0.1.16 [GSdx32-SSE4]OpenGL SPU2-X 20140912204128 2.0.0 Hardware mode runs fast, but there are too many texture glitches to be enjoyable. Software mode works well, but requires a fast CPU and only Virtual Cockpit view works. SpeedySPCFan




Known Issues

Graphical issues

  • Status: Active
  • Type: Serious
  • Description: The game still has a lot of graphical issues in hardware mode. The aircraft, the hangar and the in-mission ground surface suffer from the most noticeable glitches. Black lines on screen and textures are incorrect.
  • Workaround: Software Mode has no graphical glitches but runs slow on most CPUs and has slow view modes.

Software mode FPS drop in Third Person or Cockpit view

  • Status: Active
  • Type: Minor
  • Description: In Software Mode, both third person and cockpit views make the game go unplayably slow.
  • Workaround: Use Virtual Cockpit mode or play in Hardware Mode.

The gallery

Public compatibility forum links