ATV Offroad Fury 2: Difference between revisions

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|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = September 2003 <small>(Australia)</small><br />October 3, 2003
|releasedatePAL    = September 2003 <small>(Australia)</small><br />October 3, 2003
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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* Speedhacks: INTC Spin Detection, Wait Loop Detection, mVU Flag Hack, EE Cycle -1, VU Cycle 1
* Speedhacks: INTC Spin Detection, Wait Loop Detection, mVU Flag Hack, EE Cycle -1, VU Cycle 1
|Tester={{ForumUser|bluesoul}}  
|Tester={{ForumUser|bluesoul}}  
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows XP (SP3)
|CPU=Intel Core2 Quad Q9650 @ 3.00 GHz
|GPU=NVIDIA GeForce GTX 560
|Revision=XP v1.6.0
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: -1
** VU Cycle Stealing: 3
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
</spoiler>
|Graphics=GSdx SSE4 1.0.1.9
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 9 (Hardware)
* Interlacing: Auto
* Texture Filtering: Bilinear (Forced)
* Large Framebuffer: Enabled
* Internal Resolution: Custom (1920x1080)
* Anisotrophic filtering: 4x
* Mipmapping (Ins): Automatic (Default)
* CRC Hack Level: Full
* Logarithmic Z: Enabled
* Alpha correction: Enabled
* Shader Configuration: FXAA (Enabled)
</spoiler>
|Sound=
* SPU2-X 2.0.0.4851
* LilyPad 0.11.0
|Comments=Runs above full speed in both single and multiplayer modes. Unfortunately, the NTSC-U PNACH patch is not compatible with PAL release of the game, so graphics are broken on levels like Prospect Springs and Arlington Stream. On software renderer, the game is fully playable, and in-game runs above full speed in both single and multiplayer modes. Only at the single player ATV & Rider Select -screen, framerate drops to 45.
|Tester=Titus03
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=Everything appears underwater or some gray object flickers around.
|Description=Using OpenGL everything appears underwater or some gray object flickers around, in DirectX you will get a black screen.  
|Workaround=Use the Software Renderer.
|Workaround=Use the Software Renderer to load the stage, after that you can go back to HW mode (by pressing F9) however the water will be missing.  
}}
}}


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