24: The Game: Difference between revisions
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|Revision=v1.7.0-dev-1996 | |Revision=v1.7.0-dev-1996 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D 11 and OpenGL (Hardware) | |||
* Native Resolution: 2560x1440 | |||
* Texture Filtering: Bilinear (Forced and PS2) | |||
* Conservative Buffer Allocation | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Automatic (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | |||
* Widescreen patch | |||
</spoiler> | |||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
*LilyPad | *LilyPad | ||
|Comments=Europe v02.00(14/06/2004), Playable, | |Comments=Europe v02.00(14/06/2004), Playable, After launching a new game, the game started perfectly without a minimap error. Runs at full speed of 1440p (2K) 50-60 FPS, no brakes, bugs and freezes. | ||
|Tester=Chern40+7 | |Tester=Chern40+7 | ||
}} | }} | ||
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|Workaround=Fixed in emulator version 1.7.0 dev1907. | |Workaround=Fixed in emulator version 1.7.0 dev1907. | ||
}} | }} | ||
==The gallery== | ==The gallery== |